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Fixed 0.36.3 - Evolution crash.

Lemonian

Starting Trainer
Okay let me explain this.

I saved before the Union Cave, then I went through it, Azelea Town, went to Kurt, went inside Slowpoke Well.

Now after the first trainer here, it crashed, on my laptop, so I will post the crash report later.

But I relogged from my pc and suddenly with all the data gone, trainers I battled and exp I gained in the crash I found myself in Slowpoke Well.

I battled the first guy again trying to get out, I went up the stairs in Slowpoke well and here is where it gets funny, the Rocket guy is still standing in front of the Slowpoke Well, so I can't get out.

I just memorized that TR will leave after you beat the boss or I could let myself faint, but this is really weird.
 

Lemonian

Starting Trainer
This was online. I regressed from rank 12 to 11 after the crash occurred.
 
Last edited by a moderator:

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Could you post your crash report like this?
[c0de]
Crash report goes here
[/c0de]

Just replace the 0s with os.
 

Lemonian

Starting Trainer
First off I defeated TR in the SW and the guard op top didn't go away, so atm I am trying to faint my pokemon so I get tp'ed to the PC.

EDIT: UPDATE: I fainted myself in the SW, got TP'ed to the Azelea PC, I went to Kurt it seems I have completed the Event, but I can never enter SW again because the guard still stands there.

Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.3
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 20-9-2013 14:02:40
System language: NLD
Decimal seperator: ,
Content Packs: {Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (105904)
Game environment: SaveScreen
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetSaveData [
   Attributes: PrivateScope, Public
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.Pokemon
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100666056
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.Pokemon
   ]

StackTrace:    at _2._5DHero.Pokemon.GetSaveData()
   at _2._5DHero.Player.SaveParty()
   at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
   at _2._5DHero.SaveScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited:

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
If you want, I'll sign in as you and see what I can do. Send me your Gamejolt ID and token and I'll see what I can do.
 

nilllzz

Original Developer
Administrator
P3D Developer
The evolution crash is caused by an empty ability because it couldn't get the ability from its pre evolution when it is supposed to get the same ability again.
And everytime the ability comes into play, the game crashes.
I mean, how did he get stuck in the well?
Because it already saved the location, but when it started to save the pokemon, the game crashed.
 
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