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Fixed [0.35.2] Post Logo Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
So when the logo screen came up I hit F11 to go to Fullscreen, but when I did that, the game crashed,
Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.35.2
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
Decimal seperator: .
Content Packs: {Kira_Pro_Grafik_HD, DEHDMP}
Active GameMode: Pokemon 3D
---------------------------

Here is further information:
Message: This method does not accept null for this parameter.
Parameter name: texture
InnerException: NOTHING
BaseException: This method does not accept null for this parameter.
Parameter name: texture
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: InternalDraw [
  Attributes: PrivateScope, Private, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteBatch
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: True
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664408
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteBatch
  ]

StackTrace:    at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
  at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Nullable`1 sourceRectangle, Color color)
  at AppSharpGameLibrary.GameMessage.DrawMe(SpriteBatch spriteBatch, Size drawSize, Vector2 drawPosition)
  at AppSharpGameLibrary.GameMessage.Draw(SpriteBatch spriteBatch, GraphicsDevice graphics)
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

panguinix

Gym Leader
The problem was windows vista lol jk, but you should consider downgrading/upgrading to 7 or so *opinion*
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
The problem was windows vista lol jk, but you should consider downgrading/upgrading to 7 or so *opinion*
My operating system has never failed me.
That, and there's no way I'll be able to change it anytime soon.
 
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