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Fixed 0.36.3 evolve save crash

Sarah j

Pokémon Ranger
took me a while to figure out exactly wast was happening cause the game kept crashing. i finally figured out that the game was crashing upon saving after a pokemon evolves
cash report:
Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.3
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 2013-09-18 1:02:54 AM
System language: ENC
Decimal seperator: .
Content Packs: {B2&W2 Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (35873)
Game environment: SaveScreen
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetSaveData [
  Attributes: PrivateScope, Public
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Pokemon
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666056
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Pokemon
  ]

StackTrace:  at _2._5DHero.Pokemon.GetSaveData()
  at _2._5DHero.Player.SaveParty()
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited by a moderator:

Daziman

Champion
Trusted Support
Retired Mod
try to add the crash report in the code format:
Code:
[code]Crash Report blablabla[/code ]
 

Chase W.

Starting Trainer
I am having the same problem. Pidgey evolves to pidgeotto, I go to save, crash.

Go to load last save, I am where I attempted to save when it crashed, but all my stats are the same as before battles, used items are gone tho.

EDIT: here's my latest crashreport.

Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.3
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 9/18/2013 2:03:57 AM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: SaveScreen
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetSaveData [
   Attributes: PrivateScope, Public
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.Pokemon
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100666056
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.Pokemon
   ]

StackTrace:    at _2._5DHero.Pokemon.GetSaveData()
   at _2._5DHero.Player.SaveParty()
   at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
   at _2._5DHero.SaveScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited:

Chase W.

Starting Trainer
One more update. Hitting E to cancel the evolution allows you to save afterwards without crashing, level ups and everything retained. I'll hafta wait a week to let pidgey evolve :3
 

A-S-Matt

Trainer
Same here with Quilava->Typhlosion! And I thought it had to do with me using a Rare Candy to evolve it instead of battling, but nope, crashed either way...
My Thunderpunch-Firepunch Typhlosion is gonna have to wait, I need it for Chuck's gym xD
 

Kryptron

Starting Trainer
I´ve got the same problem with Flaaffy and Ampharos...It isn´t fixed yet...
I´m sorry that i can´t put a discription in this thread but my computer doesn´t want to open the file... I´m very sorry :(
I hope that this helps anyway...

P.S.: Greetings from germany ;D
 

Drewcifur

Bug Catcher
Yea I can't even play right now because when almost all my pokemon are ready to evolve and the only one i had success with is hipmonchan, Im doing a nuzlocke run so :/ hate waiting til tuesday with such a big bug

I'm whiny >.>
 
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