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Fixed [0.36] Town Map Crash in Kanto

Tornado9797

Content Developer
P3D Developer
Global Moderator
Attempting to open your Town Map in Kanto crashes the game.
Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 9/4/2013 9:10:16 PM
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (32436)
Game environment: GameJoltLobbyScreen
---------------------------

Here is further information:
Message: Texture "C:\Users\Cody\Desktop\Gaming Files\Pokémon 3D\Pokemon\Content\GUI\Map\Johto,Kanto_map" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Cody\Desktop\Gaming Files\Pokémon 3D\Pokemon\Content\GUI\Map\Johto,Kanto_map" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Textures
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666219
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Textures
  ]

StackTrace:    at _2._5DHero.Textures.GetTexture(String Name)
  at _2._5DHero.MapScreen.LoadMapTexture()
  at _2._5DHero.MapScreen..ctor(Screen currentScreen, List`1 regions, Int32 startIndex, Object[] flag)
  at _2._5DHero.MapScreen..ctor(Screen currentScreen, String startRegion, Object[] flag)
  at _2._5DHero.GameJolt.LobbyScreen.DisplayTownMap()
  at _2._5DHero.GameJolt.LobbyScreen.UpdateMap()
  at _2._5DHero.GameJolt.LobbyScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
Confirmed
This happens only for viewing the town map on the pokegear
it will not effect the ones on the pokecenter walls or when flying
 
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