I was about to go up my third ladder in Victory Road and my game suddenly crashed.
From the reason given, I might be because it's trying to yield a wild Pokémon at the minimal level, which might not exist in this case.
From the reason given, I might be because it's trying to yield a wild Pokémon at the minimal level, which might not exist in this case.
Code:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
System time: 9/5/2013 7:32:45 PM
Decimal seperator: .
Content Packs: {Daziman's Epic HD Music Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (32436)
Game environment: OverworldScreen
---------------------------
Here is further information:
Message: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
InnerException: NOTHING
BaseException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: Next [
Attributes: PrivateScope, Public, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.Random
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100667027
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.Random
]
StackTrace: at System.Random.Next(Int32 minValue, Int32 maxValue)
at _2._5DHero.Spawner.CalculatePokemon(List`1 Pokemons, List`1 Chances, List`1 LevelCaps)
at _2._5DHero.Spawner.GetPokemon(String LevelFile, Int32 Method)
at _2._5DHero.Level.PokemonEncounter()
at _2._5DHero.Level.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.