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Fixed crash on Koga

frozenshado7

Active Member
Ive already beat koga once but I was fighting the elite 4 again and for some reason it keeps crashing and saying something about weather or something. it happens when i try attacking muk.

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 9/10/2013 9:48:45 PM
System language: ENU
Decimal seperator: .
Content Packs: {DEHDMP}
Active GameMode: Pokemon 3D
Operating online: TRUE (39469)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Texture "C:\Users\ryan\Downloads\Pokemon\Content\GUI\Menus\WeatherIcons" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\ryan\Downloads\Pokemon\Content\GUI\Menus\WeatherIcons" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666232
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]

StackTrace: at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.BV2.BattleMenuV2.DrawWeather(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleMenuV2.Draw(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleScreenV2.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
Well Onix has sandstorm so it might be having difficulties using that?
as for the rest of it idk
if nillzz doesnt see this I will alert him to it :p
 

frozenshado7

Active Member
okay.
and its pretty much always after I attack and im not using weather attacks. the ones that its crashed on so far is onix, muk, machamp, and araidos. Thats all the information I have.
 
Last edited:

Mashew

Dragon Tamer
it says it has something to do with the weather and a texture... but you do not have a texture in the game. ithink it has something to do with onixs sandstorm like darfkfire said. you have crashed probably so much because sandstorm lasts for more than one turn. the moves that trainers use are probably simulated, so i would probably guess that it somehow didnt use sandstorm and when you try to interact, it crashes because the sandstorm is supposed to be there already. did bruno even use sandstorm? if not then all of this stuff i have said doesnt help at all. tell me if any of these are correct.
 

frozenshado7

Active Member
it says it has something to do with the weather and a texture... but you do not have a texture in the game. ithink it has something to do with onixs sandstorm like darfkfire said. you have crashed probably so much because sandstorm lasts for more than one turn. the moves that trainers use are probably simulated, so i would probably guess that it somehow didnt use sandstorm and when you try to interact, it crashes because the sandstorm is supposed to be there already. did bruno even use sandstorm? if not then all of this stuff i have said doesnt help at all. tell me if any of these are correct.
bruno never used sandstorm and it crashes on koga to
 

nilllzz

Original Developer
Administrator
P3D Developer
it says it has something to do with the weather and a texture... but you do not have a texture in the game. ithink it has something to do with onixs sandstorm like darfkfire said. you have crashed probably so much because sandstorm lasts for more than one turn. the moves that trainers use are probably simulated, so i would probably guess that it somehow didnt use sandstorm and when you try to interact, it crashes because the sandstorm is supposed to be there already. did bruno even use sandstorm? if not then all of this stuff i have said doesnt help at all. tell me if any of these are correct.
bruno never used sandstorm and it crashes on koga to
There is probably an ability causing a weather change.
 
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