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DanielRTRD

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Elite Four
Jun 11, 2014 at 8:41 AM - fantasticx.1991: >.>
Jun 11, 2014 at 8:41 AM - jianmingyong: Unless Nilllzz broke something else :p
Jun 11, 2014 at 8:42 AM - fantasticx.1991: Yea...He tend to do that, lol
Jun 11, 2014 at 8:43 AM - AgentPaperCraft: Jian can I also give you a light map or is that something the game can generate on its own?
Jun 11, 2014 at 8:44 AM - jianmingyong: Light map? I think the game can handle this
Jun 11, 2014 at 8:44 AM - fantasticx.1991: I think the game does that on itself, (that is if I understand what you are talking about)
Jun 11, 2014 at 8:44 AM - fantasticx.1991: Press F4 while in game
Jun 11, 2014 at 8:44 AM - fantasticx.1991: and check it
Jun 11, 2014 at 8:45 AM - AgentPaperCraft: So I don't need to create a light map on my textures?
Jun 11, 2014 at 8:45 AM - jianmingyong: Yap...
Jun 11, 2014 at 8:45 AM - fantasticx.1991: Yea....idk, maybe after we test how it looks in the game without it, we'll see
Jun 11, 2014 at 8:46 AM - jianmingyong: It also automatically create shadow based on time
Jun 11, 2014 at 8:46 AM - fantasticx.1991: Did the truck have a light map?
Jun 11, 2014 at 8:46 AM - jianmingyong: Nope
Jun 11, 2014 at 8:46 AM - jianmingyong: I do not see any in the blender
Jun 11, 2014 at 8:47 AM - AgentPaperCraft: Ok well it's done I'll send them to you now.
Jun 11, 2014 at 8:48 AM - fantasticx.1991: Jian?
Jun 11, 2014 at 8:48 AM - jianmingyong: :)
Jun 11, 2014 at 8:49 AM - fantasticx.1991: Does your mode support that?
Jun 11, 2014 at 8:49 AM - fantasticx.1991: cause it's not working for me
Jun 11, 2014 at 8:49 AM - fantasticx.1991: only in your mode
Jun 11, 2014 at 8:49 AM - jianmingyong: The light map? Or the shadow? Or which one ?
Jun 11, 2014 at 8:49 AM - fantasticx.1991: All of them
Jun 11, 2014 at 8:50 AM - fantasticx.1991: F4 does nothing in your mode
Jun 11, 2014 at 8:50 AM - AgentPaperCraft: http://sharesend.com/64vjm2ck
Jun 11, 2014 at 8:50 AM - AgentPaperCraft: Both Models use the same texture file.
Jun 11, 2014 at 8:50 AM - jianmingyong: F4 does noting to my computer too so I do not know what it does
Jun 11, 2014 at 8:51 AM - fantasticx.1991: Jian
Jun 11, 2014 at 8:51 AM - fantasticx.1991: run the normal game mode
Jun 11, 2014 at 8:51 AM - fantasticx.1991: and try it
Jun 11, 2014 at 8:52 AM - AgentPaperCraft: Yeah there is light mapping in P3d
Jun 11, 2014 at 8:53 AM - AgentPaperCraft: Is there anyway Nilz could implement dynamic lighting?
Jun 11, 2014 at 8:54 AM - fantasticx.1991: It's probably on his to do list :p
Jun 11, 2014 at 8:55 AM - jianmingyong: Oh... That is just shader
Jun 11, 2014 at 8:56 AM - jianmingyong: Anyway I did not implement it so F4 does nothing
 

DanielRTRD

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Jun 11, 2014 at 8:56 AM - fantasticx.1991: Why not? :confused:
Jun 11, 2014 at 8:58 AM - jianmingyong: Very hard to implement and 3D model will have it own shader
Jun 11, 2014 at 8:59 AM - fantasticx.1991: Pokemon brown has that in it
Jun 11, 2014 at 9:00 AM - AgentPaperCraft: The building 1 model or the building 2 model's door wasn't flipped properly so it might not be on there.
Jun 11, 2014 at 9:14 AM - jianmingyong: I think I fixed the whole content pack bug
Jun 11, 2014 at 9:14 AM - AgentPaperCraft: Okie dokie.
Jun 11, 2014 at 9:16 AM - jianmingyong: So odd that those exist in game need to be wav while those that are not need to be xnb :( so confusing
Jun 11, 2014 at 9:17 AM - jianmingyong: So the whole content pack failed badly....
Jun 11, 2014 at 9:17 AM - fantasticx.1991: maybe you should tell nilllzz about it
Jun 11, 2014 at 9:17 AM - fantasticx.1991: He probably forgot to support that
Jun 11, 2014 at 9:19 AM - jianmingyong: :( Lucky I have the sound exporter that can still revert my own sound. ( Else working on it seem hard )
Jun 11, 2014 at 9:20 AM - AgentPaperCraft: I'll try to get the lab done tomorrow, do the houses look ok in engine?
Jun 11, 2014 at 9:22 AM - jianmingyong: lol... the downloaded file got buged :p Lucky I saw the header was a zip not a 3ds file....
Jun 11, 2014 at 9:22 AM - jianmingyong: I manage to extract it :p
Jun 11, 2014 at 9:22 AM - Lukas Ranieri: Sorry for this stupid question, i'm new here... Can i put attack animations in the battle?
Jun 11, 2014 at 9:23 AM - jianmingyong: Nope :)
Jun 11, 2014 at 9:24 AM - Lukas Ranieri: oh, okay then :/ thx
Jun 11, 2014 at 9:29 AM - jianmingyong: Converting... and we get "Build Failed, See Error Log for more details!" lol
Jun 11, 2014 at 9:30 AM - AgentPaperCraft: What should I do?
Jun 11, 2014 at 9:30 AM - jianmingyong: Error at 11/6/2014 3:29:38 PM: XNA Framework Reach profile requires mipmapped Texture2D sizes to be powers of two, but this Texture2D is 1000x1000. Resize it to a power of two, or remove the mipmaps. ( I fixed it :p )
Jun 11, 2014 at 9:31 AM - AgentPaperCraft: Oh ok cool.
Jun 11, 2014 at 9:42 AM - jianmingyong: I manage to fit it in....
Jun 11, 2014 at 9:43 AM - AgentPaperCraft: Lemme guess something went wrong lol?
Jun 11, 2014 at 9:47 AM - jianmingyong: you will see it soon
Jun 11, 2014 at 9:48 AM - jianmingyong:

Jun 11, 2014 at 9:49 AM - jianmingyong:

Jun 11, 2014 at 9:49 AM - AgentPaperCraft: Woh way too big.
Jun 11, 2014 at 9:50 AM - jianmingyong: opps
Jun 11, 2014 at 9:50 AM - jianmingyong: my fault
Jun 11, 2014 at 9:51 AM - jianmingyong:

Jun 11, 2014 at 9:51 AM - jianmingyong:

Jun 11, 2014 at 9:51 AM - SViper: jian, did you contacted Darky?
Jun 11, 2014 at 9:52 AM - jianmingyong: I forget to remove the scale back to normal on my previous test :p
Jun 11, 2014 at 9:52 AM - fantasticx.1991: Did you delete the old ones?
Jun 11, 2014 at 9:52 AM - jianmingyong: That time I couldnt
 

DanielRTRD

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Jun 11, 2014 at 9:52 AM - AgentPaperCraft: Is it too tall?
Jun 11, 2014 at 9:52 AM - fantasticx.1991: I believe so
Jun 11, 2014 at 9:52 AM - AgentPaperCraft: Can you make it a tad shorter Jian?
Jun 11, 2014 at 9:53 AM - fantasticx.1991: But it's fine....I think
Jun 11, 2014 at 9:53 AM - fantasticx.1991: Considering that jian is using a small char. sprite
Jun 11, 2014 at 9:54 AM - jianmingyong: the char sprite is fixed at 1 block high
Jun 11, 2014 at 9:54 AM - fantasticx.1991: You are using the mini sprites
Jun 11, 2014 at 9:55 AM - AgentPaperCraft: The door looks like it's 2 blocks high in comparison.
Jun 11, 2014 at 9:55 AM - fantasticx.1991: Use your dialga sprite
Jun 11, 2014 at 9:55 AM - jianmingyong:

Jun 11, 2014 at 9:55 AM - fantasticx.1991: see? it's...fine
Jun 11, 2014 at 9:55 AM - jianmingyong: Dialga :p
Jun 11, 2014 at 9:56 AM - jianmingyong: haha He never appear in screenshot for a long ti
Jun 11, 2014 at 9:56 AM - jianmingyong: *time :p
Jun 11, 2014 at 9:56 AM - SViper: jian, so you did you cantacted with Darky about rates or not?
Jun 11, 2014 at 9:56 AM - fantasticx.1991: It's about time tho
Jun 11, 2014 at 9:57 AM - AgentPaperCraft: It still looks pretty flat.
Jun 11, 2014 at 9:57 AM - jianmingyong:

Jun 11, 2014 at 9:57 AM - AgentPaperCraft: I really need someone whos good at texturing things.
Jun 11, 2014 at 9:57 AM - jianmingyong: back to original scale with dialga :p
Jun 11, 2014 at 9:57 AM - fantasticx.1991: -.-
Jun 11, 2014 at 9:58 AM - fantasticx.1991: use the fixed scale with dialga sprite :p
Jun 11, 2014 at 9:58 AM - jianmingyong: no :p I dont want my dialga suffer that small
Jun 11, 2014 at 9:59 AM - SViper: So jian you will answer?
Jun 11, 2014 at 9:59 AM - jianmingyong: I didnt manage to contact darky that night
Jun 11, 2014 at 9:59 AM - SViper: :/
Jun 11, 2014 at 10:03 AM - jianmingyong: I love the house... :) It is big enough for dialga to get in
Jun 11, 2014 at 10:06 AM - jianmingyong: If I can use this sprite for the sprite making contest :p I would be cool
Jun 11, 2014 at 10:07 AM - SViper: Big house and small people. Only in Pokemon 3D R/S/E gamemode:D
Jun 11, 2014 at 10:07 AM - jianmingyong: Nillzz make the char sprite all max at 1 box high
Jun 11, 2014 at 10:12 AM - SViper: You need BW/2 style Brenden and May, I dropped them in chat some days ago
Jun 11, 2014 at 10:20 AM - AgentPaperCraft: Hey Jian try this texture instead. http://oi57.tinypic.com/2ns8axl.jpg
Jun 11, 2014 at 10:20 AM - Exemplary: replace every texture with farfetch'd
Jun 11, 2014 at 10:29 AM - jianmingyong: farfetch'd failed
Jun 11, 2014 at 10:32 AM - jianmingyong: I think the door is bugged :p
 

DanielRTRD

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Jun 11, 2014 at 10:34 AM - AgentPaperCraft: It is.
Jun 11, 2014 at 10:34 AM - AgentPaperCraft: I'm going to have to scrap this texture file and remake one that doesn't suck.
Jun 11, 2014 at 10:37 AM - jianmingyong: I know how to fix that door :p
Jun 11, 2014 at 10:39 AM - SViper: Couple days ago mom asked to download for my yougest brother some animation movies and I download 2 Pokemon movies (5 and 6), but when I bringed up those movies I ended up to watch both of them, now I want rewatch whole 830+ episodes again:/
Jun 11, 2014 at 10:40 AM - jianmingyong: :p I want to watch
Jun 11, 2014 at 10:42 AM - SViper: How much monitors you have jian?
Jun 11, 2014 at 10:43 AM - SViper: But I don't do that, because I know there was first 6 season profesinally dubbed in my language, but no one ever ripped them
Jun 11, 2014 at 10:44 AM - jianmingyong: 1
Jun 11, 2014 at 10:45 AM - SViper: Them I don't know how solve your problem:/
Jun 11, 2014 at 10:46 AM - jianmingyong:

Jun 11, 2014 at 10:46 AM - jianmingyong: A door :p
Jun 11, 2014 at 10:47 AM - SViper: Now when we know Hoenn gotta remake I fill someone from Hoenn saga appear in XY series
Jun 11, 2014 at 10:48 AM - SViper: I don't want May, but if May appear them Kalos will had first Pokemon Contest. I want Max to appear as Trainer, but they need add in Anime rule that 7-9 years old people can become trainers with special premission
Jun 11, 2014 at 10:56 AM - jianmingyong:
I think this would be better :p
Jun 11, 2014 at 10:59 AM - SViper: Fix white space in left side of doors:p
Jun 11, 2014 at 10:59 AM - SViper: Did you finished Prof lab?
Jun 11, 2014 at 10:59 AM - jianmingyong: nope...
Jun 11, 2014 at 11:00 AM - jianmingyong: there is no while space :p It is just the screenshot
Jun 11, 2014 at 11:00 AM - SViper: But it felt that way:p
Jun 11, 2014 at 11:01 AM - fantasticx.1991: Wut white space?
Jun 11, 2014 at 11:02 AM - jianmingyong: near the door
Jun 11, 2014 at 11:03 AM - fantasticx.1991: I still don't know what you are talking about
Jun 11, 2014 at 11:03 AM - fantasticx.1991: The vertical line at the edge of the door to the left?
Jun 11, 2014 at 11:03 AM - jianmingyong: yap... it is just a screenshot that look like white
Jun 11, 2014 at 11:04 AM - fantasticx.1991: Isn't that the depth effect of the 3D model?
Jun 11, 2014 at 11:04 AM - jianmingyong:
added into the real game
Jun 11, 2014 at 11:05 AM - fantasticx.1991: :)
Jun 11, 2014 at 11:06 AM - jianmingyong: It is the exact size of another building on the right :p
Jun 11, 2014 at 11:06 AM - fantasticx.1991: Yea...you need to mirror that
Jun 11, 2014 at 11:12 AM - AgentPaperCraft: There was a mirrored model in that zip file btw.
Jun 11, 2014 at 11:15 AM - jianmingyong: The mirror version seem to have the correct door texture
Jun 11, 2014 at 11:16 AM - jianmingyong: So I use that to re mirror back :p
Jun 11, 2014 at 11:26 AM - AgentPaperCraft: K
Jun 11, 2014 at 11:26 AM - AgentPaperCraft: Although, I'm almost done with a much better version so you might be replacing that one lol
Jun 11, 2014 at 11:29 AM - fantasticx.1991: lol
 

DanielRTRD

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Jun 11, 2014 at 11:37 AM - jianmingyong: The game seem to have a huge bug with models
Jun 11, 2014 at 11:46 AM - jianmingyong: It seem to not really support mirrors :p
Jun 11, 2014 at 11:51 AM - fantasticx.1991: lol
Jun 11, 2014 at 11:51 AM - fantasticx.1991: jian?
Jun 11, 2014 at 11:52 AM - fantasticx.1991: stuff like this don't work in the game, right?

Jun 11, 2014 at 11:52 AM - jianmingyong: png wont work but model can :p
Jun 11, 2014 at 11:54 AM - fantasticx.1991: what do you mean by"png don't work in the game"?
Jun 11, 2014 at 11:54 AM - fantasticx.1991: I have sprites in "pmg" form in the game
Jun 11, 2014 at 11:54 AM - fantasticx.1991: and they are working fine
Jun 11, 2014 at 11:54 AM - jianmingyong: It will face you and the shadow will be floating
Jun 11, 2014 at 11:55 AM - jianmingyong: That will mean that I have to remove the shadow and rescale it :p
Jun 11, 2014 at 11:55 AM - jianmingyong:
Nilllzz awesome model bug
Jun 11, 2014 at 11:56 AM - fantasticx.1991: If the shadow was to be removed, would it work in the game?
Jun 11, 2014 at 11:56 AM - fantasticx.1991: I want to test it but I don't know what to replace :p
Jun 11, 2014 at 11:59 AM - jianmingyong: wow the tree is huge :p
Jun 11, 2014 at 12:02 PM - fantasticx.1991: what did you replace? o_O
Jun 11, 2014 at 12:03 PM - jianmingyong:
I scale it down
Jun 11, 2014 at 12:04 PM - jianmingyong:

Jun 11, 2014 at 12:05 PM - fantasticx.1991: That's cool!! :D
Jun 11, 2014 at 12:07 PM - jianmingyong: dat big :p
Jun 11, 2014 at 12:08 PM - fantasticx.1991: Still...it looks way cooler than the old one ;)
Jun 11, 2014 at 12:09 PM - fantasticx.1991: So, what file did you change cause I want to change it in the default mode too :p
Jun 11, 2014 at 12:10 PM - fantasticx.1991: And I need the scaled version, :)
Jun 11, 2014 at 12:11 PM - jianmingyong: you need to find the tree somehow....
Jun 11, 2014 at 12:13 PM - jianmingyong: It is hard to replace into original game :p
Jun 11, 2014 at 12:14 PM - fantasticx.1991: Yea.....I can't find it
Jun 11, 2014 at 12:14 PM - fantasticx.1991: I guess there's a sheet and I need to replace a part of it
Jun 11, 2014 at 12:28 PM - jianmingyong: looks like the building won't be replaced totally
Jun 11, 2014 at 12:35 PM - AgentPaperCraft: Ok done.
Jun 11, 2014 at 12:37 PM - AgentPaperCraft: http://sharesend.com/2owh0xfs
Jun 11, 2014 at 12:38 PM - AgentPaperCraft: wait dont download that
Jun 11, 2014 at 12:41 PM - AgentPaperCraft: http://sharesend.com/q2ekj5m9 This is the right one.
Jun 11, 2014 at 12:42 PM - AgentPaperCraft: Wait dont download that one either x.x
Jun 11, 2014 at 12:43 PM - jianmingyong: I haven't download yet :p My computer is hanging and it is going to take 10 ~15 mins to respond :p
Jun 11, 2014 at 12:43 PM - fantasticx.1991: lol
 

DanielRTRD

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Jun 11, 2014 at 12:43 PM - pokemonia: lol
Jun 11, 2014 at 12:44 PM - AgentPaperCraft:

Jun 11, 2014 at 12:44 PM - AgentPaperCraft: http://sharesend.com/2yqvad28 I promise this is the right one lol.
Jun 11, 2014 at 12:46 PM - jianmingyong: Finally respond :p dam lag
Jun 11, 2014 at 12:47 PM - fantasticx.1991: Maybe jian should work on the gamemode, while you work on the final version of the models?
Jun 11, 2014 at 12:47 PM - fantasticx.1991: while* >.>
Jun 11, 2014 at 12:47 PM - fantasticx.1991: It's perfect tho
Jun 11, 2014 at 12:47 PM - AgentPaperCraft: For that particular model, that's final. I had to fix one texture glitch towards the back of the house.
Jun 11, 2014 at 12:47 PM - AgentPaperCraft: You can see it on the back post.
Jun 11, 2014 at 12:48 PM - fantasticx.1991: It's really good :)
Jun 11, 2014 at 12:48 PM - jianmingyong: The sad thing is I cannot do mirror image for now
Jun 11, 2014 at 12:48 PM - SViper: jian have chance to become our second Darky and APC have skill to become our new modeler:)
Jun 11, 2014 at 12:48 PM - AgentPaperCraft: I can one sec and I'll send it too.
Jun 11, 2014 at 12:49 PM - jianmingyong: The scale -1 wont work in game :p
Jun 11, 2014 at 12:49 PM - pokemonia: hey are we alllowed to the ruins of aplh puzzle
Jun 11, 2014 at 12:50 PM - pokemonia: or is it not finished?
Jun 11, 2014 at 12:50 PM - fantasticx.1991: It is finished
Jun 11, 2014 at 12:50 PM - SViper: jian, did you was able to contact Darky?
Jun 11, 2014 at 12:50 PM - fantasticx.1991: ...
Jun 11, 2014 at 12:50 PM - AgentPaperCraft: http://sharesend.com/rcdbk15t Theres the mirrored version, it uses the same texture sheet so just put it with the other.
Jun 11, 2014 at 12:51 PM - SViper: Fixed message to jian, not Darky:D
Jun 11, 2014 at 12:52 PM - AgentPaperCraft: Dark is on. Just not in chat.
Jun 11, 2014 at 12:56 PM - jianmingyong: I am busy so I won't be able to contact darky :p
Jun 11, 2014 at 12:58 PM - AgentPaperCraft: Littleroot town is going to look awesome once everything it set up nicely.
Jun 11, 2014 at 1:01 PM - pokemonia: where does it say escape rope in the first chamber
Jun 11, 2014 at 1:08 PM - jianmingyong: nope... the mirror image will bug the game :p
Jun 11, 2014 at 1:09 PM - AgentPaperCraft: How come?
Jun 11, 2014 at 1:12 PM - jianmingyong: It is a bug in the game model system that will flip everything wrongly
Jun 11, 2014 at 1:13 PM - AgentPaperCraft: I already flipped it for you though in the actual 3ds file. So you don't have to flip it in game.
Jun 11, 2014 at 1:15 PM - jianmingyong: It look alright in blender but not in actual game :p
Jun 11, 2014 at 1:16 PM - SViper: I made PM to Darky by self:p
Jun 11, 2014 at 1:18 PM - AgentPaperCraft: What should I do?
Jun 11, 2014 at 1:18 PM - SViper: http://bulbapedia.bulbagarden.net/wiki/Primal_Dialga :)
Jun 11, 2014 at 1:20 PM - jianmingyong:

Jun 11, 2014 at 1:21 PM - fantasticx.1991: hmm...
 

DanielRTRD

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Jun 11, 2014 at 1:21 PM - jianmingyong: The filping in game seem bugged :p So using mirror image might not work
Jun 11, 2014 at 1:21 PM - fantasticx.1991: That's not mirroring
Jun 11, 2014 at 1:21 PM - jianmingyong: I know :)
Jun 11, 2014 at 1:21 PM - fantasticx.1991: :confused:
Jun 11, 2014 at 1:22 PM - Trakey: :p
Jun 11, 2014 at 1:22 PM - jianmingyong: If I can move the model around without making the scale -1 it will work
Jun 11, 2014 at 1:22 PM - Trakey: :eek:
Jun 11, 2014 at 1:22 PM - Trakey: :)
Jun 11, 2014 at 1:22 PM - fantasticx.1991: Trakey
Jun 11, 2014 at 1:22 PM - Trakey: :(
Jun 11, 2014 at 1:22 PM - fantasticx.1991: guess what
Jun 11, 2014 at 1:22 PM - Trakey: wat?
Jun 11, 2014 at 1:22 PM - fantasticx.1991: GTA IV is coming on the PC too
Jun 11, 2014 at 1:23 PM - Trakey: GTA V
Jun 11, 2014 at 1:23 PM - Trakey: ik
Jun 11, 2014 at 1:23 PM - fantasticx.1991: V
Jun 11, 2014 at 1:23 PM - fantasticx.1991: sorry :p
Jun 11, 2014 at 1:23 PM - Trakey: saw E3
Jun 11, 2014 at 1:23 PM - Trakey: games
Jun 11, 2014 at 1:23 PM - fantasticx.1991: it was announced yesterday
Jun 11, 2014 at 1:23 PM - Trakey: there are 2 AC games coming
Jun 11, 2014 at 1:23 PM - fantasticx.1991: and farcry 4 *_*
Jun 11, 2014 at 1:23 PM - Trakey: one for ps3 and xbox
Jun 11, 2014 at 1:24 PM - Trakey: and other for xbox one and ps4
Jun 11, 2014 at 1:24 PM - Trakey: yea farcry
Jun 11, 2014 at 1:24 PM - Trakey: its on xbox 360 as well O-O
Jun 11, 2014 at 1:24 PM - fantasticx.1991: I wish fallout4 was one of the coming games
Jun 11, 2014 at 1:25 PM - Trakey: batman arkham night
Jun 11, 2014 at 1:25 PM - fantasticx.1991: knight*
Jun 11, 2014 at 1:25 PM - Trakey: on xbox one and ps4 :(
Jun 11, 2014 at 1:25 PM - Trakey: knight*
Jun 11, 2014 at 1:25 PM - fantasticx.1991: PC too
Jun 11, 2014 at 1:26 PM - Trakey: i wish my laptpop had better video card :"(
Jun 11, 2014 at 1:27 PM - Trakey: battlefield hardline
Jun 11, 2014 at 1:27 PM - Trakey: mortal combat X
 

DanielRTRD

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Jun 11, 2014 at 1:28 PM - Trakey: halo 5
Jun 11, 2014 at 1:28 PM - Trakey: mass effect 4
Jun 11, 2014 at 1:28 PM - Trakey: and many more
Jun 11, 2014 at 1:28 PM - Trakey: most of them only one xbox one and ps4 :"(
Jun 11, 2014 at 1:41 PM - SViper: My server running wild
Jun 11, 2014 at 1:48 PM - SViper: Damn my life:(
Jun 11, 2014 at 2:07 PM - jianmingyong: ...........
Jun 11, 2014 at 2:08 PM - SViper: What's worng jian?
Jun 11, 2014 at 2:18 PM - SViper:
xD
Jun 11, 2014 at 2:30 PM - SViper:
Jun 11, 2014 at 2:31 PM - jianmingyong: I refix the building... though only one building will work :p
Jun 11, 2014 at 2:37 PM - AgentPaperCraft: I'll see if I can figure something out.
Jun 11, 2014 at 2:37 PM - jianmingyong: Actually there is a small UV bug at the bottom of the buiilding
Jun 11, 2014 at 2:38 PM - AgentPaperCraft: At the foot step?
Jun 11, 2014 at 2:38 PM - AgentPaperCraft: Just select the face and delete it
Jun 11, 2014 at 2:38 PM - jianmingyong: Opps... it should be the bottom of the door :p
Jun 11, 2014 at 2:39 PM - jianmingyong: There is a bit misalignment
Jun 11, 2014 at 2:40 PM - jianmingyong: Though it is a easy fix :p
Jun 11, 2014 at 2:44 PM - jianmingyong: Invisible wall added. Now the building will work like a normal building :p
Jun 11, 2014 at 2:44 PM - arriffzz: how to get rock smash?
Jun 11, 2014 at 2:45 PM - fantasticx.1991: Goldenrod department store
Jun 11, 2014 at 2:45 PM - AgentPaperCraft: Here I complete resaved the file with a new texture and file name. This should fix the other buildings issue. http://sharesend.com/ucf98q41
Jun 11, 2014 at 2:46 PM - AgentPaperCraft: Also sent it as a blender file.
Jun 11, 2014 at 2:48 PM - arriffzz: any server available now?
Jun 11, 2014 at 2:49 PM - SViper: ox, do you know is in that Diveable place are Seaweed and wild Pokemon?
Jun 11, 2014 at 2:51 PM - SViper: Mine
Jun 11, 2014 at 2:51 PM - SViper: 212.12.206.128
Jun 11, 2014 at 2:59 PM - AgentPaperCraft: How does it look Jian?
Jun 11, 2014 at 3:03 PM - jianmingyong: It don't work...
Jun 11, 2014 at 3:04 PM - jianmingyong:

Jun 11, 2014 at 3:04 PM - jianmingyong:

Jun 11, 2014 at 3:04 PM - jianmingyong: In game everything is flip....
Jun 11, 2014 at 3:06 PM - AgentPaperCraft: Hrmm
Jun 11, 2014 at 3:07 PM - AgentPaperCraft: I'll try and figure it out later.
Jun 11, 2014 at 3:09 PM - jianmingyong: Prof Birch lab event fixed :p Now you need to complete the zigzagoon event to trigger it
 

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Jun 11, 2014 at 3:17 PM - jianmingyong: Fix battle sound effect... after all that is a dam bug
Jun 11, 2014 at 3:24 PM - SViper: Darky don't want to answer...
Jun 11, 2014 at 3:25 PM - AgentPaperCraft: Jian whats the fbx file? I'm trying to figure out how to insert models so I can test everything myself.
Jun 11, 2014 at 3:27 PM - jianmingyong:
It should look like this when trying to export
Jun 11, 2014 at 3:29 PM - jianmingyong: Then you need to convert the fbx file into xnb
Jun 11, 2014 at 3:31 PM - AgentPaperCraft: Ok how to I insert said model into game?
Jun 11, 2014 at 3:33 PM - jianmingyong: You need a gamemode folder to test it out :p
Jun 11, 2014 at 3:34 PM - jianmingyong: The code is quite hard so I made a folder with the code in it https://mega.co.nz/#!rdBDiDbJ!P0iaOcICjv-z77EfFGxUGHUwTfhIlC4l2X9JPX0yyaM
Jun 11, 2014 at 3:36 PM - jianmingyong: There are two building added in the testing gamemode. Models\LittleRootTown\ <= Try replacing the Building.2 to see a opposite effect
Jun 11, 2014 at 3:36 PM - AgentPaperCraft: ok
Jun 11, 2014 at 3:38 PM - AgentPaperCraft: Do I need to rename it or will the model be automatically picked up?
Jun 11, 2014 at 3:38 PM - jianmingyong: The builidng name is Building.2.xnb while the texture name can be anything with xnb extension
Jun 11, 2014 at 3:39 PM - AgentPaperCraft: Okie Dokie.
Jun 11, 2014 at 3:41 PM - AgentPaperCraft: Do I need the content pack folder for testing?
Jun 11, 2014 at 3:41 PM - jianmingyong: nope
Jun 11, 2014 at 3:41 PM - AgentPaperCraft: ok
Jun 11, 2014 at 3:41 PM - jianmingyong: unless you want to hear the little root town music :p
Jun 11, 2014 at 3:51 PM - jianmingyong: More in game bug fixed :p I must have screwed up many background script in littleroot town outdoor.
Jun 11, 2014 at 3:58 PM - AgentPaperCraft: HAHA I got it to work
Jun 11, 2014 at 3:58 PM - AgentPaperCraft: Now I just need to apply the texture.
Jun 11, 2014 at 3:58 PM - jianmingyong: o.o
Jun 11, 2014 at 3:59 PM - jianmingyong: I have tone down the register system so it will reduce a bit of lag :D
Jun 11, 2014 at 4:00 PM - jianmingyong: It will only run the register when it detact different version :D
Jun 11, 2014 at 4:08 PM - SViper: :/
Jun 11, 2014 at 4:08 PM - AgentPaperCraft: It's no longer flipped, just having trouble associating the texture.
Jun 11, 2014 at 4:09 PM - jianmingyong: ;)
Jun 11, 2014 at 4:09 PM - AgentPaperCraft: Did you have that problem too?
Jun 11, 2014 at 4:10 PM - jianmingyong: I can't even make it work properly :p
Jun 11, 2014 at 4:11 PM - AgentPaperCraft: Well it's not inside out anymore, I think it's not recognizing the texture path.
Jun 11, 2014 at 4:11 PM - jianmingyong: yap...
Jun 11, 2014 at 4:13 PM - AgentPaperCraft: Do you know how to fix that?
Jun 11, 2014 at 4:14 PM - jianmingyong: you can't convert the texture?
Jun 11, 2014 at 4:16 PM - AgentPaperCraft: I converted it, but the model is still showing up solid gray
Jun 11, 2014 at 4:17 PM - jianmingyong: Try convert the model file again :p

Jun 11, 2014 at 4:17 PM - jianmingyong: You should have seen a error somewhere
 

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Jun 11, 2014 at 4:18 PM - AgentPaperCraft: I fixed the model, I think I'm having that divide by 2 error you were talking about.
Jun 11, 2014 at 4:19 PM - jianmingyong: :p Download the picture I posted above and reconvert again
Jun 11, 2014 at 4:19 PM - AgentPaperCraft: http://sharesend.com/r60dw5fm
Jun 11, 2014 at 4:19 PM - AgentPaperCraft: There's the fixed model, already converted to XNB, see if you can get it right.
Jun 11, 2014 at 4:19 PM - AgentPaperCraft: It's no longer inside out, so it should work.
Jun 11, 2014 at 4:22 PM - jianmingyong: what is the texture file name when you export it?
Jun 11, 2014 at 4:24 PM - AgentPaperCraft: I think I just figured out whats wrong let me check.
Jun 11, 2014 at 4:26 PM - AgentPaperCraft: LittleRootBuilding 2
Jun 11, 2014 at 4:31 PM - jianmingyong: I could not let it work....
Jun 11, 2014 at 4:34 PM - AgentPaperCraft: http://answers.unity3d.com/questions/206542/x-axis-mirroring-in-blender-creates.html
Jun 11, 2014 at 4:35 PM - AgentPaperCraft: That was our problem
Jun 11, 2014 at 4:36 PM - jianmingyong: o.o... I shall try it
Jun 11, 2014 at 4:39 PM - jianmingyong: lol
Jun 11, 2014 at 4:39 PM - jianmingyong: It is now look exactly like how the in game look like :p
Jun 11, 2014 at 4:39 PM - AgentPaperCraft: Make sure to do it with the original files not the most recent one I sent you.
Jun 11, 2014 at 4:39 PM - AgentPaperCraft: It work?
Jun 11, 2014 at 4:42 PM - jianmingyong: I can't fix it :p After apply it... omg
Jun 11, 2014 at 4:47 PM - jianmingyong: Maybe you should try it :p
Jun 11, 2014 at 4:47 PM - Exemplary: what if I told u that the next update has been inside of ur heart all along?
Jun 11, 2014 at 4:48 PM - AgentPaperCraft: Can you send me the original building, the good one, I have a silly idea.
Jun 11, 2014 at 4:49 PM - jianmingyong: https://mega.co.nz/#!iNRixIDI!cn05dMlU9Yn_d8q2eXrAds7PKzOfABeyacERb-ibPLo
Jun 11, 2014 at 4:50 PM - jianmingyong: "what if I told u that the next update has been inside of ur heart all along?" I already knew what is going to happen :p
Jun 11, 2014 at 5:06 PM - AgentPaperCraft: It didn't work, I have no idea why it's not working, we'll have to ask Nilz or Dark to figure it out.
Jun 11, 2014 at 5:08 PM - jianmingyong: I could apply it but it flip everything around :p
Jun 11, 2014 at 5:09 PM - AgentPaperCraft: Would it yeild the same result?
Jun 11, 2014 at 5:09 PM - AgentPaperCraft: Put it in for now and just wait until we figure it out.
Jun 11, 2014 at 5:10 PM - jianmingyong: I let you see what happen when I apply it
Jun 11, 2014 at 5:11 PM - jianmingyong:

Jun 11, 2014 at 5:12 PM - jianmingyong: now........ I have no idea how to flip whatever is inside to outside :p
Jun 11, 2014 at 5:12 PM - AgentPaperCraft: Try scaling everything to -1
Jun 11, 2014 at 5:14 PM - jianmingyong: I return back to it default now...
Jun 11, 2014 at 5:14 PM - AgentPaperCraft: Did you apply the scale.
Jun 11, 2014 at 5:15 PM - jianmingyong: yap
Jun 11, 2014 at 5:18 PM - jianmingyong: oh.... I think I found a way out..
Jun 11, 2014 at 5:18 PM - AgentPaperCraft: I really hope this is true.
 

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Jun 11, 2014 at 5:19 PM - jianmingyong: I need to select all faces from the uv and flip the normal around
Jun 11, 2014 at 5:19 PM - jianmingyong: I manage to get the door out now
Jun 11, 2014 at 5:19 PM - AgentPaperCraft: :D That sounds perfect
Jun 11, 2014 at 5:21 PM - jianmingyong: yappy!
Jun 11, 2014 at 5:21 PM - AgentPaperCraft: YES
Jun 11, 2014 at 5:21 PM - AgentPaperCraft: IT WORKED?
Jun 11, 2014 at 5:21 PM - jianmingyong: now I just have to fix a small UV bug there :p
Jun 11, 2014 at 5:22 PM - jianmingyong: A nice button. I press Ctrl I to select everything in the UV and Filp the direction of the normal :p
Jun 11, 2014 at 5:22 PM - AgentPaperCraft: That's so perfect, take a picture for me pretty please.
Jun 11, 2014 at 5:24 PM - jianmingyong:
now the scale is a positive whole number so it would work this way
Jun 11, 2014 at 5:27 PM - AgentPaperCraft: I'm crossing my fingers.
Jun 11, 2014 at 5:28 PM - jianmingyong: it work!
Jun 11, 2014 at 5:28 PM - AgentPaperCraft: omgomgomgomgomg Put in place and take some pictures!
Jun 11, 2014 at 5:29 PM - AgentPaperCraft: YAY
Jun 11, 2014 at 5:34 PM - SViper: jian, Darky don't want to answer to encounters rates question
Jun 11, 2014 at 5:34 PM - jianmingyong:

Jun 11, 2014 at 5:34 PM - jianmingyong: YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jun 11, 2014 at 5:35 PM - AgentPaperCraft: WOOOOOO!
Jun 11, 2014 at 5:37 PM - jianmingyong:

Jun 11, 2014 at 5:37 PM - jianmingyong: I LOVE IT
Jun 11, 2014 at 5:38 PM - AgentPaperCraft: AWESOME
Jun 11, 2014 at 5:38 PM - AgentPaperCraft: Should we add some other things around the town like flowers and stuff? So the buildings don't stand out so much.
Jun 11, 2014 at 5:39 PM - jianmingyong: There is flower but I didn't animate it yet
Jun 11, 2014 at 5:40 PM - AgentPaperCraft: OKie dokie.
Jun 11, 2014 at 5:40 PM - Trakey: can i help?
Jun 11, 2014 at 5:40 PM - Trakey: i wanna do this cool stuff 0-0
Jun 11, 2014 at 5:41 PM - AgentPaperCraft: Can you add actual paths between the buildings in the final build, there wasn't any in the game, but I would love to see a little more attention to littleroot.
Jun 11, 2014 at 5:41 PM - Trakey: me?
Jun 11, 2014 at 5:41 PM - jianmingyong: I can add
Jun 11, 2014 at 5:41 PM - Trakey: jian wat program are u using?
Jun 11, 2014 at 5:41 PM - jianmingyong: I have made invisible walls around it so it should work
Jun 11, 2014 at 5:42 PM - jianmingyong: Trakey... blender :)
Jun 11, 2014 at 5:42 PM - Trakey: blender?
Jun 11, 2014 at 5:42 PM - Trakey: can i help?
Jun 11, 2014 at 5:42 PM - jianmingyong: It is hard for beginner anyway :p
 

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Jun 11, 2014 at 5:42 PM - Trakey: i'll try anyway........and if i make something that makes sense i'll send the screenshot
Jun 11, 2014 at 5:44 PM - jianmingyong: I need building... and other things that can be found in emerald game :p even trees maybe.
Jun 11, 2014 at 5:44 PM - Trakey: ur making emerald map?
Jun 11, 2014 at 5:44 PM - Trakey: but that is firered
Jun 11, 2014 at 5:45 PM - AgentPaperCraft: Woh you considering trees as models too?
Jun 11, 2014 at 5:45 PM - jianmingyong: if someone wants to do it then I will use it...
Jun 11, 2014 at 5:45 PM - jianmingyong: else I will leave it as entity :p
Jun 11, 2014 at 5:45 PM - Trakey: do wat?
Jun 11, 2014 at 5:45 PM - Trakey: i'll try
Jun 11, 2014 at 5:46 PM - Trakey: trees?
Jun 11, 2014 at 5:46 PM - jianmingyong: Whatever you can do :p
Jun 11, 2014 at 5:46 PM - Trakey: k
Jun 11, 2014 at 5:47 PM - Trakey: wait i have to make sprites?
Jun 11, 2014 at 5:47 PM - Trakey: that is difficult
Jun 11, 2014 at 5:50 PM - AgentPaperCraft: Shew I'm sleepy, this was all exciting but im off too bed for a while.
Jun 11, 2014 at 5:50 PM - Trakey: k goodnight
Jun 11, 2014 at 5:51 PM - AgentPaperCraft: I'll have something for you tonight Jian see ya.
Jun 11, 2014 at 5:51 PM - jianmingyong: bye :)
Jun 11, 2014 at 5:51 PM - jianmingyong: I already say it is difficult :p
Jun 11, 2014 at 5:53 PM - Trakey: jian u want trees?
Jun 11, 2014 at 5:56 PM - jianmingyong: If you can make one nice tree go ahead :p
Jun 11, 2014 at 5:57 PM - Trakey: k
Jun 11, 2014 at 5:59 PM - Trakey: wat size?
Jun 11, 2014 at 6:03 PM - jianmingyong: 2 x 2 maybe
Jun 11, 2014 at 6:03 PM - jianmingyong: I can scale it :p
Jun 11, 2014 at 6:05 PM - Trakey: k
Jun 11, 2014 at 6:05 PM - Trakey: i'll try my best
Jun 11, 2014 at 6:10 PM - Trakey: jian how do i colour ir?
Jun 11, 2014 at 6:10 PM - Trakey: it*
Jun 11, 2014 at 6:10 PM - NiamMon: trakey you have the emblem: alph?
Jun 11, 2014 at 6:11 PM - Trakey: no
Jun 11, 2014 at 6:11 PM - NiamMon: jian you have?
Jun 11, 2014 at 6:15 PM - jianmingyong: I think I don't have it
Jun 11, 2014 at 6:15 PM - NiamMon: viewn on gamejolt perfil
Jun 11, 2014 at 6:15 PM - jianmingyong: Actually we don't color, but we use texture :p hahaha you going to enjoy the pain very soon
 

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Jun 11, 2014 at 6:16 PM - jianmingyong: Alph (not achieved yet)
Jun 11, 2014 at 6:16 PM - jianmingyong: This is what I have
Jun 11, 2014 at 6:17 PM - NiamMon: you dont have
Jun 11, 2014 at 6:17 PM - Trakey: how to use textures?
Jun 11, 2014 at 6:17 PM - NiamMon: SViper you have the emblem Alph?
Jun 11, 2014 at 6:19 PM - Trakey: jian how do i send u the pic?
Jun 11, 2014 at 6:19 PM - Trakey: i wanna show u the shape
Jun 11, 2014 at 6:20 PM - jianmingyong: :p Screenshot it and upload picture somewhere
Jun 11, 2014 at 6:21 PM - jianmingyong: I going to upload a small fix I made today :p Enjoy 3D models
Jun 11, 2014 at 6:21 PM - Trakey: wats that site name?
Jun 11, 2014 at 6:21 PM - Trakey: img something
Jun 11, 2014 at 6:21 PM - Trakey: found it
Jun 11, 2014 at 6:21 PM - jianmingyong: Or you can use the http://pokemon3d.net/forum/screenshots/ to upload photo :p
Jun 11, 2014 at 6:23 PM - jianmingyong: Here we go! Enjoy this fixes... Press here to download it!
Jun 11, 2014 at 6:23 PM - fantasticx.1991: wut's dis?
Jun 11, 2014 at 6:24 PM - NiamMon: fantasticx
Jun 11, 2014 at 6:24 PM - Trakey:

Jun 11, 2014 at 6:24 PM - Trakey: jian this fine or need improvement?
Jun 11, 2014 at 6:24 PM - NiamMon: fantasticx
Jun 11, 2014 at 6:25 PM - fantasticx.1991: what is this?
Jun 11, 2014 at 6:25 PM - fantasticx.1991: a tree?
Jun 11, 2014 at 6:25 PM - Trakey: yes
Jun 11, 2014 at 6:25 PM - fantasticx.1991: Yes niam?
Jun 11, 2014 at 6:25 PM - fantasticx.1991: It sux
Jun 11, 2014 at 6:25 PM - fantasticx.1991: :p
Jun 11, 2014 at 6:25 PM - Trakey: im using this first time
Jun 11, 2014 at 6:25 PM - NiamMon: Fantasticx you have the emblem of ruins of alph?
Jun 11, 2014 at 6:25 PM - Trakey: :"(
Jun 11, 2014 at 6:25 PM - fantasticx.1991: you sux then
Jun 11, 2014 at 6:25 PM - Trakey: im using this program first time
Jun 11, 2014 at 6:26 PM - fantasticx.1991: you sux anyways
Jun 11, 2014 at 6:26 PM - MrHippocrit: My tactic to beating the ruins: Keep running around, try different paths and win.
Jun 11, 2014 at 6:26 PM - MrHippocrit: Union cave is related btw
Jun 11, 2014 at 6:26 PM - fantasticx.1991: wow hippo
Jun 11, 2014 at 6:26 PM - fantasticx.1991: running around....
 

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Jun 11, 2014 at 6:26 PM - Trakey: hippo do u like my tree?
Jun 11, 2014 at 6:26 PM - NiamMon: ???????
Jun 11, 2014 at 6:27 PM - MrHippocrit: fine fine
Jun 11, 2014 at 6:27 PM - fantasticx.1991: Are you drunk, son?
Jun 11, 2014 at 6:27 PM - MrHippocrit: rolling around
Jun 11, 2014 at 6:27 PM - fantasticx.1991: lol
Jun 11, 2014 at 6:27 PM - MrHippocrit: I was tipsy yesterday
Jun 11, 2014 at 6:27 PM - MrHippocrit: I fell asleep 10 min after
Jun 11, 2014 at 6:27 PM - NiamMon: rolling?
Jun 11, 2014 at 6:27 PM - MrHippocrit: so I didn't have the chance to have fun with it
Jun 11, 2014 at 6:27 PM - fantasticx.1991: ...
Jun 11, 2014 at 6:27 PM - NiamMon: MR
Jun 11, 2014 at 6:27 PM - fantasticx.1991: what are you talking about?
Jun 11, 2014 at 6:28 PM - MrHippocrit: What are YOU talking about?
Jun 11, 2014 at 6:28 PM - Trakey: ox u rly think my tree sux?
Jun 11, 2014 at 6:28 PM - NiamMon: Mr
Jun 11, 2014 at 6:28 PM - fantasticx.1991: I wasn't talking about anything,,,
Jun 11, 2014 at 6:28 PM - fantasticx.1991: you are the one talking!
Jun 11, 2014 at 6:28 PM - MrHippocrit: Hai?
Jun 11, 2014 at 6:29 PM - fantasticx.1991: ehh?
Jun 11, 2014 at 6:29 PM - SViper: Today's No Life No Game had onixpected ending:eek:
Jun 11, 2014 at 6:29 PM - Trakey: unexpected*
Jun 11, 2014 at 6:30 PM - fantasticx.1991: haha
Jun 11, 2014 at 6:30 PM - NiamMon: I will change my name and my token password in gamejolt
Jun 11, 2014 at 6:30 PM - jianmingyong: oxt, I fix the buildings
Jun 11, 2014 at 6:30 PM - MrHippocrit: Okay
Jun 11, 2014 at 6:30 PM - jianmingyong: So now I just release the files that contains tons of sound and music bugs and relocate everything all around
Jun 11, 2014 at 6:31 PM - Trakey: jian did u see my tree?
Jun 11, 2014 at 6:31 PM - fantasticx.1991: So....that's the full mode?
Jun 11, 2014 at 6:31 PM - MrHippocrit: not sure if by changing your name
Jun 11, 2014 at 6:31 PM - MrHippocrit: you'll get to keep your stuff
Jun 11, 2014 at 6:31 PM - Trakey:

Jun 11, 2014 at 6:31 PM - Trakey: GOOD OR BAD?!
Jun 11, 2014 at 6:31 PM - jianmingyong: It contain only emerald gamemode :p
Jun 11, 2014 at 6:32 PM - jianmingyong: And you can see a drop in file sizes as well
 

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Jun 11, 2014 at 6:32 PM - MrHippocrit: Looks like a mushroom
Jun 11, 2014 at 6:32 PM - Trakey: :""""""""(
Jun 11, 2014 at 6:32 PM - MrHippocrit: Niam
Jun 11, 2014 at 6:32 PM - fantasticx.1991: True
Jun 11, 2014 at 6:32 PM - Trakey: this is my first time for god sake D:<
Jun 11, 2014 at 6:33 PM - fantasticx.1991: wow trakey
Jun 11, 2014 at 6:33 PM - MrHippocrit: Niaaaaaaaaaaaaaaaam
Jun 11, 2014 at 6:33 PM - jianmingyong:

Jun 11, 2014 at 6:33 PM - fantasticx.1991: don't get a joke even if it splits him in half
Jun 11, 2014 at 6:33 PM - jianmingyong: Nice buildings :p
Jun 11, 2014 at 6:33 PM - fantasticx.1991: uhh....
Jun 11, 2014 at 6:33 PM - MrHippocrit: look, not everyone is an experienced internet user
Jun 11, 2014 at 6:33 PM - fantasticx.1991: are they not aligned next to each other?
Jun 11, 2014 at 6:34 PM - MrHippocrit: OCD
Jun 11, 2014 at 6:34 PM - jianmingyong: This is a test mode so they are randomly placed
Jun 11, 2014 at 6:34 PM - fantasticx.1991: True story!
Jun 11, 2014 at 6:34 PM - fantasticx.1991: Phew
Jun 11, 2014 at 6:34 PM - Trakey: im gonna make........
Jun 11, 2014 at 6:34 PM - Trakey: THE LAB!!
Jun 11, 2014 at 6:34 PM - MrHippocrit: It's been so so long since I've actually played pokemon... :eek:
Jun 11, 2014 at 6:34 PM - NiamMon: yes
Jun 11, 2014 at 6:34 PM - MrHippocrit: this is like... nostalgia
Jun 11, 2014 at 6:34 PM - fantasticx.1991: lol
Jun 11, 2014 at 6:34 PM - MrHippocrit: ah
Jun 11, 2014 at 6:35 PM - MrHippocrit: iam
Jun 11, 2014 at 6:35 PM - MrHippocrit: niam
Jun 11, 2014 at 6:35 PM - NiamMon: yes?
Jun 11, 2014 at 6:35 PM - Trakey: u are niam?
Jun 11, 2014 at 6:35 PM - jianmingyong: Hippo, you will never see a 3D building that is soooo nice :p
Jun 11, 2014 at 6:35 PM - MrHippocrit: I just asked nils and you get to keep your stuff when you change your name
Jun 11, 2014 at 6:35 PM - MrHippocrit: Just wanted to make sure
Jun 11, 2014 at 6:35 PM - Trakey: ah
Jun 11, 2014 at 6:35 PM - MrHippocrit: Jian, gen 3 is my childhood, give it dat luv
Jun 11, 2014 at 6:35 PM - Trakey: i am
Jun 11, 2014 at 6:35 PM - Trakey: niam
 
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