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Crash Move deleter

Yrael

Bug Catcher
Donator
I talked to the move deleter and at the end of his dialogue the game crashed.

EDIT: Game version is 0.35.2
 

Attachments

Last edited:

Mashew

Dragon Tamer
i assume that the move deleter isn't programmed into the game yet. were the other ones (move tutor etc) avalible?
if not then heart scales probably were'nt added in the game yet.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
i assume that the move deleter isn't programmed into the game yet.
False. I recently went to the Move Deleter to allow my Feraligatr to forget Strength so he could learn Cut. I had absolutely no problems with him.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Move deleter did work a couple of versions ago, it got rid of Strength of my Jolteon. :D
 

Mashew

Dragon Tamer
yeah. check your pokemon 3d folder and try to scoll around for anything that says "move deleter"
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
yeah. check your pokemon 3d folder and try to scoll around for anything that says "move deleter"
May not be titled that, after all nilllzz just named Ice Cave files just floor numbers (proof of this in the Habitat Mode on your Pokédex). The file could still be there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Found it, it's called movedeleter.dat under the scripts of Blackthorn City.
Code:
version=2
@text.show(Um... Oh, yes, I'm~the MOVE DELETER.*I can make [POKE]MON~forget moves.*Shall I make a~[POKE]MON forget?)
@options.show(Yes,No)
:when:Yes
@Text.Show(Which [POKE]MON should~forget a move?)
@pokemon.select(1)
:if:<pokemon.selected>>-1
:then
:if:<pokemon.countattacks(<pokemon.selected>)>=1
:then
@Text.Show(<pokemon.name(<pokemon.selected>)> cannot~forget the last move.)
:end
:endif
@pokemon.selectmove(<pokemon.selected>,1,1)
:if:<pokemon.selectedmove>>-1
:then

@Text.show(Shall <pokemon.name(<pokemon.selected>)>~forget the move <pokemon.attackname(<pokemon.selected>,<pokemon.selectedmove>)>?)
@options.show(Yes,No)
:when:Yes
@text.show(OK, <pokemon.name(<pokemon.selected>)>~forgot the move~<pokemon.attackname(<pokemon.selected>,<pokemon.selectedmove>)>!)
@pokemon.removeattack(<pokemon.selected>,<pokemon.selectedmove>)
:when:No
@text.show(No? Come visit me~again.)
:endwhen

:else
@text.show(No? Come visit me~again.)
:endif
:else
@text.show(No? Come visit me~again.)
:endif
:when:No
@text.show(No? Come visit me~again.)
:endwhen
:end
 
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