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Not a bug Error in conversation with Will gym leader of the Elite Four

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Not open for further replies.

Ventus

Starting Trainer
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.4
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 30/09/2013 17:16:06
System language: PTB
Decimal seperator: ,
Content Packs: {AnimeCries, DEHDMP, BlueUI, Emerald Texture Pack}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
---------------------------

Here is further information:
Message: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nome do parâmetro: character
InnerException: NOTHING
BaseException: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nome do parâmetro: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

StackTrace: em Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
em Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy& text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
em Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color)
em _2._5DHero.TextBox.Draw()
em _2._5DHero_OverworldScreen.Draw()
em _2._5DHero.Basic.Draw()
em _2._5DHero.DGame.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Since you're a new member here, I'll go easy on you. But please, do this next time when posting a bug report:
1. Label as Crash (or if it's not a Crash, use Not Confirmed).
2. State what happened right up to and including the crash so that we know better when this happens.
3. Please put your crash log in a code module:
Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.4
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 30/09/2013 17:16:06
System language: PTB
Decimal seperator: ,
Content Packs: {AnimeCries, DEHDMP, BlueUI, Emerald Texture Pack}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
---------------------------

Here is further information:
Message: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nome do parâmetro: character
InnerException: NOTHING
BaseException: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nome do parâmetro: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

StackTrace: em Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
em Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy& text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
em Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color)
em _2._5DHero.TextBox.Draw()
em _2._5DHero_OverworldScreen.Draw()
em _2._5DHero.Basic.Draw()
em _2._5DHero.DGame.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
You do it like this:
[codf]Hello[/codf]
Code:
Hello
Just replace the f with an e.
Last but not least, please put the version number in the thread title, helps confirm this is a newer bug.

Unfortunately I cannot tell what caused this crash so Moderators come forth.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Actually, double-checking the crash log, this may have to do with one of your Content Packs (BlueUI to be exact) not fetching a special character (more than likely the é in Pokémon). Try disabling all of your Content Packs to be safe, and try to recreate this crash.
 

Ventus

Starting Trainer
Thank deactivated everything and it worked, and sorry and that I did not do it right
 
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