Code:
System specifications:
Pokémon 3D version: 0.37
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 06/10/2013 20:45:03
System language: ENG
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon Silver's Soul
Operating online: FALSE
Game environment: OverworldScreen
---------------------------
Here is further information:
Message: Texture "C:\Users\Aspire 5335\Desktop\Pokemon\Content\Pokemon\Sprites\Beldum" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Aspire 5335\Desktop\Pokemon\Content\Pokemon\Sprites\Beldum" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666320
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]
StackTrace: at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Pokemon.GetTexture(Int32 index)
at _2._5DHero.Pokemon.GetImage(Boolean FrontView)
at _2._5DHero.PokemonImageView.Show(Int32 ID, Boolean shiny, Boolean front)
at _2._5DHero.ScriptV1.ViewPokemonImage()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV1.DoIf()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero. OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
Last edited by a moderator: