• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Solved Crash report

Tornado9797

Content Developer
P3D Developer
Global Moderator
1. Could you please explain what you were doing before you crashed?
2. Please include version number and the "Crash" label in the thread's title.
3. Please copy-paste the crash log in a code module, I have done so for you:
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.38.3a
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 30/10/2013 07:11:46 p.m.
System language: ESM
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: GateKeeper0; Line: 1
---------------------------

Here is further information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: get_Chars [
  Attributes: PrivateScope, Public, HideBySig, SpecialName
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: System.String
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: True
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664022
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.String
  ]

StackTrace:    at System.String.get_Chars(Int32 index)
  at _2._5DHero.ScriptComparer.int(Object expression)
  at _2._5DHero.ScriptComparer.DoEnvironment(String subClass)
  at _2._5DHero.ScriptComparer.GetResultValue(String mainClass, String subClass)
  at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
  at _2._5DHero.ScriptComparer.Compare(String inputString, Boolean caseSensitive)
  at _2._5DHero.ScriptComparer.Compare(String inputString)
  at _2._5DHero.ScriptV2.DoIf()
  at _2._5DHero.ScriptV2.Update()
  at _2._5DHero.Script.Update()
  at _2._5DHero.ActionScript.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Judging from the code log, you were talking to one of the gate guards (left one) on the Route 29 to 46. This bug has already been reported and is being worked on. Just avoid talking to him next time.
 
Top