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Fixed Crash when seeing the summary of Riolu

Claire

Pokémon Ranger
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 9/11/2013 1:34:37 PM
System language: ENP
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (95813)
Game environment: PokemonStatusScreen
---------------------------

Here is further information:
Message: Error loading "Sounds\Cries\447". File contains Microsoft.Xna.Framework.Media.Song but trying to load as Microsoft.Xna.Framework.Audio.SoundEffect.
InnerException: NOTHING
BaseException: Error loading "Sounds\Cries\447". File contains Microsoft.Xna.Framework.Media.Song but trying to load as Microsoft.Xna.Framework.Audio.SoundEffect.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: InvokeReader [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: True
DeclaringType: Microsoft.Xna.Framework.Content.ContentReader
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: True
IsGenericMethodDefinition: True
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentReader
]

StackTrace: at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.SoundManager.AddSound(String Name)
at _2._5DHero.SoundManager.PlayPokemonCry(Int32 Number, Single Pitch)
at _2._5DHero.Pokemon.PlayCry()
at _2._5DHero.PokemonStatusScreen.Change()
at _2._5DHero.Basic.SetScreen(Screen newScreen)
at _2._5DHero.PokemonScreen.AcceptKeyPressed()
at _2._5DHero.PokemonScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.

This Always Happen When I See Riolu's Summary
 

Attachments

PuRe

Pokémon Ranger
delete /Pokemon/content/sounds/cries/447.xnb and see if it still crashes.

Going to check if same problem happens to lucario once I can access gamejolt.
 

Darkfire

Administrator
Administrator
P3D Developer
Yep, I know. It's fixed too.
Okay, ummm..... When you say it's fixed, do you mean in 36.2 or in the next version it will be fixed? Because I have the same problem. I want to raise a Lucario, but I can't even check it's nature when I catch it to see if it is even worth raising.
it will be officially fixed for the next version
until then:
delete /Pokemon/content/sounds/cries/447.xnb and see if it still crashes.
 

Tempest Blaze

Starting Trainer
Okay, ummm..... When you say it's fixed, do you mean in 36.2 or in the next version it will be fixed? Because I have the same problem. I want to raise a Lucario, but I can't even check it's nature when I catch it to see if it is even worth raising.
it will be officially fixed for the next version
until then:
delete /Pokemon/content/sounds/cries/447.xnb and see if it still crashes.
Oh, okay then. Thanks man. I appreciate it. I will let you know if it still crashes. Btw, even though I know you probably won't give an exact ETA after version 0.36's delay and all the hype over it, but do you have any clue as to when the next update will be out or even a general timeframe to expect it? I speak for evryone when I say we want to go to kanto. bUt, I guess I am just being impatient. I will wait like a good boy, I guess. But, even a guess at a possible ETA or even close to it would be nice. Just a vague guess at least. Thanks again man. :cat:
 

Darkfire

Administrator
Administrator
P3D Developer
We will be updating weekly
I will be making the rest of the SS Aqua and Vermillion City over the next few days
There is a possibility that it wont be in the next update but that is only b/c there will be a different content update that I am sure you will enjoy just as much that Prince Vade has spent alot of time working on
 

Tempest Blaze

Starting Trainer
We will be updating weekly
I will be making the rest of the SS Aqua and Vermillion City over the next few days
There is a possibility that it wont be in the next update but that is only b/c there will be a different content update that I am sure you will enjoy just as much that Prince Vade has spent alot of time working on
I see. Isn't PrinceVade the one who made several rare pokemon available for breeders at one point, like charmander for example?
 

Tempest Blaze

Starting Trainer
The next version is released on tuesday. Every tuesday there will be a release, they announced it.
Thx man. I'll keep it in mind. I just found it hard to believe that as hard as it is to make all these buildings, S.S. Aqua, routes, etc., that each town would take wayyy more than a week. I mean unless they are working at least 10-15 hrs straight each day, which doesn't leace time for much else in the day considering they have to sleep. They have lifes beyond this game too, I would imagine.
 

Darkfire

Administrator
Administrator
P3D Developer
The next version is released on tuesday. Every tuesday there will be a release, they announced it.
Thx man. I'll keep it in mind. I just found it hard to believe that as hard as it is to make all these buildings, S.S. Aqua, routes, etc., that each town would take wayyy more than a week. I mean unless they are working at least 10-15 hrs straight each day, which doesn't leace time for much else in the day considering they have to sleep. They have lifes beyond this game too, I would imagine.
I can make Vermillion in about 5 hours if I get to working on it since it is a rather simple city
The mart and the center are just copies of the others so those take all of 20 min to get the npcs and the text from the game.
The Gym layout is rather simple
I do admit the trash can thing will be a bit difficult but I am sure I could make it work rather fast
the out side is also rather simple and I already have made the olivine docks so I can just moddify a copy of those for Vermillion
the difficult part is the S.S. Aqua since I have to make 3 copies of it(Original trip, vermillion-Olivine, and Olivine-Vermillion)
Overall we will either have:
a) The S.S. Aqua's first voyage + Vermillion City - Main, Docks, Center, Mart, and Gym + Route 6 and all the events we have planned for them
OR
b) The feature Vade is working on, if it is in then the entirety of Vermillion will be in the version after that and likely the other trips with the S. S. Aqua
 
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