frozenshado7
Active Member
my game crashes whenever i look at ur caterpie for some reason
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Doesn't crash for me.my game crashes whenever i look at ur caterpie for some reason
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 11/20/2013 1:51:52 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (103316)
Game environment: PokemonStatusScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
InnerException: NOTHING
BaseException: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
StackTrace: at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
at _2._5DHero.PokemonStatusScreen.DrawPage2()
at _2._5DHero.PokemonStatusScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Interesting. Wonder if this is only you.heres my log
Code:Kolben Games Crash Log V 1.0 Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.39 Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536] System time: 11/20/2013 1:51:52 PM System language: ENULoaded language: en Decimal seperator: . Content Packs: {} Active GameMode: Pokemon 3D Operating online: TRUE (103316) Game environment: PokemonStatusScreen Actionscript: No script running --------------------------- Here is further information: Message: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character InnerException: NOTHING BaseException: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: Microsoft.Xna.Framework.Graphics TargetSite: Name: GetIndexForCharacter [ Attributes: PrivateScope, Private, HideBySig CallingConvention: Standard, HasThis ContainsGenericParameters: False DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont IsAbstract: False IsAssembly: False IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: True IsPrivate: True IsPublic: False IsSecurityCritical: True IsSecuritySafeCritical: True IsSecurityTransparent: False IsSpecialName: False IsStatic: False IsVirtual: False MemberType: Method MetadataToken: 100664377 MethodHandle: System.RuntimeMethodHandle Module: Microsoft.Xna.Framework.Graphics.dll ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont ] StackTrace: at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) at _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width) at _2._5DHero.PokemonStatusScreen.DrawPage2() at _2._5DHero.PokemonStatusScreen.Draw() at _2._5DHero.Basic.Draw() at _2._5DHero.DGame.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Works fine for me..Interesting. Wonder if this is only you.heres my log
Code:Kolben Games Crash Log V 1.0 Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.39 Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536] System time: 11/20/2013 1:51:52 PM System language: ENULoaded language: en Decimal seperator: . Content Packs: {} Active GameMode: Pokemon 3D Operating online: TRUE (103316) Game environment: PokemonStatusScreen Actionscript: No script running --------------------------- Here is further information: Message: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character InnerException: NOTHING BaseException: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: Microsoft.Xna.Framework.Graphics TargetSite: Name: GetIndexForCharacter [ Attributes: PrivateScope, Private, HideBySig CallingConvention: Standard, HasThis ContainsGenericParameters: False DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont IsAbstract: False IsAssembly: False IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: True IsPrivate: True IsPublic: False IsSecurityCritical: True IsSecuritySafeCritical: True IsSecurityTransparent: False IsSpecialName: False IsStatic: False IsVirtual: False MemberType: Method MetadataToken: 100664377 MethodHandle: System.RuntimeMethodHandle Module: Microsoft.Xna.Framework.Graphics.dll ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont ] StackTrace: at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) at _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width) at _2._5DHero.PokemonStatusScreen.DrawPage2() at _2._5DHero.PokemonStatusScreen.Draw() at _2._5DHero.Basic.Draw() at _2._5DHero.DGame.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
U be cheatin bra.weird
Even that worked fine....weird.
edit: its only if u click summary of the caterpie btw
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 11/20/2013 2:16:30 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (39469)
Game environment: PokemonStatusScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
InnerException: NOTHING
BaseException: The character '窶' (0x7ab6) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
StackTrace: at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
at _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
at _2._5DHero.PokemonStatusScreen.DrawPage2()
at _2._5DHero.PokemonStatusScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Hippo is secretly trying to make you a linguist. But the game is up to his scheme and crashes before you can learn.also the crash message that pops up says something like this "the character (some symbol idk wat it is) is not available in this spritefont. if applicable,adjust the gonts start adn end characterregions to include this character
parameter name:character
edit: I can look at other caterpies summarys so u did something to this one hippo lol