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Fixed Game crashed when my pokemon leveled up

B3zerko42

Starting Trainer
i dont really know what happen but here is the error and the title is all i pretty much know
Pokémon 3D has crashed!

---------------------------


System specifications:

Pokémon 3D version: 0.36.1

Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]

System time: 9/10/2013 5:01:18 PM

System language: ENU

Decimal seperator: .

Content Packs: {}

Active GameMode: Pokemon 3D

Operating online: FALSE

Game environment: LearnAttackScreen

---------------------------


Here is further information:

Message: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

InnerException: NOTHING

BaseException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

HelpLink: No helplink available.

Data: System.Collections.ListDictionaryInternal

Source: mscorlib

TargetSite: Name: ThrowArgumentOutOfRangeException [

Attributes: PrivateScope, Assembly, Static, HideBySig

CallingConvention: Standard

ContainsGenericParameters: False

DeclaringType: System.ThrowHelper

IsAbstract: False

IsAssembly: True

IsConstructor: False

IsFamily: False

IsFamilyAndAssembly: False

IsFamilyOrAssembly: False

IsFinal: False

IsGenericMethod: False

IsGenericMethodDefinition: False

IsHideBySig: True

IsPrivate: False

IsPublic: False

IsSecurityCritical: True

IsSecuritySafeCritical: True

IsSecurityTransparent: False

IsSpecialName: False

IsStatic: True

IsVirtual: False

MemberType: Method

MetadataToken: 100663842

MethodHandle: System.RuntimeMethodHandle

Module: CommonLanguageRuntimeLibrary

ReflectedType: System.ThrowHelper

]


StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException()

at System.Collections.Generic.List`1.get_Item(Int32 index)

at _2._5DHero.LearnAttackScreen.Update()

at _2._5DHero.Basic.Update(GameTime gameTime)

at _2._5DHero.DGame.Update(GameTime gameTime)

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.Run(Form mainForm)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

at Microsoft.Xna.Framework.Game.Run()

at _2._5DHero.Program.Main(String[] args)
 
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