B4bao
Bug Catcher
Hello guys, so when i start a battle and if i attack a wild or a trainer pokemon my game crash
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 09-09-2013 10:43:42
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
---------------------------
Here is further information:
Message: A referência de objecto não foi definida como uma instância de um objecto.
InnerException: NOTHING
BaseException: A referência de objecto não foi definida como uma instância de um objecto.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: CalculateDamage [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.AttackV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663466
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.AttackV2
]
StackTrace: em _2._5DHero.BV2.AttackV2.CalculateDamage(AttackV2 Attack, Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.AttackV2.GetDamage(Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
em _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
em _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleMenuV2.UpdateMenu(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleScreenV2.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 09-09-2013 10:43:42
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
---------------------------
Here is further information:
Message: A referência de objecto não foi definida como uma instância de um objecto.
InnerException: NOTHING
BaseException: A referência de objecto não foi definida como uma instância de um objecto.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: CalculateDamage [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.AttackV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663466
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.AttackV2
]
StackTrace: em _2._5DHero.BV2.AttackV2.CalculateDamage(AttackV2 Attack, Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.AttackV2.GetDamage(Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
em _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
em _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleMenuV2.UpdateMenu(BattleScreenV2 BattleScreen)
em _2._5DHero.BV2.BattleScreenV2.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.