Jun 5, 2014 at 3:35 AM - pokemonia: u a fisherman
Jun 5, 2014 at 3:35 AM - pokemonia: byes
Jun 5, 2014 at 3:35 AM - Splitzblue: yup.
Jun 5, 2014 at 3:35 AM - Splitzblue: I envolved.
Jun 5, 2014 at 3:37 AM - Splitzblue: Plus, I got my Pokemon(from Pokemon Emerald).See Total Randomness thread for details.:http://pokemon3d.net/forum/threads/2776/page-236#post-103342
Jun 5, 2014 at 3:38 AM - Splitzblue: look for the "Splitzblue's(formally Neo) pokemon" title.
Jun 5, 2014 at 3:39 AM - Splitzblue:
Jun 5, 2014 at 4:13 AM - Splitzblue: Chat Status:Buford,Wyoming status
Jun 5, 2014 at 4:23 AM - Exemplary: hi
Jun 5, 2014 at 4:40 AM - Splitzblue: It is 10:40PM Eastern USA time.Do u no where ur Pokemon are?
Jun 5, 2014 at 5:49 AM - fantasticx.1991: Splitz...man........I...don't know what to say....
Jun 5, 2014 at 6:32 AM - BioHound: You stilll can't get slyveon right?
Jun 5, 2014 at 6:34 AM - fantasticx.1991: No.
Jun 5, 2014 at 6:46 AM - jianmingyong: Hi
Jun 5, 2014 at 6:48 AM - fantasticx.1991: Hello time-poke-man
Jun 5, 2014 at 7:35 AM - sorixkhaos: hi
Jun 5, 2014 at 7:37 AM - sorixkhaos: what is everyone up to??
Jun 5, 2014 at 8:05 AM - fantasticx.1991: nothin
Jun 5, 2014 at 12:20 PM - jianmingyong: I am really back
Jun 5, 2014 at 12:23 PM - fantasticx.1991:
Jun 5, 2014 at 12:26 PM - jianmingyong: Back to emerald bug fixing
Jun 5, 2014 at 12:31 PM - fantasticx.1991:
Jun 5, 2014 at 12:45 PM - Trakey: hi ppl
Jun 5, 2014 at 12:46 PM - Trakey: im bored
Jun 5, 2014 at 12:46 PM - Trakey: mega bored
Jun 5, 2014 at 1:04 PM - fantasticx.1991: Mega's are not implemented yet
Jun 5, 2014 at 1:17 PM - jianmingyong: ;P
Jun 5, 2014 at 1:51 PM - ritemy: hey
Jun 5, 2014 at 2:03 PM - jianmingyong: Added some scripts to make the map load faster before loading background script to prevent visual bugs
Jun 5, 2014 at 2:06 PM - fantasticx.1991: We'll see
Jun 5, 2014 at 2:08 PM - jianmingyong: I know that the starting map activate the script too early making the script show the tree
Jun 5, 2014 at 2:08 PM - fantasticx.1991: Yea, I was wondering....why is the introduction 2 parts?
Jun 5, 2014 at 2:08 PM - fantasticx.1991: Oak and Birch ?
Jun 5, 2014 at 2:09 PM - jianmingyong: The oak is meant to skip it but since there is no way to skip that so it has two. ( The first introduction is hard to edit )
Jun 5, 2014 at 2:10 PM - jianmingyong: I wanted a custom introscreen
Jun 5, 2014 at 3:35 AM - pokemonia: byes
Jun 5, 2014 at 3:35 AM - Splitzblue: yup.
Jun 5, 2014 at 3:35 AM - Splitzblue: I envolved.
Jun 5, 2014 at 3:37 AM - Splitzblue: Plus, I got my Pokemon(from Pokemon Emerald).See Total Randomness thread for details.:http://pokemon3d.net/forum/threads/2776/page-236#post-103342
Jun 5, 2014 at 3:38 AM - Splitzblue: look for the "Splitzblue's(formally Neo) pokemon" title.
Jun 5, 2014 at 3:39 AM - Splitzblue:
Jun 5, 2014 at 4:13 AM - Splitzblue: Chat Status:Buford,Wyoming status
Jun 5, 2014 at 4:23 AM - Exemplary: hi
Jun 5, 2014 at 4:40 AM - Splitzblue: It is 10:40PM Eastern USA time.Do u no where ur Pokemon are?
Jun 5, 2014 at 5:49 AM - fantasticx.1991: Splitz...man........I...don't know what to say....
Jun 5, 2014 at 6:32 AM - BioHound: You stilll can't get slyveon right?
Jun 5, 2014 at 6:34 AM - fantasticx.1991: No.
Jun 5, 2014 at 6:46 AM - jianmingyong: Hi
Jun 5, 2014 at 6:48 AM - fantasticx.1991: Hello time-poke-man
Jun 5, 2014 at 7:35 AM - sorixkhaos: hi
Jun 5, 2014 at 7:37 AM - sorixkhaos: what is everyone up to??
Jun 5, 2014 at 8:05 AM - fantasticx.1991: nothin
Jun 5, 2014 at 12:20 PM - jianmingyong: I am really back
Jun 5, 2014 at 12:23 PM - fantasticx.1991:

Jun 5, 2014 at 12:26 PM - jianmingyong: Back to emerald bug fixing
Jun 5, 2014 at 12:31 PM - fantasticx.1991:
Jun 5, 2014 at 12:45 PM - Trakey: hi ppl
Jun 5, 2014 at 12:46 PM - Trakey: im bored
Jun 5, 2014 at 12:46 PM - Trakey: mega bored
Jun 5, 2014 at 1:04 PM - fantasticx.1991: Mega's are not implemented yet
Jun 5, 2014 at 1:17 PM - jianmingyong: ;P
Jun 5, 2014 at 1:51 PM - ritemy: hey
Jun 5, 2014 at 2:03 PM - jianmingyong: Added some scripts to make the map load faster before loading background script to prevent visual bugs
Jun 5, 2014 at 2:06 PM - fantasticx.1991: We'll see
Jun 5, 2014 at 2:08 PM - jianmingyong: I know that the starting map activate the script too early making the script show the tree
Jun 5, 2014 at 2:08 PM - fantasticx.1991: Yea, I was wondering....why is the introduction 2 parts?
Jun 5, 2014 at 2:08 PM - fantasticx.1991: Oak and Birch ?
Jun 5, 2014 at 2:09 PM - jianmingyong: The oak is meant to skip it but since there is no way to skip that so it has two. ( The first introduction is hard to edit )
Jun 5, 2014 at 2:10 PM - jianmingyong: I wanted a custom introscreen


