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Fixed crashed a couple times, just after i updated

Kabu The Fox

Pokémon Ranger
this one occured when i went into the professors lab, right before the table with the pokeballs are.
Code:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 9/16/2013 8:36:06 PM
System language: ENU
Decimal seperator: .
Content Packs: {Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (46240)
Game environment: OverworldScreen
---------------------------
Here is further information:
Message: Value does not fall within the expected range.
InnerException: NOTHING
BaseException: Value does not fall within the expected range.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: Present [
  Attributes: PrivateScope, Private, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.GraphicsDevice
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: True
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663464
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.GraphicsDevice
  ]
StackTrace:    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  at Microsoft.Xna.Framework.Game.EndDraw()
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
and this one occured when i got into a fight with a venomoth near the lake of rage.

Code:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 9/16/2013 9:05:49 PM
System language: ENU
Decimal seperator: .
Content Packs: {Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (46240)
Game environment: BattleScreenV2
---------------------------
Here is further information:
Message: Texture "C:\pokemon3D\Pokemon3D 0.34\Pokemon\Content\GUI\Menus\WeatherIcons" not found!
InnerException: NOTHING
BaseException: Texture "C:\pokemon3D\Pokemon3D 0.34\Pokemon\Content\GUI\Menus\WeatherIcons" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Textures
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666232
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Textures
  ]
StackTrace:    at _2._5DHero.Textures.GetTexture(String Name)
  at _2._5DHero.BV2.BattleMenuV2.DrawWeather(BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleMenuV2.Draw(BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleScreenV2.Draw()
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited by a moderator:

Tornado9797

Content Developer
P3D Developer
Global Moderator
The second crash has to do with a lack of weather icons, and is fixed in the next version.
I don't have any information on the first crash, someone needs to fill me in.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Also, all crashes should be reported in the Bugs forum, within a Code module like this:
Code:
Example.
So can a Moderator so kindly move this please.
 

Kabu The Fox

Pokémon Ranger
also something i would like to note is that, shadow punch is replaced by pound. not sure if its just text or the actual move
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
also something i would like to note is that, shadow punch is replaced by pound. not sure if its just text or the actual move
Nope, it's really Pound. Over 250 moves don't work yet due to the new battle system, so they are substituted for Pound to prevent crashes.
 

Daziman

Champion
Trusted Support
Retired Mod
moved to bugs, please next time report the crash in the bugs sub forum ;)
 

nilllzz

Original Developer
Administrator
P3D Developer
This is what I found on the internet about the first crash.
Basically, it's a hardware related problem with your graphics card.
Unfortunately this bug can happen for a variety of reasons, but I'll try and list all solutions to you here.

1. You need to update your video card drivers.
2. There is an issue with laptops that have both a dedicated graphics card as well as onboard. These laptops usually have power management which switches videocards to save power at times, which can causes crashes.
3. There is an incompatibility with XNA and certain video cards (Intel HD and nVidia 500m series) that prevents the game from running for extended periods of time in Fullscreen or Windowed mode. Unfortunately the only current solution is to play in the other mode (i.e. if you play in fullscreen, switch to windowed mode and vice versa).

EDIT: The other crash is fixed in the today's update.
 

Kabu The Fox

Pokémon Ranger
This is what I found on the internet about the first crash.
Basically, it's a hardware related problem with your graphics card.
Unfortunately this bug can happen for a variety of reasons, but I'll try and list all solutions to you here.

1. You need to update your video card drivers.
2. There is an issue with laptops that have both a dedicated graphics card as well as onboard. These laptops usually have power management which switches videocards to save power at times, which can causes crashes.
3. There is an incompatibility with XNA and certain video cards (Intel HD and nVidia 500m series) that prevents the game from running for extended periods of time in Fullscreen or Windowed mode. Unfortunately the only current solution is to play in the other mode (i.e. if you play in fullscreen, switch to windowed mode and vice versa).

EDIT: The other crash is fixed in the today's update.
1) ill check for new updates
2) iirc i can change that in power settings
3)yep runiing on 555m
 
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