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Not a bug [0.36] Crash when battling Naoko.

I entered battle with Kimono Girl Naoko after defeating the other kimono girls, but as soon as I tried to use a move, the game crashed. Here's the log:


Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 9/5/2013 5:52:08 PM
Decimal seperator: .
Content Packs: {B2&W2 Pack, DEHDMP}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: CalculateDamage [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.AttackV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663466
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.AttackV2
]

StackTrace: at _2._5DHero.BV2.AttackV2.CalculateDamage(AttackV2 Attack, Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.AttackV2.GetDamage(Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleMenuV2.UpdateMenu(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Judging by the situation and crash report, the crash may relate to either your Content Packs or the move itself (battle system bug).
Try disabling your Content Packs and trying again.
 
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