TheOriginalPlatypus
Pokémon Ranger
Hey guys
I love this project and I hope it keeps going. I know a thread was made like this on Indiedb however this one will go into detail and also it better explains how it would work.
So at the moment the maps (or rooms) are loaded in one at a time. Is there any chance of having them connected and adding a draw distance option to graphics? So that way you can see what is in the next area and maybe the next or the whole region if someone has a good computer? NPC's would have to also be a part of this function some how as they would randomly appear and disappear. I am not sure how XNA works, I know Java uses a lot of Resources when playing games like Minecraft when rendering larger draw distances. If it uses GPU resources I'm sure this can be added as a feature.
Another cool feature if you were to implement draw distance, is level of detail manipulation. This would be used for seeing mountains and buildings off in the distance to add more atmosphere and really make this game feel like your exploring Johto. How this would work if you don't know how it works is Mt. silver would be in the distance but it wouldn't be rendered as a 3D object (just the textures are there) but as a back drop however the closer you are the more detailed it is. Far distances it would either look like a small lump or less detail and more darker. The Legend of Zelda Wind Waker used this for rendering islands and seeing island far off in the distance. You could use the telescope to see it however the island is just a bunch of textures and the 3D model of the island wasn't present.
You can add fog as well however I don't think it would be necessary. Fog as a weather effect would be cool.
Another method this can be implemented is pre-rendered routes. This would involve a picture of the next route so when you head that way it would feel seamless. However this method would be a little tedious unless you had a fast method of capturing pictures of the next route.
Having an option for draw distance as well as level of detail manipulation would make this game a lot more atmospheric. You would see Johto even more in a way you haven't seen it before. I do not know what you would do with the train... That might be an issue however not something that can't be solved.
Pre-rendering and fog are also options.
I love this project and I hope it keeps going. I know a thread was made like this on Indiedb however this one will go into detail and also it better explains how it would work.
So at the moment the maps (or rooms) are loaded in one at a time. Is there any chance of having them connected and adding a draw distance option to graphics? So that way you can see what is in the next area and maybe the next or the whole region if someone has a good computer? NPC's would have to also be a part of this function some how as they would randomly appear and disappear. I am not sure how XNA works, I know Java uses a lot of Resources when playing games like Minecraft when rendering larger draw distances. If it uses GPU resources I'm sure this can be added as a feature.
Another cool feature if you were to implement draw distance, is level of detail manipulation. This would be used for seeing mountains and buildings off in the distance to add more atmosphere and really make this game feel like your exploring Johto. How this would work if you don't know how it works is Mt. silver would be in the distance but it wouldn't be rendered as a 3D object (just the textures are there) but as a back drop however the closer you are the more detailed it is. Far distances it would either look like a small lump or less detail and more darker. The Legend of Zelda Wind Waker used this for rendering islands and seeing island far off in the distance. You could use the telescope to see it however the island is just a bunch of textures and the 3D model of the island wasn't present.
You can add fog as well however I don't think it would be necessary. Fog as a weather effect would be cool.
Another method this can be implemented is pre-rendered routes. This would involve a picture of the next route so when you head that way it would feel seamless. However this method would be a little tedious unless you had a fast method of capturing pictures of the next route.
Having an option for draw distance as well as level of detail manipulation would make this game a lot more atmospheric. You would see Johto even more in a way you haven't seen it before. I do not know what you would do with the train... That might be an issue however not something that can't be solved.