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Pallet Town (Discontinued)

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Splint

Champion
Worked on pallet town a while back but never got to finishing it because of the darn buildings i just cant get the roof correct.

Anyway so far it looks like this:

pallet town.png


Wish we had a cylinder type of model so i could properly create those barriers.
 

DracoHouston

Kolben Developer
Contributor
not in p3d you can't :p
Do you think that one day will be possible to use models for maps in pokemon3d? or models are impossible in this engine?
i think we can do it, but i'm not working on that and nilllzz has no real interest in it

models are also a huge part of modern fps game mapping, because it's just plain easier on artists, mappers and the renderer to use a static mesh for complex geometry(anything from really simple stairs to big detailed statues) so being able to make your cylindar in google sketchup or something and compile to xnb and have the game use it would be very useful.

did you ever play duke nukem 3d? the 2.5d one from the 90s. the guy who made that engine, ken silverman, released the source code for it years down the track, when there was no reason to keep it closed source anymore. naturally, people made new versions of the engine to play duke3d in HD. they got it to a stage where you can install a huge hd pack that replaces all the sprites with MODELS



it has 0 effect on gameplay, they just draw a model instead of a sprite

imagine if mods could replace sprites with 3d models? we wouldn't ever use it but someone could give this game the jduke treatment like the screenshot above. ripped models from pokemon stadium 2 roms anyone?
 

John

Trainer
Thanks for the explanation, Build engine is opensource, is pokemon3d opensource or only nilllzz have the code?
 

DracoHouston

Kolben Developer
Contributor
Thanks for the explanation, Build engine is opensource, is pokemon3d opensource or only nilllzz have the code?
nilllzz and myself have the source code for p3d and pokeditor. only nilllzz has the code for the launcher
 

Prince Vade

Champion
Trusted Support
Retired Mod
Wish we had a cylinder type of model so i could properly create those barriers.
Wouldn't it be possible to edit the .png form of the textures files, (export using .xnb exporter i believe) and input a cylinder that way?
I was thinking of doing that with a few of the textures.
I was planning to use the tile thingy that you made to get different map components to make my own map.
 

Splint

Champion
Wish we had a cylinder type of model so i could properly create those barriers.
Wouldn't it be possible to edit the .png form of the textures files, (export using .xnb exporter i believe) and input a cylinder that way?
I was thinking of doing that with a few of the textures.
I was planning to use the tile thingy that you made to get different map components to make my own map.
If only it were that easy :p u have to remember that textures are just images rendered on triangles defined in the texture indexes.

If u were to just use the game boy cylinder texture on the face of a cube it would look just wrong and out of place.
To make it 3d u have to use the "models" provided by nilllzz and assign the correct texture to each side.

Some entities use a model that makes it so the image is always facing you but that just looks weird if u use it for objects that are meant to be true 3d.

Nilllzz has hard coded in several shapes (models) which u can choose from however none of those shapes is a cylinder.
 

Prince Vade

Champion
Trusted Support
Retired Mod
If only it were that easy :p u have to remember that textures are just images rendered on triangles defined in the texture indexes.

If u were to just use the game boy cylinder texture on the face of a cube it would look just wrong and out of place.
To make it 3d u have to use the "models" provided by nilllzz and assign the correct texture to each side.

Some entities use a model that makes it so the image is always facing you but that just looks weird if u use it for objects that are meant to be true 3d.

Nilllzz has hard coded in several shapes (models) which u can choose from however none of those shapes is a cylinder.
Oh! Well I did notice that most of the maps (that I've looked at) used "wallbills" instead of a wall block. Would this work instead of a model like you said?

For reference, I know oh-so-little, and I'm trying to learn more.
 

Splint

Champion
WallBills use modelid 3 it makes it so the object is always facing you regardless what direction u look at it (well except from high above)

Honestly not sure what the real difference is between WallBills and WallBlocks because they both can use model id 3 and end up looking exactly the same.

U can experiment with the available models in the map editor if u want i think the model id go up to 14
 

Prince Vade

Champion
Trusted Support
Retired Mod
WallBills use modelid 3 it makes it so the object is always facing you regardless what direction u look at it (well except from high above)

Honestly not sure what the real difference is between WallBills and WallBlocks because they both can use model id 3 and end up looking exactly the same.

U can experiment with the available models in the map editor if u want i think the model id go up to 14
Alright. I'll get back to you if I manage to get the cylindrical object in there ;)
 

Prince Vade

Champion
Trusted Support
Retired Mod

Got the cylinders in as wall bills.
To me it is the same concept as inserting trees. (Am I wrong?)
Only issue as you can clearly see is that white border around them.
I posted in the pokeeditor forum about it. Any tips on how to get those out?
 

Splint

Champion
It is the same process of placing trees

Getting rid of the white borders is just a matter of making them transparent in GIMP or Paint.net or whatever program your using however try looking at them in game.

Personally think that it looks awe full

Btw your not going to remake the entire map are u?
 
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