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Fixed Game crashes when i try to view the poliwag pokedex model

i was in goldenrod city pokemon center and right after i got off the gts i went to my pokedex and wanted to view the poliwag pokedex model but the game crashed.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Could you replicate this and put the crash log in a code module here on these forums?
 
here it is:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.37
Operating system: Microsoft Windows 7 Enterprise [6.1.7601.65536]
System time: 10/8/2013 3:32:16 PM
System language: ENU
Decimal seperator: .
Content Packs: {Songs}
Active GameMode: Pokemon 3D
Operating online: TRUE (59350)
Game environment: PokedexScreen
---------------------------

Here is further information:
Message: Error loading "Models\Models\Poliwag\Normal\Normal". File not found.
InnerException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]

StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.ModelManager.GetModel(String Path)
at _2._5DHero.ModelEntity.Initialize()
at _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
at _2._5DHero.ViewModelScreen..ctor(Screen currentScreen, String PokemonAnimationName, Boolean CanViewShiny)
at _2._5DHero.PokedexScreen.UpdateHabitat()
at _2._5DHero.PokedexScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 

panguinix

Gym Leader
here it is:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.37
Operating system: Microsoft Windows 7 Enterprise [6.1.7601.65536]
System time: 10/8/2013 3:32:16 PM
System language: ENU
Decimal seperator: .
Content Packs: {Songs}
Active GameMode: Pokemon 3D
Operating online: TRUE (59350)
Game environment: PokedexScreen
---------------------------

Here is further information:
Message: Error loading "Models\Models\Poliwag\Normal\Normal". File not found.
InnerException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]

StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.ModelManager.GetModel(String Path)
at _2._5DHero.ModelEntity.Initialize()
at _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
at _2._5DHero.ViewModelScreen..ctor(Screen currentScreen, String PokemonAnimationName, Boolean CanViewShiny)
at _2._5DHero.PokedexScreen.UpdateHabitat()
at _2._5DHero.PokedexScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
this happens with shellder as well

THE MAIN REASON IS HERE copy and pasted straight from the log

File not found. so give it time, ittl be fixed later
 
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