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Duplicate Dark Cave crash happened twice

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Turos

Starting Trainer
EDIT: Sorry, the link took me to create a new thread and I did not see the naming conventions.
Version: 0.36.2

When I first entered the cave and fought a zubat using my jigglypuff, tried to sleep them, swapped to geodude and used tackle a few times, the game crashed part way through the battle.
The second time I tried after reloading the game, I fought a dunsparce with no problem, but the second dunsparce crashed me. Also jigglypuff, then geodude, same strategy.

I know the chrashlog mentions inflicting infatuate, but sleep and tackle do not involve those, to my knowledge.
(Note: I was playing logged into gamejolt, though solo)

Here's the log:
Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 9/16/2013 1:03:13 AM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (105129)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: InflictInfatuate [
  Attributes: PrivateScope, Public
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.BV2.BattleV2
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663559
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.BV2.BattleV2
  ]

StackTrace:    at _2._5DHero.BV2.BattleV2.InflictInfatuate(Boolean own, Boolean from, BattleScreenV2 BattleScreen, String message, String cause)
  at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
  at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
  at _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
  at _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
  at _2._5DHero.BV2.BattleScreenV2.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
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