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Fixed Poké doll causes crash

Maria

Dragon Tamer
Contributor
Hi there, I was EV training one of my pokemon while it was holding an exp.share. I encountered a Diglet, and didn't want it's Speed EV to mess up my training, so I tried to escape, because I knew killing it would yield the wrong EV's onto the pokemon holding the exp.share. However, I couldn't escape, probably because of Diglet's ability. So I decided to use a Poké Doll to escape instead. Then the game crashed. ^^ It's just a minor thing, I don't think many users beside me use the Poké Doll, but I thought I'd just report it just in case.
Here's the crash report. Have a nice weekend everyone. :)
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 14.09.2013 13:14:49
System language: NOR
Decimal seperator: ,
Content Packs: {SACooper95}
Active GameMode: Pokemon 3D
Operating online: TRUE (44083)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Objektreferanse er ikke satt til en objektforekomst.
InnerException: NOTHING
BaseException: Objektreferanse er ikke satt til en objektforekomst.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: UseOnPokemon [
Attributes: PrivateScope, Public, Virtual, CheckAccessOnOverride
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Items.Standard.PokeDoll
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100665905
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Items.Standard.PokeDoll
]

StackTrace: ved _2._5DHero.Items.Standard.PokeDoll.UseOnPokemon(Int32 PokeIndex)
ved _2._5DHero.BV2.BattleMenuV2.UseItem(Int32 PokeIndex)
ved _2._5DHero.BV2.BattleMenuV2.SelectedItem(Int32 itemID)
ved _2._5DHero.ChooseItemScreen.Update()
ved _2._5DHero.Basic.Update(GameTime gameTime)
ved _2._5DHero.DGame.Update(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
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