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Fixed game crash when u catch vanillite

Darkfire

Administrator
Administrator
P3D Developer
can you post the crash report
also try pressing "M" before it plays the cry
 

antreas

Trainer
can you post the crash report
also try pressing "M" before it plays the cry
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.38
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
System time: 14/10/2013 10:38:30 μμ
System language: ELL
Decimal seperator: ,
Content Packs: {OriQual}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleCatchScreen
---------------------------

Here is further information:
Message: Error loading "Sounds\Cries\582". File contains Microsoft.Xna.Framework.Media.Song but trying to load as Microsoft.Xna.Framework.Audio.SoundEffect.
InnerException: NOTHING
BaseException: Error loading "Sounds\Cries\582". File contains Microsoft.Xna.Framework.Media.Song but trying to load as Microsoft.Xna.Framework.Audio.SoundEffect.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: InvokeReader [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: True
DeclaringType: Microsoft.Xna.Framework.Content.ContentReader
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: True
IsGenericMethodDefinition: True
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentReader
]

StackTrace: at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.SoundManager.AddSound(String Name)
at _2._5DHero.SoundManager.PlayPokemonCry(Int32 Number, Single Pitch)
at _2._5DHero.Pokemon.PlayCry()
at _2._5DHero.PokemonImageView.Show(Pokemon Pokemon, Boolean front)
at _2._5DHero.NameObjectScreen..ctor(Screen currentScreen, Pokemon Pokemon)
at _2._5DHero.BattleCatchScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

antreas

Trainer
ok so its sound problem never read crash report cause i am bored maybe if i put another file in the sound foulder and replace it will play normal
 

Darkfire

Administrator
Administrator
P3D Developer
ok so its sound problem never read crash report cause i am bored maybe if i put another file in the sound foulder and replace it will play normal
or just delete the bad sound files
I think we actually uploaded a fix of this
so just force download the game
 
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