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Fixed [0.36.4]Debuff moves problem

Daziman

Champion
Trusted Support
Retired Mod
When you, or your enemy use a move that deals damage and have a debuff (lowers a stat), the stat will not decreasy if the enemy faint (the enemy pokemon of the move user).
For example, a Heracross used Close Combat, and killed my Poliwhirl, and his Defense and Sp. Defense didn't drop. But when he used the same move with a pokemon that didn't faint, his defense and sp defense lowered.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
When you, or your enemy use a move that deals damage and have a debuff (lowers a stat), the stat will not decreasy if the enemy faint (the enemy pokemon of the move user).
For example, a Heracross used Close Combat, and killed my Poliwhirl, and his Defense and Sp. Defense didn't drop. But when he used the same move with a pokemon that didn't faint, his defense and sp defense lowered.
In the original games I don't think the debuff triggered when a Pokémon was going to faint soon. This wasn't the case in 0.35 or 0.36.3. So if anything i believe this is a bug fix instead of a bug.
 

Daziman

Champion
Trusted Support
Retired Mod
When you, or your enemy use a move that deals damage and have a debuff (lowers a stat), the stat will not decreasy if the enemy faint (the enemy pokemon of the move user).
For example, a Heracross used Close Combat, and killed my Poliwhirl, and his Defense and Sp. Defense didn't drop. But when he used the same move with a pokemon that didn't faint, his defense and sp defense lowered.
In the original games I don't think the debuff triggered when a Pokémon was going to faint soon. This wasn't the case in 0.35 or 0.36.3. So if anything i believe this is a bug fix instead of a bug.
the debuff was for the user of the move, not for the receiver.
 
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