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Fixed Version 0.35.2 Crashing issues

Tim Dargan

Pokémon Ranger
Donator
I have been playing multiplayer with my friend and the game keeps on crashing on me - anyways i'm not sure if the multiplayer has anything to do with this but here is my crash report - thanks.
Code:
Pokémon 3D has crashed!

---------------------------


System specifications:

Pokémon 3D version: 0.35.2

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]

Decimal seperator: .

Content Packs: {OriQual}

Active GameMode: Pokemon 3D

---------------------------


Here is further information:

Message: Object reference not set to an instance of an object.

InnerException: NOTHING

BaseException: Object reference not set to an instance of an object.

HelpLink: No helplink available.

Data: System.Collections.ListDictionaryInternal

Source: 2.5DHero

TargetSite: Name: RunBattleSteps [

  Attributes: PrivateScope, Private

  CallingConvention: Standard, HasThis

  ContainsGenericParameters: False

  DeclaringType: _2._5DHero.Battle

  IsAbstract: False

  IsAssembly: False

  IsConstructor: False

  IsFamily: False

  IsFamilyAndAssembly: False

  IsFamilyOrAssembly: False

  IsFinal: False

  IsGenericMethod: False

  IsGenericMethodDefinition: False

  IsHideBySig: False

  IsPrivate: True

  IsPublic: False

  IsSecurityCritical: True

  IsSecuritySafeCritical: False

  IsSecurityTransparent: False

  IsSpecialName: False

  IsStatic: False

  IsVirtual: False

  MemberType: Method

  MetadataToken: 100663360

  MethodHandle: System.RuntimeMethodHandle

  Module: 2.5DHero.exe

  ReflectedType: _2._5DHero.Battle

  ]


StackTrace:  at _2._5DHero.Battle.RunBattleSteps(String BattleStep, String Argument)

  at _2._5DHero.Battle.UpdateMoves()

  at _2._5DHero.Battle.Update()

  at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)

  at _2._5DHero.BattleScreen.Update()

  at _2._5DHero.Basic.Update(GameTime gameTime)

  at _2._5DHero.DGame.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Tick()

  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

  at Microsoft.Xna.Framework.GameHost.OnIdle()

  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)

  at Microsoft.Xna.Framework.WindowsGameHost.Run()

  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

  at Microsoft.Xna.Framework.Game.Run()
[CODE]Pokémon 3D has crashed!

---------------------------


System specifications:

Pokémon 3D version: 0.35.2

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]

Decimal seperator: .

Content Packs: {OriQual}

Active GameMode: Pokemon 3D

---------------------------


Here is further information:

Message: Object reference not set to an instance of an object.

InnerException: NOTHING

BaseException: Object reference not set to an instance of an object.

HelpLink: No helplink available.

Data: System.Collections.ListDictionaryInternal

Source: 2.5DHero

TargetSite: Name: RunBattleSteps [

  Attributes: PrivateScope, Private

  CallingConvention: Standard, HasThis

  ContainsGenericParameters: False

  DeclaringType: _2._5DHero.Battle

  IsAbstract: False

  IsAssembly: False

  IsConstructor: False

  IsFamily: False

  IsFamilyAndAssembly: False

  IsFamilyOrAssembly: False

  IsFinal: False

  IsGenericMethod: False

  IsGenericMethodDefinition: False

  IsHideBySig: False

  IsPrivate: True

  IsPublic: False

  IsSecurityCritical: True

  IsSecuritySafeCritical: False

  IsSecurityTransparent: False

  IsSpecialName: False

  IsStatic: False

  IsVirtual: False

  MemberType: Method

  MetadataToken: 100663360

  MethodHandle: System.RuntimeMethodHandle

  Module: 2.5DHero.exe

  ReflectedType: _2._5DHero.Battle

  ]


StackTrace:  at _2._5DHero.Battle.RunBattleSteps(String BattleStep, String Argument)

  at _2._5DHero.Battle.UpdateMoves()

  at _2._5DHero.Battle.Update()

  at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)

  at _2._5DHero.BattleScreen.Update()

  at _2._5DHero.Basic.Update(GameTime gameTime)

  at _2._5DHero.DGame.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Tick()

  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

  at Microsoft.Xna.Framework.GameHost.OnIdle()

  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)

  at Microsoft.Xna.Framework.WindowsGameHost.Run()

  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

  at Microsoft.Xna.Framework.Game.Run()

  at _2._5DHero.Program.Main(String[] args)

  at _2._5DHero.Program.Main(String[] args)
 
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