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Fixed Crash Right Before Victory Road

Who here has noticed that some of the moves that USED TO WORK in version 0.35.2 don't work in 0.36?


  • Total voters
    7

Tempest Blaze

Starting Trainer
I was playing online, and I was in the last trainer battle before I would have gone into victory road when my Sudowoodo used rock slide on Ponyta (It might have been a Rapidash..... I can't remember.) All of a sudden, boom! My game crashed. It might be the Kira's_HD_Grafik Rescource Pack, but I don't want to believe it..... lmao..... Here is the crash report:

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 9/4/2013 1:01:19 PM
Decimal seperator: .
Content Packs: {Kira_Pro_Grafik_HD, AnimeCries, DEHDMP}
Active GameMode: Pokemon 3D
Operating online: TRUE (98719)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: CalculateDamage [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.AttackV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663466
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.AttackV2
]

StackTrace: at _2._5DHero.BV2.AttackV2.CalculateDamage(AttackV2 Attack, Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.AttackV2.GetDamage(Boolean Critical, Boolean Own, Boolean targetPokemon, BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleMenuV2.UpdateMenu(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Rambomon

Pokémon Ranger
Did I notice ? XD my entire team is pounding around XD Barely made it to Indigo because I had taken spearow for fly and my water slave :D I beat the rival with only Croconaw and Arcanine my Dragonair and Electivire were quite useless :D
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
About the poll...
nillzz said himself that 250 moves don't work temporarily. Done on purpose.
 

Tempest Blaze

Starting Trainer
About the poll...
nillzz said himself that 250 moves don't work temporarily. Done on purpose.
Yeah, but I assumed he meant that there were still 250 moves that don't work in all. I mean why would you take away the moves that already worked? What is the point in fixing something that isn't broken? Or do they temporarily just not work with the NEW battle system?
 

Darkfire

Administrator
Administrator
P3D Developer
It is the new battle system
we couldnt use the old form of making moves
these will be fixed and added shortly(moves= priority)
 
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