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Fixed Battle Crash (0.36)

B4bao

Bug Catcher
Hello guys, so when i start a battle and if i attack a wild or a trainer pokemon my game crash
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 09-09-2013 10:43:42
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
---------------------------
Here is further information:
Message: A referência de objecto não foi definida como uma instância de um objecto.
InnerException: NOTHING
BaseException: A referência de objecto não foi definida como uma instância de um objecto.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: CalculateDamage [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.AttackV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663466
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.AttackV2
]
StackTrace: em _2._5DHero.BV2.AttackV2.CalculateDamage(AttackV2 Attack, Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.AttackV2.GetDamage(Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
em _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
em _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleMenuV2.UpdateMenu(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleScreenV2.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
Which Pokémon are you using?
And what ability does it have?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Because it's an Arcanine, he probably has the Flash Fire ability. Pokémon with this ability crash the game when they use a move. Try to avoid using that Pokémon until the next update.
 
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