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Game Pokemon 3D Version 0.36

NoizyPuppy

Trainer
I like the update so far, I appreciate the effort in which it took to bring this out, but I find that I will have a rant to post before anything good.

Maybe prior notification to the severe cut to exp rates would of been nice for us to know. We were told the battle system will change, there would be new moves and the ability to pvp and double battle(that just about sums it up).

Exp rates have been cut by 60% prolonging the game and forcing some players to change the way they have been playing for the last year.
- whatever took you 4 hours of training to do before will now take you 10.

Your favourite training spots are now pretty obsolete, for example: Unown's now provide 42 experience a battle rather than 101 experience per battle. I assume training on the level 30+ pokemon are even more restricted.

I'm now forced to progress through the game to train my pokemon quicker to evolve and complete my pokedex.

- I guess this makes it so we can't camp around grass/caves anymore to properly train our pokemon > and making it so we should destroy the elite 4 multiple times to train quickly, to stay true to the original games.
- progress the story or fall behind
- never train on difficulty 0 - 1 as exp rates will be alot more restricted than they already are.

I've tested a playthrough on difficulty 0 first and found it harder then the previous difficulty level 2, since there is alot more grinding done.

I than tested it on difficulty level 2 and found myself having to spend hours grinding in order to beat my rival after the second gym, still never succeded and had to stop.

We basicly find ourselves on a much lower level arriving to places where we were *just the right level* before the EXP nerf. This is going to result in a much longer and drawn out adventure.
 

NoizyPuppy

Trainer
I guess those that seek a tough challenge will have no problem with the severe experience nerf (story-wise), but the casual player who just wants to stop and train suffers.
 

Darkfire

Administrator
Administrator
P3D Developer
I like the update so far, I appreciate the effort in which it took to bring this out, but I find that I will have a rant to post before anything good.

Maybe prior notification to the severe cut to exp rates would of been nice for us to know. We were told the battle system will change, there would be new moves and the ability to pvp and double battle(that just about sums it up).

Exp rates have been cut by 60% prolonging the game and forcing some players to change the way they have been playing for the last year.
- whatever took you 4 hours of training to do before will now take you 10.

Your favourite training spots are now pretty obsolete, for example: Unown's now provide 42 experience a battle rather than 101 experience per battle. I assume training on the level 30+ pokemon are even more restricted.

I'm now forced to progress through the game to train my pokemon quicker to evolve and complete my pokedex.

- I guess this makes it so we can't camp around grass/caves anymore to properly train our pokemon > and making it so we should destroy the elite 4 multiple times to train quickly, to stay true to the original games.
- progress the story or fall behind
- never train on difficulty 0 - 1 as exp rates will be alot more restricted than they already are.

I've tested a playthrough on difficulty 0 first and found it harder then the previous difficulty level 2, since there is alot more grinding done.

I than tested it on difficulty level 2 and found myself having to spend hours grinding in order to beat my rival after the second gym, still never succeded and had to stop.

We basicly find ourselves on a much lower level arriving to places where we were *just the right level* before the EXP nerf. This is going to result in a much longer and drawn out adventure.
Actually we did not nerf exp exactly
we applied the gen five calculations
the fact that you are at a higher level than your opponent means that you exp will be less
I will talk with nilllzz to see if we can make it less of a pain
 

frozenshado7

Active Member
I like the update so far, I appreciate the effort in which it took to bring this out, but I find that I will have a rant to post before anything good.

Maybe prior notification to the severe cut to exp rates would of been nice for us to know. We were told the battle system will change, there would be new moves and the ability to pvp and double battle(that just about sums it up).

Exp rates have been cut by 60% prolonging the game and forcing some players to change the way they have been playing for the last year.
- whatever took you 4 hours of training to do before will now take you 10.

Your favourite training spots are now pretty obsolete, for example: Unown's now provide 42 experience a battle rather than 101 experience per battle. I assume training on the level 30+ pokemon are even more restricted.

I'm now forced to progress through the game to train my pokemon quicker to evolve and complete my pokedex.

- I guess this makes it so we can't camp around grass/caves anymore to properly train our pokemon > and making it so we should destroy the elite 4 multiple times to train quickly, to stay true to the original games.
- progress the story or fall behind
- never train on difficulty 0 - 1 as exp rates will be alot more restricted than they already are.

I've tested a playthrough on difficulty 0 first and found it harder then the previous difficulty level 2, since there is alot more grinding done.

I than tested it on difficulty level 2 and found myself having to spend hours grinding in order to beat my rival after the second gym, still never succeded and had to stop.

We basicly find ourselves on a much lower level arriving to places where we were *just the right level* before the EXP nerf. This is going to result in a much longer and drawn out adventure.
Actually we did not nerf exp exactly
we applied the gen five calculations
the fact that you are at a higher level than your opponent means that you exp will be less
I will talk with nilllzz to see if we can make it less of a pain
if u fight with a higher level pokemon and have a exp share on a lower level pokemon what does that do then?
 

NoizyPuppy

Trainer
I like the update so far, I appreciate the effort in which it took to bring this out, but I find that I will have a rant to post before anything good.

Maybe prior notification to the severe cut to exp rates would of been nice for us to know. We were told the battle system will change, there would be new moves and the ability to pvp and double battle(that just about sums it up).

Exp rates have been cut by 60% prolonging the game and forcing some players to change the way they have been playing for the last year.
- whatever took you 4 hours of training to do before will now take you 10.

Your favourite training spots are now pretty obsolete, for example: Unown's now provide 42 experience a battle rather than 101 experience per battle. I assume training on the level 30+ pokemon are even more restricted.

I'm now forced to progress through the game to train my pokemon quicker to evolve and complete my pokedex.

- I guess this makes it so we can't camp around grass/caves anymore to properly train our pokemon > and making it so we should destroy the elite 4 multiple times to train quickly, to stay true to the original games.
- progress the story or fall behind
- never train on difficulty 0 - 1 as exp rates will be alot more restricted than they already are.

I've tested a playthrough on difficulty 0 first and found it harder then the previous difficulty level 2, since there is alot more grinding done.

I than tested it on difficulty level 2 and found myself having to spend hours grinding in order to beat my rival after the second gym, still never succeded and had to stop.

We basicly find ourselves on a much lower level arriving to places where we were *just the right level* before the EXP nerf. This is going to result in a much longer and drawn out adventure.
Actually we did not nerf exp exactly
we applied the gen five calculations
the fact that you are at a higher level than your opponent means that you exp will be less
I will talk with nilllzz to see if we can make it less of a pain

I found myself very underleveld even in difficulty "0", and found difficulty "2" to be such a pain

if this can be fixed slightly to make it less of a pain, I would indeed be greatful
 

Darkfire

Administrator
Administrator
P3D Developer
Actually we did not nerf exp exactly
we applied the gen five calculations
the fact that you are at a higher level than your opponent means that you exp will be less
I will talk with nilllzz to see if we can make it less of a pain
if u fight with a higher level pokemon and have a exp share on a lower level pokemon what does that do then?
I believe that the multipliers should be applied seprately but am not sure(so the exp is calculated split and then adjusted based on level) but I am not sure
also the exp gain system is EXTREMELY buggy atm
we will get it fixed up soon
 

SACooper95

Pokémon Ranger
Contributor
Hang on, the updated version is crashing on me... I'll re-download again just to make sure. Else, I'll send you a crash report.
 
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