✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
Because aside from the sprites, the current battle system is so much better. That, and altering thousands of lines of code just to revert would be a pain.but why
Now if only all the mechanics worked right we'd be goldenBecause aside from the sprites, the current battle system is so much better. That, and altering thousands of lines of code just to revert would be a pain.
I think it would be better if Nilllzz could integrate the previous battle system how an option that you could turn on/off ^.^Because aside from the sprites, the current battle system is so much better. That, and altering thousands of lines of code just to revert would be a pain.
I fear that will probably be far too much of a hassle to deal with.I think it would be better if Nilllzz could integrate the previous battle system how an option that you could turn on/off ^.^
(yep, I really miss the big sprites... and actually I don't like the new chibi-pokemons, my typhlosion and my ampharos isn't as beautiful as before).
MUCH later... just remember that this game is still in development, before Alpha stages, so expect some key factors to be left out for the time being.And... What about the animations for the attacks, states and such? Are them gonna be added later?
oh! what if we try (actually I can´t try it, for reasons that i'm gonna explain later in this message) make battle sprites from the Pokemon X/Y models? (at least for the legendaries) like this ones:The attack animations are very hard to do, so you wouldn't expect to see every single animation in one update, but in multiple updates.
This has been suggested and shot down in a different thread already, don't remember which one so I'll just wait for tornado to show up.oh! what if we try (actually I can´t try it, for reasons that i'm gonna explain later in this message) make battle sprites from the Pokemon X/Y models? like this ones:
![]()
![]()
Here is a LOT more of them (849)
http://es.pokemon.wikia.com/wiki/Categor%C3%ADaprites_animados_de_Pok%C3%A9mon_X_y_Pok%C3%A9mon_Y?fileuntil=Electabuzz+XY.gif#mw-category-media
http://es.pokemon.wikia.com/wiki/Categoríaprites_animados_de_espaldas_de_la_sexta_generación
I can't try it by myself since I don't have a 3DS and for now doesn't exist an emulator.
Actually if I had a 3DS I would have changed all the NPC sprites by others made from the pokemon XY models long time ago (If someone can provide me at least the images (a gif would be nice) from the main characters animations I would be pleased to cut the images and try if works ^_^ (I don't know other way to make the sprites from a 3D models than cut the images from captures :/ , but it should wowrk)).
Anyways, I think is a good way to "make" good looking sprites for almost every animation and every single perspective needed, without the need of use the overworld sprites for everything![]()
Someone called?This has been suggested and shot down in a different thread already, don't remember which one so I'll just wait for tornado to show up.
They are actually speaking more about the models, and change the battle system than about the sprites :'/ .Someone called?
This is the thread.
if this is necessary for something to work then you know that thing wont happenneeds a locked battle camera
The battle animations actually wont be very different than they would have been in the original setup.i was watching battle on smogon simulator, this animated sprites look really good, but the dynamic camera wont allow them, im not a fan of the camera, only will difficult things, like adding attaks animations later, i wonder how they will do it, just like the sprites they will have to have 2 or 3 points of view for when the camera changes, only difficulting things up, static camera was much better and simple.
ah i get it.It only will use one angle of the cameraThe battle animations actually wont be very different than they would have been in the original setup.
The attack animation will be shown from the front of the attacking pokemon
and then shown hitting the opponent pokemon
basically after the text: "<attacker> used <move>!" the animation will happen and then conclude before the receiver starts loosing HP