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GDKN Models

goth2191

Pokémon Ranger
Because aside from the sprites, the current battle system is so much better. That, and altering thousands of lines of code just to revert would be a pain.
I think it would be better if Nilllzz could integrate the previous battle system how an option that you could turn on/off ^.^
(yep, I really miss the big sprites... and actually I don't like the new chibi-pokemons, my typhlosion and my ampharos isn't as beautiful as before :p ).

And... What about the animations for the attacks, states and such? Are them gonna be added later?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I think it would be better if Nilllzz could integrate the previous battle system how an option that you could turn on/off ^.^
(yep, I really miss the big sprites... and actually I don't like the new chibi-pokemons, my typhlosion and my ampharos isn't as beautiful as before :p ).
I fear that will probably be far too much of a hassle to deal with.

And... What about the animations for the attacks, states and such? Are them gonna be added later?
MUCH later... just remember that this game is still in development, before Alpha stages, so expect some key factors to be left out for the time being.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
MUCH later... just remember that this game is still in development, before Alpha stages, so expect some key factors to be left out for the time being.[/quote]
The attack animations are very hard to do, so you wouldn't expect to see every single animation in one update, but in multiple updates.
 

goth2191

Pokémon Ranger
The attack animations are very hard to do, so you wouldn't expect to see every single animation in one update, but in multiple updates.
oh! what if we try (actually I can´t try it, for reasons that i'm gonna explain later in this message) make battle sprites from the Pokemon X/Y models? (at least for the legendaries) like this ones:



Here is a LOT more of them (849)

http://es.pokemon.wikia.com/wiki/Categor%C3%ADa:confused:prites_animados_de_Pok%C3%A9mon_X_y_Pok%C3%A9mon_Y?fileuntil=Electabuzz+XY.gif#mw-category-media

http://es.pokemon.wikia.com/wiki/Categoría:confused:prites_animados_de_espaldas_de_la_sexta_generación

I can't try it by myself since I don't have a 3DS and for now doesn't exist an emulator.
Actually if I had a 3DS I would have changed all the NPC sprites by others made from the pokemon XY models long time ago (If someone can provide me at least the images (a gif would be nice) from the main characters animations I would be pleased to cut the images and try if works ^_^ (I don't know other way to make the sprites from a 3D models than cut the images from captures :/ , but it should wowrk :p )).

Anyways, I think is a good way to "make" good looking sprites for almost every animation and every single perspective needed, without the need of use the overworld sprites for everything :D
 

Attachments

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Jayson583

Dragon Tamer
oh! what if we try (actually I can´t try it, for reasons that i'm gonna explain later in this message) make battle sprites from the Pokemon X/Y models? like this ones:



Here is a LOT more of them (849)

http://es.pokemon.wikia.com/wiki/Categor%C3%ADa:confused:prites_animados_de_Pok%C3%A9mon_X_y_Pok%C3%A9mon_Y?fileuntil=Electabuzz+XY.gif#mw-category-media

http://es.pokemon.wikia.com/wiki/Categoría:confused:prites_animados_de_espaldas_de_la_sexta_generación

I can't try it by myself since I don't have a 3DS and for now doesn't exist an emulator.
Actually if I had a 3DS I would have changed all the NPC sprites by others made from the pokemon XY models long time ago (If someone can provide me at least the images (a gif would be nice) from the main characters animations I would be pleased to cut the images and try if works ^_^ (I don't know other way to make the sprites from a 3D models than cut the images from captures :/ , but it should wowrk :p )).

Anyways, I think is a good way to "make" good looking sprites for almost every animation and every single perspective needed, without the need of use the overworld sprites for everything :D
This has been suggested and shot down in a different thread already, don't remember which one so I'll just wait for tornado to show up.
 

goth2191

Pokémon Ranger
They are actually speaking more about the models, and change the battle system than about the sprites :'/ .
But I think that change the battle sprites isn't a trouble with the current battle system, I mean, these are sprites made from models, it would be possible take at least 4 frames of animation for each perspective for make the sprites and then put it in the game.
But if not... at least would be nice to make that the overwolrd sprites and battle sprites have separate source/folder, so even if the "vanilla" sprites are the same for the overworld and battles, someone could make a content pack with better sprites for the battles without ruin the overworld walking sprites that actually are good.

btw, since my english isn't good enought, I don't know if I'm explaining well.
Sorry for that :p
 

Darkfire

Administrator
Administrator
P3D Developer
needs a locked battle camera
if this is necessary for something to work then you know that thing wont happen

on gen 6 models:
We will not transform models into sprites
the default is going to stay the overworld sprites and those are the same files as the pokemon that appear in the overworld
now what could happen is we use the gen 6 models for this
i am not sure how well they would mesh with the background and how much work it would take to get them working BUT smogon seems to have recently upgraded to models
if someone finds a download of the gen 6 models somewhere i am sure someone would be able to atleast convert the easy ones to xnb format for use in the game(as a content pack)
I wont be doing this and I doubt that nilllzz will but i am sure someone else in the community could possibly figure it out :p
 

ShadyGame

Gym Leader
Contributor
i was watching battle on smogon simulator, this animated sprites look really good, but the dynamic camera wont allow them, im not a fan of the camera, only will difficult things, like adding attaks animations later, i wonder how they will do it, just like the sprites they will have to have 2 or 3 points of view for when the camera changes, only difficulting things up, static camera was much better and simple.
 
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Darkfire

Administrator
Administrator
P3D Developer
i was watching battle on smogon simulator, this animated sprites look really good, but the dynamic camera wont allow them, im not a fan of the camera, only will difficult things, like adding attaks animations later, i wonder how they will do it, just like the sprites they will have to have 2 or 3 points of view for when the camera changes, only difficulting things up, static camera was much better and simple.
The battle animations actually wont be very different than they would have been in the original setup.
The attack animation will be shown from the front of the attacking pokemon
and then shown hitting the opponent pokemon
basically after the text: "<attacker> used <move>!" the animation will happen and then conclude before the receiver starts loosing HP
 
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ShadyGame

Gym Leader
Contributor
The battle animations actually wont be very different than they would have been in the original setup.
The attack animation will be shown from the front of the attacking pokemon
and then shown hitting the opponent pokemon
basically after the text: "<attacker> used <move>!" the animation will happen and then conclude before the receiver starts loosing HP
ah i get it.It only will use one angle of the camera
 
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