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DanielRTRD

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Elite Four
Sep 20, 2015 4:28 AM - jianmingyong: But we steal idea from each other :p
Sep 20, 2015 4:37 AM - Capt_Segis: REMOVE HYPNOSIS FROM THE GAME
Sep 20, 2015 4:37 AM - Capt_Segis: PLEASE
Sep 20, 2015 4:37 AM - Capt_Segis: :mad:
Sep 20, 2015 5:59 AM - Kyubey the Jabroni: git gud.
Sep 20, 2015 6:58 AM - jianmingyong: Lol
Sep 20, 2015 6:58 AM - jianmingyong: How can I remove?
Sep 20, 2015 6:59 AM - jianmingyong: I can only do a pvp fix only for myself
Sep 20, 2015 7:10 AM - MasterSodareth: soooo i have a problem, suddenly items went missing for a member on a server i set up
Sep 20, 2015 7:11 AM - MasterSodareth: it uses the most up to date version
Sep 20, 2015 7:13 AM - jianmingyong: Reload the game again without saving it
Sep 20, 2015 7:14 AM - jianmingyong: if it is still gone, something happened while saving it last time.
Sep 20, 2015 7:14 AM - jianmingyong: I can restore missing items given if they know what they are missing and how many there are originally :p
Sep 20, 2015 7:32 AM - Capt_Segis: haha jk
Sep 20, 2015 7:32 AM - Capt_Segis: i was talking about the crashes
Sep 20, 2015 7:38 AM - jianmingyong: too bad
Sep 20, 2015 8:41 AM - Capt_Segis: hey jian i got another question
Sep 20, 2015 8:42 AM - Capt_Segis: does that 1 minute kicking drop you to local?... or to the main menu?
Sep 20, 2015 9:05 AM - jianmingyong: local. sometimes the game might kick you to main menu instead
Sep 20, 2015 11:32 AM - Duck Tard: hi everyone, sevrer is updated, please test. ducktard.spdns.org
Sep 20, 2015 12:27 PM - Aragas: yea, need to know what causes the main error, play the crap out of it
Sep 20, 2015 2:27 PM - jianmingyong: hahaha too many people join the aggressivegaming one
Sep 20, 2015 2:35 PM - VEERA VIVEK: hello
Sep 20, 2015 2:42 PM - Aragas: Okay i have finally fixed the stability issue
Sep 20, 2015 2:42 PM - Aragas: And improved exception handling
Sep 20, 2015 2:45 PM - Aragas: For some reason dataItem could be a null, now i make them string.Empty.
Sep 20, 2015 2:50 PM - Aragas: BACK TO STABLE RELEASES AWW YEA
Sep 20, 2015 2:50 PM - Aragas: All that is left update on DT server and make a topic for server
Sep 20, 2015 2:51 PM - Aragas: And the people will come
Sep 20, 2015 3:19 PM - jianmingyong: o.o I have such a wonderful namespaces
Sep 20, 2015 3:19 PM - jianmingyong: Now it is full of usings
Sep 20, 2015 3:31 PM - SViper: Hi everyone
Sep 20, 2015 3:33 PM - Aragas: http://pokemon3d.net/forum/threads/12901/
Sep 20, 2015 3:33 PM - Aragas: U rike it?
Sep 20, 2015 3:35 PM - Moddex: Dam you Sunrider Academy why did i get the Disappointed little SISTER ENDING this is Unacceptable !!!!
 

DanielRTRD

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Elite Four
Sep 20, 2015 at 3:35 PM - Moddex: and all i wanted was .... Ahem... Plot
Sep 20, 2015 at 3:35 PM - Aragas:
Sep 20, 2015 at 3:36 PM - Moddex: All of the Plot.....
Sep 20, 2015 at 4:32 PM - jianmingyong: I have updated my code once again
Sep 20, 2015 at 5:26 PM - Aragas: the way the client check ping is totally uncorrect
Sep 20, 2015 at 5:26 PM - Aragas: but i'm glad that my server returns the minimal ping
Sep 20, 2015 at 5:28 PM - jianmingyong: :p
Sep 20, 2015 at 5:28 PM - jianmingyong: yea thats the reason why it is so large everytime
Sep 20, 2015 at 5:30 PM - Aragas: i'll even say why it's incorrect
Sep 20, 2015 at 5:30 PM - Aragas: lemme open reflector
Sep 20, 2015 at 5:35 PM - Aragas: lolwhat? ping used upd?
Sep 20, 2015 at 5:37 PM - Aragas: using datetime stuff is too slow, the best would be using stopwatch class. I had a code snippet for that
Sep 20, 2015 at 5:38 PM - Aragas: https://github.com/MineLib/ProtocolModern/blob/master/StatusClient.cs#L134
Sep 20, 2015 at 5:38 PM - Aragas: jian, can you do that on your client and say what the result will be?
Sep 20, 2015 at 5:41 PM - Aragas: but better make a check if milliseconds > 0, i have sometimes strange behaviour with sw
Sep 20, 2015 at 5:52 PM - jianmingyong: let me see how can I plug in those codes in
Sep 20, 2015 at 5:53 PM - Aragas: just add before return millisec < 0 ? millisec = 0
Sep 20, 2015 at 6:18 PM - jianmingyong: hmm StartPing is already using stopwatch all the way
Sep 20, 2015 at 6:26 PM - jianmingyong: but the another ping stuff is not really a ping tool.
Sep 20, 2015 at 6:27 PM - jianmingyong: It simply send a package that is ping to the server client every 10 seconds that doesnt do anything
Sep 20, 2015 at 6:29 PM - Aragas: maybe i missed something
Sep 20, 2015 at 6:29 PM - Aragas: where di you saw stopwatch?
Sep 20, 2015 at 6:29 PM - jianmingyong: Oh... that is another one, the connect screen ping check
Sep 20, 2015 at 6:30 PM - jianmingyong: the in-game server ping is using the datetime since it does pretty nothing except to send a package to tell your server I am still online.
Sep 20, 2015 at 6:33 PM - Aragas: Strange, cant see any ping stuff there
Sep 20, 2015 at 6:33 PM - jianmingyong: Me.SendPackage(New Package(Package.PackageTypes.Ping, Core.ServersManager.ID, Package.ProtocolTypes.UDP))
Sep 20, 2015 at 6:33 PM - jianmingyong: maybe this is what you saw somewhere
Sep 20, 2015 at 6:34 PM - Aragas: yep
Sep 20, 2015 at 6:34 PM - jianmingyong: that one does pretty nothing except to tell your server client if I am still connected to the server.
Sep 20, 2015 at 6:35 PM - Capt_Segis: lol DT server crashed
Sep 20, 2015 at 6:35 PM - Aragas: nice
Sep 20, 2015 at 6:35 PM - jianmingyong: haha
Sep 20, 2015 at 6:35 PM - Aragas: now the settings should change
Sep 20, 2015 at 6:35 PM - Aragas: DT was offline so he couldn't restart it
Sep 20, 2015 at 6:36 PM - Aragas: it should restart soon
 

DanielRTRD

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Elite Four
Sep 20, 2015 at 6:36 PM - jianmingyong: aggressive server is having a peak of 9 ~ 10 players
Sep 20, 2015 at 6:37 PM - Capt_Segis: well.. there were up to 16 players yesterday
Sep 20, 2015 at 6:38 PM - Capt_Segis: problem is, the more popular it is, the less stable
Sep 20, 2015 at 6:38 PM - Aragas: oh, see startping
Sep 20, 2015 at 6:38 PM - jianmingyong: start ping use stopwatch
Sep 20, 2015 at 6:39 PM - jianmingyong: but it stop when it reads and process the data
Sep 20, 2015 at 6:39 PM - Aragas: Okay, easy
Sep 20, 2015 at 6:39 PM - Aragas: make two steps
Sep 20, 2015 at 6:39 PM - jianmingyong: and the stupid thing is always ping so high
Sep 20, 2015 at 6:40 PM - Aragas: nah, nope. easier
Sep 20, 2015 at 6:41 PM - Aragas: stopwatch.Stop() in the beginning of if(client.Connected)
Sep 20, 2015 at 6:41 PM - Aragas: in else too stop
Sep 20, 2015 at 6:41 PM - Aragas: and remove stop in the end of func
Sep 20, 2015 at 6:42 PM - Aragas: Should be fixed
Sep 20, 2015 at 6:42 PM - Aragas: okay server is restarting really slow. maybe because i changed the exit stuff, restart script can't handle it
Sep 20, 2015 at 6:43 PM - Aragas: guess i'm right
Sep 20, 2015 at 6:43 PM - Aragas: DUCK TAAAARD
Sep 20, 2015 at 6:45 PM - Aragas: Oh god nope
Sep 20, 2015 at 6:45 PM - Aragas: it's okay
Sep 20, 2015 at 6:46 PM - jianmingyong: let see :p
Sep 20, 2015 at 6:49 PM - jianmingyong: much better numbers
Sep 20, 2015 at 6:49 PM - Aragas: like what? less 100?
Sep 20, 2015 at 6:50 PM - jianmingyong: not really
Sep 20, 2015 at 6:50 PM - jianmingyong: on average 400ms
Sep 20, 2015 at 6:51 PM - Aragas: and yea, better put Pinged near stopwatch
Sep 20, 2015 at 6:51 PM - jianmingyong: instead of the usual 1000+
Sep 20, 2015 at 6:51 PM - Aragas: hm
Sep 20, 2015 at 6:51 PM - Aragas: put stopwatch.start right before connect
Sep 20, 2015 at 6:51 PM - Aragas: dns stuff takes time too
Sep 20, 2015 at 6:53 PM - jianmingyong: 300ms on average.
Sep 20, 2015 at 6:53 PM - Aragas: hm, sems more legit. how much it was before all those fixes?
Sep 20, 2015 at 6:54 PM - Aragas: so, we have sw.start, c.connect, if(c.connected) sw.stop?
Sep 20, 2015 at 6:56 PM - Aragas: And i don't see StopPing() or clien.Disconnect() anywhere, am i missing something? If not, add Disconnect in the end
Sep 20, 2015 at 6:56 PM - Aragas: Hanging connection isn't bad
Sep 20, 2015 at 6:59 PM - jianmingyong: the start ping also stop ping as well
 

DanielRTRD

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Sep 20, 2015 at 7:00 PM - jianmingyong: well at least now it show consistant result with my personal ping tool
Sep 20, 2015 at 7:02 PM - Aragas: i think it's okay, i mean, u are a bit far from the server, ping should be right
Sep 20, 2015 at 7:02 PM - Aragas: can you send me client with fixed ping?
Sep 20, 2015 at 7:05 PM - Capt_Segis: what
Sep 20, 2015 at 7:06 PM - Capt_Segis: did AGN server just crash?
Sep 20, 2015 at 7:06 PM - Capt_Segis: will it be fixing itself, jian?
Sep 20, 2015 at 7:06 PM - jianmingyong: o.o
Sep 20, 2015 at 7:06 PM - Aragas: P3D - welcome to crashland
Sep 20, 2015 at 7:06 PM - Capt_Segis: server crashed, cant reach anymore
Sep 20, 2015 at 7:09 PM - jianmingyong: crash landing
Sep 20, 2015 at 7:09 PM - Capt_Segis: will it fix itself?
Sep 20, 2015 at 7:09 PM - Capt_Segis: or need to tell tibby?
Sep 20, 2015 at 7:11 PM - jianmingyong: tell tibby. This isn't seem to be the normal crash
Sep 20, 2015 at 7:11 PM - Capt_Segis: hmm... everyone inside didnt notice a crash
Sep 20, 2015 at 7:11 PM - Capt_Segis: just me
Sep 20, 2015 at 7:12 PM - Capt_Segis: i mean, i left, then coudnt reach server anymore
Sep 20, 2015 at 7:13 PM - Capt_Segis: hmm... maybe server paused because a player was about to be disconnected
Sep 20, 2015 at 7:13 PM - jianmingyong: lol it is back
Sep 20, 2015 at 7:13 PM - Capt_Segis: hey jian, when server is paused
Sep 20, 2015 at 7:13 PM - Capt_Segis: is it reachable?
Sep 20, 2015 at 7:14 PM - Aragas: no
Sep 20, 2015 at 7:14 PM - jianmingyong: normally it won't be reachable if it is about to restart itself
Sep 20, 2015 at 7:14 PM - Aragas: it's totally paused
Sep 20, 2015 at 7:14 PM - Aragas: no in\out
Sep 20, 2015 at 7:14 PM - Capt_Segis: hmm but it didnt restart
Sep 20, 2015 at 7:14 PM - jianmingyong: not totally.
Sep 20, 2015 at 7:14 PM - Capt_Segis: players inside didnt notice anything
Sep 20, 2015 at 7:14 PM - jianmingyong: Only listener is paused
Sep 20, 2015 at 7:15 PM - Aragas: oh, okay
Sep 20, 2015 at 7:15 PM - jianmingyong: streamwriter and other stuff can never pause
Sep 20, 2015 at 7:15 PM - Aragas: but still legit
Sep 20, 2015 at 7:16 PM - Capt_Segis: hmm... i'll call it a minor issue
Sep 20, 2015 at 7:16 PM - Capt_Segis: no need to call tibby then
Sep 20, 2015 at 7:18 PM - jianmingyong: oh well the writer could be paused as well sometimes when it crashes
Sep 20, 2015 at 7:19 PM - jianmingyong: so it takes a while
 

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Sep 20, 2015 at 7:38 PM - Aragas: okay and now i forgot what i wanted to do
Sep 20, 2015 at 8:00 PM - Capt_Segis: maybe.... fix PvP?
Sep 20, 2015 at 8:00 PM - Capt_Segis: :D
Sep 20, 2015 at 8:06 PM - Aragas: dunno, test it
Sep 20, 2015 at 8:08 PM - jianmingyong: P
Sep 20, 2015 at 8:12 PM - Capt_Segis: I can help you test
Sep 20, 2015 at 8:12 PM - Capt_Segis: just login DT server...
Sep 20, 2015 at 8:15 PM - Capt_Segis: hey jian, the server is having the "issue" again...
Sep 20, 2015 at 8:15 PM - Capt_Segis: i tried closing te game, waiting for a minute and open again
Sep 20, 2015 at 8:16 PM - Capt_Segis: but it doesnt work, it says im still on server
Sep 20, 2015 at 8:16 PM - Capt_Segis: maybe it has to wait 5 minutes, not just one
Sep 20, 2015 at 8:17 PM - Capt_Segis: well, i'll see.... just dont tell tibby to restart server, not yet
Sep 20, 2015 at 8:17 PM - jianmingyong: apparently you are not the only one stuck :p
Sep 20, 2015 at 8:18 PM - jianmingyong: the server seem to be still entering a pause / lag state
Sep 20, 2015 at 8:19 PM - Capt_Segis: dont tell tibby
Sep 20, 2015 at 8:20 PM - Capt_Segis: I want to see if server has the desired autonomy...
Sep 20, 2015 at 8:20 PM - Capt_Segis: well, in the meantime...
Sep 20, 2015 at 8:20 PM - Capt_Segis: Aragas, are you there?
Sep 20, 2015 at 8:20 PM - jianmingyong: :)
Sep 20, 2015 at 8:20 PM - jianmingyong: kicked done.... well it certainly take longer time
Sep 20, 2015 at 8:21 PM - Capt_Segis: that was the afk kick, wasnt it?
Sep 20, 2015 at 8:21 PM - jianmingyong: isp is laggggggggggggggging
Sep 20, 2015 at 8:23 PM - jianmingyong: afk kick yea
Sep 20, 2015 at 8:23 PM - Capt_Segis: and i log out again, and the my name is still there...
Sep 20, 2015 at 8:23 PM - Capt_Segis: its a presistent issue...
Sep 20, 2015 at 8:24 PM - jianmingyong: I am having issues with my internet lag :p time to shine
Sep 20, 2015 at 8:25 PM - Capt_Segis: haha, i thougt singapore had the best internet speeds
Sep 20, 2015 at 8:26 PM - jianmingyong: because it is midnight.... the internet always slow down
Sep 20, 2015 at 8:26 PM - jianmingyong: morning or afternoon, quite fast
Sep 20, 2015 at 8:28 PM - jianmingyong: - RIP PokeD -
Sep 20, 2015 at 8:29 PM - Capt_Segis: lol aragas im sorry
Sep 20, 2015 at 8:29 PM - Capt_Segis: i made your server crash again
Sep 20, 2015 at 8:29 PM - jianmingyong: it simply says invalid package all the way
Sep 20, 2015 at 8:29 PM - jianmingyong: wrong fix :p
Sep 20, 2015 at 8:32 PM - Capt_Segis: it was the battle request which made it crash
 

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Sep 20, 2015 at 8:34 PM - Aragas: lolwhut
Sep 20, 2015 at 8:34 PM - Aragas: what happened?
Sep 20, 2015 at 8:34 PM - Aragas: Okay i really need to make a SCON command to get all crash logs
Sep 20, 2015 at 8:36 PM - jianmingyong: why not you open your own server on your computer and see the error directly.
Sep 20, 2015 at 8:36 PM - Aragas: cause i don't know how to reproduce it
Sep 20, 2015 at 8:37 PM - jianmingyong: we repro for you maybe?
Sep 20, 2015 at 8:37 PM - Aragas: oh, okay
Sep 20, 2015 at 8:37 PM - Aragas: 95.28.230.96
Sep 20, 2015 at 8:40 PM - Aragas: lol
Sep 20, 2015 at 8:40 PM - jianmingyong: yea
Sep 20, 2015 at 8:40 PM - jianmingyong: send request, dc + RIP
Sep 20, 2015 at 8:40 PM - Aragas: i have forgot to use debug
Sep 20, 2015 at 8:40 PM - jianmingyong: lol
Sep 20, 2015 at 8:40 PM - Aragas: ROUND TWO
Sep 20, 2015 at 8:42 PM - Aragas: Oh, quite obvious bug, i have edited dataitems
Sep 20, 2015 at 8:42 PM - Aragas: need a min
Sep 20, 2015 at 8:43 PM - jianmingyong: I have dc :p
Sep 20, 2015 at 8:43 PM - jianmingyong: haha interesting crash ever
Sep 20, 2015 at 8:43 PM - Aragas: dc? disconnect/
Sep 20, 2015 at 8:43 PM - jianmingyong: yea. disconnect
Sep 20, 2015 at 8:43 PM - Aragas: nah nope let reprodice it again
Sep 20, 2015 at 8:44 PM - Aragas: i guess not the cause i thought
Sep 20, 2015 at 8:47 PM - Aragas: okay should have fixed it
Sep 20, 2015 at 8:49 PM - Capt_Segis: hmmm
Sep 20, 2015 at 8:50 PM - Capt_Segis: lets test again?
Sep 20, 2015 at 8:55 PM - jianmingyong: delelelelelelelleleleleeeeeeeeeeeeeeeeeeeeeewoooooooooooooooooooooooooooooop
Sep 20, 2015 at 8:58 PM - Aragas: found both chunks guess
Sep 20, 2015 at 8:59 PM - Aragas: http://pastebin.com/7RdZx1Fx
Sep 20, 2015 at 9:00 PM - Aragas: weird shi~
Sep 20, 2015 at 9:00 PM - jianmingyong: split into two... such interesting
Sep 20, 2015 at 9:02 PM - Aragas: and the second part was handled as a different packet
Sep 20, 2015 at 9:02 PM - Aragas: with packet id 255, lol
Sep 20, 2015 at 9:02 PM - jianmingyong: lol
Sep 20, 2015 at 9:02 PM - Aragas: that's why i detected it
Sep 20, 2015 at 9:02 PM - jianmingyong: 2.45 KB (2,519 bytes) total length
 

DanielRTRD

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Sep 20, 2015 at 9:02 PM - Aragas: it guessed that it was a newline
Sep 20, 2015 at 9:02 PM - Aragas: i'm totally sure
Sep 20, 2015 at 9:03 PM - Aragas: and don't even know why
Sep 20, 2015 at 9:04 PM - jianmingyong: sux tcpclient writing broken data
Sep 20, 2015 at 9:04 PM - Aragas: i would understand if it was in text section, there can be a newline, but this
Sep 20, 2015 at 9:05 PM - Aragas: it's a new level of retardish stuff
Sep 20, 2015 at 9:05 PM - jianmingyong: it is same as the movements stuff
Sep 20, 2015 at 9:05 PM - jianmingyong: there is some broken piece that need fitting
Sep 20, 2015 at 9:05 PM - Aragas: i guess there are some conflicts on C# vs VB.Net, seems like stuff is handled different, no more ideas
Sep 20, 2015 at 9:06 PM - jianmingyong: can't be, I have tested a lot of times and not all times the streamwriter write properly
Sep 20, 2015 at 9:07 PM - jianmingyong: a slight mishap or simply too fast will break things up.
Sep 20, 2015 at 9:07 PM - jianmingyong: If I make it slow down and send each data slowly.... it will works perfectly fine.
Sep 20, 2015 at 9:08 PM - Aragas: lol, guess i'm too fast

Sep 20, 2015 at 9:11 PM - jianmingyong: or the race condition thing happened
Sep 20, 2015 at 9:13 PM - Aragas: not by me
Sep 20, 2015 at 9:13 PM - Aragas: i'm totally race-free
Sep 20, 2015 at 9:14 PM - Aragas: only...white code
Sep 20, 2015 at 9:14 PM - Aragas: lol
Sep 20, 2015 at 9:17 PM - jianmingyong: it can then be explained further why when we send things fast, it didn't have problems.
Sep 20, 2015 at 9:17 PM - Aragas: u mean client or what/ didn't get it
Sep 20, 2015 at 9:18 PM - jianmingyong: Our server client send things fast no problem, game send things fast, things get cocky
Sep 20, 2015 at 9:18 PM - Aragas: oh, yea
Sep 20, 2015 at 9:19 PM - Aragas: i guess game has race problems?
Sep 20, 2015 at 9:19 PM - jianmingyong: most probably from the guesses
Sep 20, 2015 at 9:20 PM - Aragas: so the only think i can do is lie down and cry
Sep 20, 2015 at 9:21 PM - ModdedTibby: helllloooo
Sep 20, 2015 at 9:21 PM - Aragas: Hai
Sep 20, 2015 at 9:23 PM - ModdedTibby: how is everyone here today?
Sep 20, 2015 at 9:23 PM - Capt_Segis: hi tibbs
Sep 20, 2015 at 9:23 PM - Aragas: i'm good, liying down, crying
Sep 20, 2015 at 9:24 PM - ModdedTibby: why would you be crying?
Sep 20, 2015 at 9:24 PM - jianmingyong: it is the same thing as the sprite problem
Sep 20, 2015 at 9:24 PM - jianmingyong: the game is stupid.
Sep 20, 2015 at 9:24 PM - ModdedTibby: oh yeah i could have told you that months ago
Sep 20, 2015 at 9:25 PM - ModdedTibby: when it gobbled up 100 percent cpu
 

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Sep 20, 2015 at 9:26 PM - jianmingyong: It goes like this: Player join => Download Skin => Update Skin => Apply skin (since it is just downloaded, the skin didn't apply) => Must fly / surf => Update Skin
Sep 20, 2015 at 10:52 PM - Aragas: SCON works great
Sep 20, 2015 at 10:53 PM - Aragas: I have even add an interesting feauture, i can get all logs or all crash logs, i think i had said that, but don't remember it
Sep 20, 2015 at 10:54 PM - Aragas: and no way to do anything without password
Sep 20, 2015 at 10:57 PM - cervantesjr6: Has any one been in a battle so long the battle music ends???!!!
Sep 20, 2015 at 11:06 PM - Capt_Segis: the battle music shouldn't end... its a loop
Sep 21, 2015 at 12:19 AM - jianmingyong: It ends sometimes due to stupid game error
Sep 21, 2015 at 12:37 AM - Capt_Segis: wut lol
Sep 21, 2015 at 12:45 AM - Aragas: encryption done
Sep 21, 2015 at 12:45 AM - Aragas: now only the server will know the scon password, hehehe
 

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Sep 21, 2015 7:06 AM - Yusai: is anyone here
Sep 21, 2015 7:07 AM - Yusai: i could us esome help
Sep 21, 2015 7:45 AM - Capt_Segis: hello there
Sep 21, 2015 7:45 AM - Capt_Segis: sure, what you need help with?
Sep 21, 2015 7:46 AM - Yusai: hello
Sep 21, 2015 7:48 AM - Yusai: how do i enable sandbox mode
Sep 21, 2015 7:48 AM - Yusai: im not too good with written instructions
Sep 21, 2015 7:59 AM - Yusai: ?
Sep 21, 2015 8:02 AM - Capt_Segis: Go to your pokemon3D folder and find the save folder, find your save and then a file called "player.dat", open it in notepad and change the line "SandBoxMode|0" to "SandBoxMode|1" and save the file.
Sep 21, 2015 8:03 AM - Yusai: oh ok thanks working on all 700+ pokemon models and animations for this i love pokemon since i was young
Sep 21, 2015 8:04 AM - Capt_Segis: are you gonna make a resource pack or something like that?
Sep 21, 2015 8:05 AM - Yusai: yea i am gonna try
Sep 21, 2015 8:05 AM - Yusai: if it comes out good wouldnt want to keep it to myself
Sep 21, 2015 8:06 AM - Capt_Segis: :D
Sep 21, 2015 8:06 AM - Capt_Segis: GL with that
Sep 21, 2015 8:07 AM - Yusai: i am gonanna try to do the building and other stuff after
Sep 21, 2015 8:10 AM - Yusai: the current pokemon only houses joto and kanto pokemon right
Sep 21, 2015 8:32 AM - Yusai: well gn
Sep 21, 2015 12:35 PM - SViper: Hi everyone and Pokemon World will come back soon
Sep 21, 2015 1:41 PM - SViper: Sorry, Pokemon World will be down for unknown time period:(
Sep 21, 2015 4:09 PM - jianmingyong: yappy :)
Sep 21, 2015 4:10 PM - jianmingyong: finally have the basic GUI code done
Sep 21, 2015 4:10 PM - jianmingyong: No more stop server switch. Simply useless
Sep 21, 2015 4:29 PM - Capt_Segis: hello...
Sep 21, 2015 4:38 PM - jianmingyong: delelelelelelewoop
Sep 21, 2015 6:36 PM - Capt_Segis: hey jian.... do you think that if offline saves are allowed in AGN server, there may appear stability problems?
Sep 21, 2015 6:37 PM - jianmingyong: I don't think so
Sep 21, 2015 6:37 PM - Capt_Segis: I mean, maybe with this newer version of the client, all previous issues might have been fixed...
Sep 21, 2015 6:37 PM - jianmingyong: It seem stable enough
Sep 21, 2015 6:38 PM - Capt_Segis: they are not allowed currently
Sep 21, 2015 6:42 PM - Capt_Segis: Do you remember if all multiplayer features on offline saves have been tested on SViper server?
Sep 21, 2015 6:43 PM - Capt_Segis: (besides trading, ofc)
Sep 21, 2015 6:43 PM - Capt_Segis: I mean, PM, Battling, etc.
Sep 21, 2015 6:45 PM - jianmingyong: most of it is tested
Sep 21, 2015 7:19 PM - Aragas: I have a new idea
 

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Sep 21, 2015 at 7:20 PM - Aragas: i wanna make a game client wrapper
Sep 21, 2015 at 7:20 PM - Aragas: P3D will connect to it, and then the wrapper will connect to the server
Sep 21, 2015 at 7:20 PM - Aragas: so i can implement my protocol and encryption
Sep 21, 2015 at 7:22 PM - Aragas: u rike it? It will reduce sent/received network data, and, you know, encryption is cool
Sep 21, 2015 at 7:25 PM - jianmingyong: rike.
Sep 21, 2015 at 8:15 PM - SViper: What's up?
Sep 21, 2015 at 8:37 PM - Capt_Segis: Hi SViper
Sep 21, 2015 at 8:39 PM - Capt_Segis: not much, not many players today...
Sep 21, 2015 at 8:41 PM - Yusai: hello everone
Sep 21, 2015 at 8:41 PM - Yusai: everyone*
Sep 21, 2015 at 11:19 PM - Aragas: done
Sep 21, 2015 at 11:19 PM - Aragas: it took the whole day
Sep 21, 2015 at 11:19 PM - Moddex:

Sep 21, 2015 at 11:19 PM - Aragas: i have done a proxy with encryption
Sep 21, 2015 at 11:20 PM - Aragas: and i don't even know why
Sep 21, 2015 at 11:20 PM - Aragas: yea, oh god why
Sep 21, 2015 at 11:20 PM - Aragas so proud
Sep 21, 2015 at 11:21 PM - Aragas is so proud of himself
Sep 21, 2015 at 11:22 PM - Aragas: tecnically, the server works on my protocol in this way
Sep 21, 2015 at 11:22 PM - Aragas: which is fkn awesome
Sep 21, 2015 at 11:46 PM - jianmingyong: Lol
Sep 21, 2015 at 11:53 PM - Aragas: it even works
Sep 21, 2015 at 11:53 PM - Aragas: i'll optimize it and will upload to gh
 

DanielRTRD

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Elite Four
Sep 22, 2015 2:17 AM - Aragas: https://github.com/PokeD/PokeD.ServerProxy.Desktop
Sep 22, 2015 2:17 AM - Aragas: Compile it and run by yourself
Sep 22, 2015 2:18 AM - Aragas: When DT server will be updated, you will be able to connect via it
Sep 22, 2015 2:18 AM - Aragas: I have removed most stuff, so the code is minimal and should be really stable
Sep 22, 2015 4:53 AM - Yusai: how do i turn on 3rd person mode
Sep 22, 2015 5:03 AM - Capt_Segis: well... AGN server crashed
Sep 22, 2015 5:03 AM - Capt_Segis: and wont restart itself
Sep 22, 2015 7:29 AM - Moddex: f5
Sep 22, 2015 7:29 AM - Moddex: Is For the Third Person
Sep 22, 2015 11:35 AM - SViper: Hi everyone
Sep 22, 2015 12:43 PM - Aragas: hai
Sep 22, 2015 2:05 PM - Capt_Segis: Hello there
Sep 22, 2015 2:05 PM - Capt_Segis: Feel free to join any of these servesr:
Sep 22, 2015 2:06 PM - Capt_Segis: AGN 24/7 Server: aggressivegaming.org
Sep 22, 2015 2:06 PM - Capt_Segis: Duck Tard's Server: ducktard.spdns.org
Sep 22, 2015 2:22 PM - Aragas: Okay, now PokeD won't crash anymore because of player. If server get a reading error, it will disconnect the client and log he cause
Sep 22, 2015 2:23 PM - Aragas: Segis, wanna test battle on my local server?
Sep 22, 2015 2:24 PM - jianmingyong: delelelelelelelelelelelelelelelelelelelelewoop
Sep 22, 2015 2:24 PM - Aragas: Jian, wanna too?
Sep 22, 2015 2:25 PM - jianmingyong: finally internet back up.
Sep 22, 2015 2:31 PM - Aragas: Someone wanna test?
Sep 22, 2015 3:15 PM - Aragas: Jian, how much mem consumes your server?
Sep 22, 2015 4:06 PM - jianmingyong: around 25 mb?
Sep 22, 2015 4:06 PM - jianmingyong: not sure though
Sep 22, 2015 4:10 PM - Aragas: huehuehue
Sep 22, 2015 4:10 PM - Aragas: mine around 14
Sep 22, 2015 4:10 PM - Aragas: are you runnung it in release withou vs?
Sep 22, 2015 4:12 PM - jianmingyong: When start it is 8.8 MB, once player join, it will increase slowly
Sep 22, 2015 4:13 PM - Aragas: mine in start is around 13, one player add around 200 kb, if i'm not wrong
Sep 22, 2015 4:14 PM - jianmingyong: it can increase upto 15MB if I remember last time.
Sep 22, 2015 4:23 PM - Aragas: hm, there is one good thing in a proxy. Is server crashes, proxy can reconnect the client without dropping connection
Sep 22, 2015 6:08 PM - Yusai: hello everyone
Sep 22, 2015 6:12 PM - Capt_Segis: hi
Sep 22, 2015 6:13 PM - Yusai: whats up capt
Sep 22, 2015 6:14 PM - Capt_Segis: not much, just checking the forums
 

DanielRTRD

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Sep 22, 2015 at 6:15 PM - Yusai: oh thats whats up im just takin a quick break learning to make these models and making them at the same time is hurtung my head
Sep 22, 2015 at 6:16 PM - Yusai: i think its coming out good
Sep 22, 2015 at 6:16 PM - Capt_Segis: awesome :D
Sep 22, 2015 at 6:17 PM - jianmingyong: if you need help porting it, I could convert it for you
Sep 22, 2015 at 6:19 PM - Yusai: thanks will keep in mind when i finish i just started 2 days ago
Sep 22, 2015 at 6:19 PM - Yusai: ivysaur was a pain with those leaves lol
Sep 22, 2015 at 6:20 PM - Capt_Segis: uhh are you making a new model pack?
Sep 22, 2015 at 6:20 PM - Yusai: yea ima do all pokemon 3d model
Sep 22, 2015 at 6:21 PM - Capt_Segis: there are some model packs out there, but they are unfinished
Sep 22, 2015 at 6:21 PM - jianmingyong: I have some basic skills but it is terrible :p
Sep 22, 2015 at 6:21 PM - Capt_Segis: maybe you could consider making the models of the missing poke
Sep 22, 2015 at 6:21 PM - Capt_Segis: so we could have a complete pack :D
Sep 22, 2015 at 6:21 PM - Capt_Segis: just suggesting...
Sep 22, 2015 at 6:23 PM - Yusai: i know but idk what programs he useed shapes and stuff so i was just doing everything from scratch
Sep 22, 2015 at 6:23 PM - jianmingyong: I use blender
Sep 22, 2015 at 6:23 PM - Yusai: ima do the avatars buildings
Sep 22, 2015 at 6:23 PM - jianmingyong: and a already done pokemon model source
Sep 22, 2015 at 6:23 PM - Yusai: same here
Sep 22, 2015 at 6:24 PM - jianmingyong: with some broken ones
Sep 22, 2015 at 6:24 PM - jianmingyong: I wanted to do the pixel mon models but they disagree on it :p
Sep 22, 2015 at 6:25 PM - Yusai: pixels are a little hard on the eyes unelss u use very small pixels
Sep 22, 2015 at 6:29 PM - jianmingyong: this xna also have some problems as well
Sep 22, 2015 at 6:29 PM - jianmingyong: some models don't render properly
Sep 22, 2015 at 6:30 PM - Yusai: what do you mean
Sep 22, 2015 at 6:30 PM - Yusai: know how i can curve leaves on blender
Sep 22, 2015 at 6:35 PM - Oxymoron: Hey there. A face is in town :D
Sep 22, 2015 at 6:35 PM - Oxymoron: new face*
Sep 22, 2015 at 6:35 PM - Yusai: hello
Sep 22, 2015 at 6:36 PM - Oxymoron: Trying to get started with VirtualBox on my mac. Bunch of work inc. :p
Sep 22, 2015 at 6:37 PM - Capt_Segis: look! the extremely rare cubone-charmander hybrid!
Sep 22, 2015 at 6:37 PM - Yusai: ??
Sep 22, 2015 at 6:37 PM - Yusai: same here
Sep 22, 2015 at 6:38 PM - Oxymoron: yeah just found a cubone and you know.. was hungry so I ate him and now I'm carrying his moms head ;D
Sep 22, 2015 at 6:38 PM - Oxymoron: kinda creepy
Sep 22, 2015 at 6:38 PM - Yusai: lol
 

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Sep 22, 2015 at 6:41 PM - Oxymoron: was surprised that this project even exist. How is this possible that I've missed it for so long :eek:
Sep 22, 2015 at 6:41 PM - Capt_Segis: D:
Sep 22, 2015 at 6:42 PM - Capt_Segis: you talking about P3D?
Sep 22, 2015 at 6:42 PM - Oxymoron: yeah
Sep 22, 2015 at 6:42 PM - Oxymoron: downloading win xp iso just for this :D
Sep 22, 2015 at 6:43 PM - Capt_Segis: how did you find it anyway?
Sep 22, 2015 at 6:44 PM - Oxymoron: you know TheJwittz?
Sep 22, 2015 at 6:44 PM - Oxymoron: Pokemon themed youtube chanel
Sep 22, 2015 at 6:44 PM - Capt_Segis: hmmm... not really
Sep 22, 2015 at 6:45 PM - Yusai: i found this by looking for a 3d pokeon game
Sep 22, 2015 at 6:45 PM - Oxymoron: He was talking about nice alternatives for the veterans
Sep 22, 2015 at 6:45 PM - Capt_Segis: apparently, youtubers and streamers are the main advertising for the game...
Sep 22, 2015 at 6:46 PM - Yusai: i cant wait too finish all of this modeling and the P3D only had joto and kanto pokemon right
Sep 22, 2015 at 6:46 PM - Oxymoron: I really love the fact that it is restricted to joto + kanto
Sep 22, 2015 at 6:46 PM - jianmingyong: if you can revive them, maybe it will be reconsidered to place into real dev build :p
Sep 22, 2015 at 6:46 PM - Capt_Segis: yeah, this game is great, but it's still a WIP
Sep 22, 2015 at 6:47 PM - Capt_Segis: or maybe better defined as a WISP (work in slow progress :p )
Sep 22, 2015 at 6:47 PM - Oxymoron: how's the progress doing atm?
Sep 22, 2015 at 6:47 PM - Yusai: i wouldnt mind going threw all of the regions of pokemon one after the other
Sep 22, 2015 at 6:47 PM - Capt_Segis: almost finished the story in kanto
Sep 22, 2015 at 6:48 PM - Capt_Segis: battle system is enjoyable, yet unfinished
Sep 22, 2015 at 6:48 PM - Oxymoron: Is there any kind of roadmap?
Sep 22, 2015 at 6:48 PM - Capt_Segis: crashes everywhere
Sep 22, 2015 at 6:48 PM - jianmingyong: That sleep crash is my fault :p
Sep 22, 2015 at 6:49 PM - Oxymoron: @devs in which language is the code written?
Sep 22, 2015 at 6:49 PM - Yusai: i wish i could play online
Sep 22, 2015 at 6:49 PM - Capt_Segis: you mean a map of the whole region?
Sep 22, 2015 at 6:49 PM - jianmingyong: other than that, I didn't budge in
Sep 22, 2015 at 6:49 PM - Capt_Segis: or town map, yes
Sep 22, 2015 at 6:49 PM - Oxymoron: with roadmap i mean upcomming features etc
Sep 22, 2015 at 6:49 PM - Capt_Segis: Yusai, you can play online...
Sep 22, 2015 at 6:50 PM - Capt_Segis: you need a gamejolt account
Sep 22, 2015 at 6:50 PM - Capt_Segis: oh well...
Sep 22, 2015 at 6:50 PM - Capt_Segis: check the wiki
Sep 22, 2015 at 6:50 PM - jianmingyong: vb.net
 

DanielRTRD

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Sep 22, 2015 at 6:50 PM - Yusai: i know i can but i dont have internet in my house so i am using crappy optimum
Sep 22, 2015 at 6:51 PM - Capt_Segis: http://pokemon3d.net/wiki/index.php?title=Future_versions
Sep 22, 2015 at 6:51 PM - jianmingyong: the crappy battle system is crappy
Sep 22, 2015 at 6:51 PM - jianmingyong: not all features are written there :p
Sep 22, 2015 at 6:51 PM - Yusai: whats wrong with it i like it just a lack of animations
Sep 22, 2015 at 6:51 PM - Capt_Segis: yeah, no battle animations yet
Sep 22, 2015 at 6:51 PM - jianmingyong: model lack of animation yes
Sep 22, 2015 at 6:52 PM - jianmingyong: battle animations also yea
Sep 22, 2015 at 6:52 PM - Capt_Segis: moves animations still missing
Sep 22, 2015 at 6:52 PM - Yusai: yea thats what ima try to do after im done with all of the models ima work on animations
Sep 22, 2015 at 6:52 PM - Oxymoron: ok then
Sep 22, 2015 at 6:52 PM - Capt_Segis: hope devs start working on that soon...
Sep 22, 2015 at 6:53 PM - Oxymoron: ha I'm kinda sry that I'm just a web dev :D
Sep 22, 2015 at 6:54 PM - jianmingyong: move animation will come in when new battle system is kicking in
Sep 22, 2015 at 6:54 PM - Yusai: why sorry for being a web dev
Sep 22, 2015 at 6:54 PM - Capt_Segis: what...
Sep 22, 2015 at 6:55 PM - Capt_Segis: jian, are they gonna make a new version of the battle system?
Sep 22, 2015 at 6:55 PM - jianmingyong: not really new version but improve the current one
Sep 22, 2015 at 6:55 PM - Oxymoron: cause if I'd had any knowledge of vb I'd try to help :D
Sep 22, 2015 at 6:55 PM - Capt_Segis: well... problem is
Sep 22, 2015 at 6:56 PM - jianmingyong: = game closed sourced =
Sep 22, 2015 at 6:56 PM - Capt_Segis: devs dont like to be helped
Sep 22, 2015 at 6:56 PM - Yusai: either way new battle system or the same one ima still gonna make the animations for it
Sep 22, 2015 at 6:56 PM - Capt_Segis: thats why game updates so slowly
Sep 22, 2015 at 6:56 PM - Capt_Segis: only 2 devs
Sep 22, 2015 at 6:57 PM - Yusai: who are the 2 devs anyways
Sep 22, 2015 at 6:57 PM - Aragas: you can ask for the sources, but it seems, nope
Sep 22, 2015 at 6:57 PM - jianmingyong: Nilllzz :p
Sep 22, 2015 at 6:58 PM - Capt_Segis: nilllzz and darkfire
Sep 22, 2015 at 6:58 PM - Aragas: none of the devs even answered me
Sep 22, 2015 at 6:58 PM - jianmingyong: yes their main key is to kept slient so no reply whatsoever.
Sep 22, 2015 at 6:58 PM - jianmingyong: The update is coming real slow....
Sep 22, 2015 at 6:59 PM - Oxymoron: k thats not cool then. Would be cool if many people would collaborate. --> better progress
Sep 22, 2015 at 6:59 PM - Yusai: yess indeed
Sep 22, 2015 at 6:59 PM - jianmingyong: no choice...
 

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Sep 22, 2015 at 6:59 PM - Aragas: that kind of behavior should be convicted
Sep 22, 2015 at 6:59 PM - Yusai: just dont want to be 40 by the time this finishes
Sep 22, 2015 at 7:00 PM - jianmingyong: maybe it will be 40+++?
Sep 22, 2015 at 7:00 PM - jianmingyong: it is not even alpha yet
Sep 22, 2015 at 7:00 PM - Yusai: lol
Sep 22, 2015 at 7:00 PM - Capt_Segis: I'd say they prefer it to be that way
Sep 22, 2015 at 7:00 PM - jianmingyong: indev => alpha => beta
Sep 22, 2015 at 7:00 PM - Capt_Segis: because it started as nilllzz's personal project
Sep 22, 2015 at 7:01 PM - Capt_Segis: and wanna kinda keep it that way...
Sep 22, 2015 at 7:01 PM - Yusai: thats not fair at all
Sep 22, 2015 at 7:01 PM - Aragas: i tell you what. i think that i could do by myself the game to the currect state less that an year
Sep 22, 2015 at 7:01 PM - jianmingyong: Prince Vade is also a dev at that time but is now out of the dev team.
Sep 22, 2015 at 7:01 PM - Aragas: but without content stuff
Sep 22, 2015 at 7:02 PM - Oxymoron: well sry to start that discussion. Even though the game is fun yet?
Sep 22, 2015 at 7:02 PM - Aragas: of course
Sep 22, 2015 at 7:02 PM - Aragas: fkn pokemon, you know
Sep 22, 2015 at 7:02 PM - Capt_Segis: yeah its fun to complete the story
Sep 22, 2015 at 7:02 PM - Capt_Segis: but most people quit just after that
Sep 22, 2015 at 7:03 PM - Capt_Segis: or even before
Sep 22, 2015 at 7:03 PM - Aragas: but don't mix our dev discussion and gameplay discussion
Sep 22, 2015 at 7:03 PM - jianmingyong: or rage quit due to sleep bug or the snorelax bug
Sep 22, 2015 at 7:03 PM - Oxymoron: snorlax bug ;) ?
Sep 22, 2015 at 7:03 PM - Capt_Segis: PvP is fun, at least for me
Sep 22, 2015 at 7:03 PM - Aragas: i'm currently in cerulean, don't really wanna continue for now
Sep 22, 2015 at 7:03 PM - Capt_Segis: its still buggy, tho
Sep 22, 2015 at 7:04 PM - jianmingyong: snorlax can't be wake up
Sep 22, 2015 at 7:04 PM - jianmingyong: it is still sleeping deeeeeeeeply
Sep 22, 2015 at 7:04 PM - Oxymoron: ah k
Sep 22, 2015 at 7:04 PM - Aragas: snorlax used sleep. It's super effective!
Sep 22, 2015 at 7:04 PM - Capt_Segis: oh and by the way
Sep 22, 2015 at 7:05 PM - jianmingyong: the flute power went down!
Sep 22, 2015 at 7:05 PM - Capt_Segis: everytime someone new says the word UPDATE in this chat
Sep 22, 2015 at 7:05 PM - Aragas: UPDATE
Sep 22, 2015 at 7:05 PM - Capt_Segis: its release date gets pushed further a week
Sep 22, 2015 at 7:05 PM - jianmingyong: must say when is the next update :)
 
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