Secretwhite
Bug Catcher
When I try to take the secret X attack, game crashes.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.38.3a
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 03.11.2013 19:27:24
System language: TRK
Decimal seperator: ,
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (119327)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character 'ı' (0x0131) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
InnerException: NOTHING
BaseException: The character 'ı' (0x0131) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
StackTrace: at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy& text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color)
at _2._5DHero.TextBox.Draw()
at _2._5DHero.OverworldScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.