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DanielRTRD

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Elite Four
May 18, 2014 at 9:57 PM - Smasher: though*
May 18, 2014 at 9:57 PM - NiamMon: the pokémon
May 18, 2014 at 9:57 PM - Smasher: he wanted them like that
May 18, 2014 at 9:57 PM - Smasher: and actually, that's not even his final form
May 18, 2014 at 9:57 PM - Smasher: nice time to use that meme
May 18, 2014 at 9:57 PM - fantasticx.1991: lol
May 18, 2014 at 9:57 PM - fantasticx.1991: wp
May 18, 2014 at 9:58 PM - QWERTYman2020: k
May 18, 2014 at 9:59 PM - Smasher: I mean, that's not the final version of that sheet :p
May 18, 2014 at 10:00 PM - QWERTYman2020: (i'm afraid i can only improve this design and not do better :( )
May 18, 2014 at 10:00 PM - NiamMon: you do a noibat (pokémon) for me please?
May 18, 2014 at 10:00 PM - Smasher: dude, they're not catchable
May 18, 2014 at 10:00 PM - SViper: What's going on here
May 18, 2014 at 10:00 PM - SViper: ?
May 18, 2014 at 10:00 PM - SViper: Hair style like in photos
May 18, 2014 at 10:00 PM - QWERTYman2020: i fail.this design looks 9000>* better than my best ideas
May 18, 2014 at 10:01 PM - QWERTYman2020: and that isnt even the final version
May 18, 2014 at 10:01 PM - fantasticx.1991: form*
May 18, 2014 at 10:01 PM - NiamMon: eu sei
May 18, 2014 at 10:01 PM - NiamMon: mas você pode faze-los não pode?
May 18, 2014 at 10:01 PM - SViper: Okay, I lost in chat...
May 18, 2014 at 10:01 PM - QWERTYman2020: " QWERTYman2020 Today at 8:25 PM - QWERTYman2020: "he's either your GF or she isn't ?".he is or she isnt? wut"
May 18, 2014 at 10:02 PM - QWERTYman2020: wut
May 18, 2014 at 10:02 PM - QWERTYman2020: where did that [aste come from
May 18, 2014 at 10:02 PM - QWERTYman2020: " I mean, that's not the final version of that sheet :p
May 18, 2014 at 10:02 PM - Smasher: Não, Niam, não posso.
May 18, 2014 at 10:02 PM - fantasticx.1991: lol
May 18, 2014 at 10:02 PM - NiamMon: :(
May 18, 2014 at 10:04 PM - QWERTYman2020: (in other words.i'll be better off practising for a month and giving this gentlemen a proper sprite)9and for god sake give the man a noibat)
May 18, 2014 at 10:04 PM - Smasher: dude, the noibats are not in game
May 18, 2014 at 10:04 PM - QWERTYman2020: i know
May 18, 2014 at 10:04 PM - Smasher: he must be thinking I'm some kind of magician
May 18, 2014 at 10:04 PM - QWERTYman2020: but he reuested the sprite
May 18, 2014 at 10:04 PM - QWERTYman2020: right?
May 18, 2014 at 10:05 PM - Smasher: That's done already by me
 

DanielRTRD

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May 18, 2014 at 10:05 PM - Smasher: that sounded weird ^
May 18, 2014 at 10:06 PM - SViper: I bringed weird theme for chat:/
May 18, 2014 at 10:07 PM - Smasher: engrish is so gud today
May 18, 2014 at 10:07 PM - fantasticx.1991: well...you kept using it as your sprite in P3D
May 18, 2014 at 10:07 PM - fantasticx.1991: and True.
May 18, 2014 at 10:07 PM - Smasher: hey, did you see my latest shiny clauncher?
May 18, 2014 at 10:07 PM - QWERTYman2020: clauncher?
May 18, 2014 at 10:08 PM - fantasticx.1991: nope
May 18, 2014 at 10:09 PM - fantasticx.1991: are you gonna show it??
May 18, 2014 at 10:11 PM - Smasher:
You can have a regular clauncher while you wait
May 18, 2014 at 10:12 PM - fantasticx.1991: ...
May 18, 2014 at 10:14 PM - fantasticx.1991: Appetizers are not enough!
May 18, 2014 at 10:14 PM - fantasticx.1991: I Demand Moar!
May 18, 2014 at 10:14 PM - fantasticx.1991: :p
May 18, 2014 at 10:20 PM - QWERTYman2020: YOU WANT MORE???
May 18, 2014 at 10:20 PM - QWERTYman2020: http://puu.sh/8RC2Z.gif
May 18, 2014 at 10:20 PM - QWERTYman2020:

May 18, 2014 at 10:21 PM - fantasticx.1991: lol, is that a car?
May 18, 2014 at 10:21 PM - SViper: :D
May 18, 2014 at 10:21 PM - QWERTYman2020: ...is it that hard.its porygon
May 18, 2014 at 10:21 PM - fantasticx.1991: o_O
May 18, 2014 at 10:21 PM - fantasticx.1991: is it?
May 18, 2014 at 10:21 PM - fantasticx.1991: :p
May 18, 2014 at 10:22 PM - QWERTYman2020: http://pldh.net/dex/sprites/porygon
May 18, 2014 at 10:22 PM - fantasticx.1991: well... the fact that you gave me that link, made me speechless
May 18, 2014 at 10:23 PM - fantasticx.1991: i'll give you one link of my own
May 18, 2014 at 10:23 PM - fantasticx.1991: http://en.wikipedia.org/wiki/Sarcasm
May 18, 2014 at 10:23 PM - QWERTYman2020: you maing your punch line took too long :eek:
May 18, 2014 at 10:23 PM - fantasticx.1991: ...
May 18, 2014 at 10:24 PM - QWERTYman2020: *making
May 18, 2014 at 10:24 PM - fantasticx.1991:

May 18, 2014 at 10:24 PM - Smasher: zoidberg
May 18, 2014 at 10:25 PM - QWERTYman2020: why not zoideberg :D
May 18, 2014 at 10:25 PM - QWERTYman2020: (cant tipe today)
May 18, 2014 at 10:25 PM - Smasher: so you want zoidberg?
 

DanielRTRD

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May 18, 2014 at 10:25 PM - QWERTYman2020: NOOOOO
May 18, 2014 at 10:25 PM - Smasher:

May 18, 2014 at 10:26 PM - QWERTYman2020: ...so true
May 18, 2014 at 10:26 PM - Smasher: the colors suck
May 18, 2014 at 10:26 PM - Smasher: but still
May 18, 2014 at 10:27 PM - fantasticx.1991: idk man...i'm not judging your sprites...
May 18, 2014 at 10:27 PM - fantasticx.1991: i still dislike the poke
May 18, 2014 at 10:27 PM - Smasher: I know
May 18, 2014 at 10:27 PM - Smasher: but I love it's design
May 18, 2014 at 10:28 PM - fantasticx.1991: lol
May 18, 2014 at 10:34 PM - Smasher: its*
May 18, 2014 at 10:35 PM - Smasher: or not?
May 18, 2014 at 10:35 PM - NiamMon: smasher vai ser possivel conseguir um noibat na próxima atualização?
May 18, 2014 at 10:39 PM - fantasticx.1991: lol
May 18, 2014 at 10:39 PM - fantasticx.1991: dude, give him a noibat :p
May 18, 2014 at 10:50 PM - NiamMon: bye for forever
May 18, 2014 at 10:50 PM - NiamMon: or no
May 18, 2014 at 10:51 PM - fantasticx.1991: anyways, i'm going to sleep, good luck ghost :p
May 18, 2014 at 10:51 PM - NiamMon: ghost?
May 18, 2014 at 10:53 PM - NiamMon: my internet are is trash
May 18, 2014 at 10:54 PM - NiamMon: bye
May 18, 2014 at 10:54 PM - NiamMon: see all tomorow
May 18, 2014 at 11:21 PM - slavi: sviper
May 18, 2014 at 11:52 PM - SViper: ?
May 19, 2014 at 12:06 AM - TheTrackCP: I need Hilbert's Skin
May 19, 2014 at 12:07 AM - TheTrackCP: Someone can send me the Hilbert's Skin Template?
May 19, 2014 at 12:23 AM - Smasher: slavi, long time no see
May 19, 2014 at 1:57 AM - pokemonia: so
May 19, 2014 at 1:57 AM - pokemonia: can anyone tell me the address of other servers
May 19, 2014 at 1:57 AM - pokemonia: please
May 19, 2014 at 1:58 AM - pokemonia: darkfire i know u are here
 

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May 19, 2014 at 3:13 AM - Ryuh: any server on ?
May 19, 2014 at 3:14 AM - pokemonia: i dont think so
May 19, 2014 at 3:15 AM - Ryuh: Oh
May 19, 2014 at 3:15 AM - pokemonia: yep
May 19, 2014 at 3:15 AM - pokemonia: what else would u give for zoroark
May 19, 2014 at 3:15 AM - pokemonia: ryuh
May 19, 2014 at 3:15 AM - Ryuh: We need the official on !!
May 19, 2014 at 3:15 AM - pokemonia: i know right
May 19, 2014 at 3:15 AM - Ryuh: what you need :
May 19, 2014 at 3:16 AM - Ryuh: ?
May 19, 2014 at 3:16 AM - pokemonia: what ?
May 19, 2014 at 3:16 AM - pokemonia: i was talking about how i could breed u a zoroark
May 19, 2014 at 3:16 AM - pokemonia: or trade mine
May 19, 2014 at 3:16 AM - pokemonia: for any good pokemon
May 19, 2014 at 3:17 AM - pokemonia: what will u offer
May 19, 2014 at 3:17 AM - Ryuh: yeah..you do not understand my question.. XD
May 19, 2014 at 3:17 AM - pokemonia: ok
May 19, 2014 at 3:17 AM - pokemonia: is it
May 19, 2014 at 3:17 AM - Ryuh: i have Pichu..Charmander..Chicorita..oshowat
May 19, 2014 at 3:17 AM - Ryuh: Torchic
May 19, 2014 at 3:18 AM - pokemonia: i had those
May 19, 2014 at 3:18 AM - Ryuh: had ?
May 19, 2014 at 3:18 AM - pokemonia: and traded them for other poke a week ago
May 19, 2014 at 3:19 AM - pokemonia: literally a week ago
May 19, 2014 at 3:19 AM - Ryuh: so..some of those interest you ?
May 19, 2014 at 3:19 AM - pokemonia: well do u have others
May 19, 2014 at 3:20 AM - pokemonia: dude u know what ill hatch u an egg, train it and give it to u for a good poke u have
May 19, 2014 at 3:20 AM - pokemonia: k
May 19, 2014 at 3:20 AM - pokemonia: k? say k so i know u want in
May 19, 2014 at 3:20 AM - pokemonia: dude ryuh
May 19, 2014 at 3:20 AM - Ryuh: you dont need to train him for me
May 19, 2014 at 3:21 AM - pokemonia: ok
May 19, 2014 at 3:21 AM - pokemonia: do u have other poke
May 19, 2014 at 3:21 AM - Ryuh: i appreciate that but i just want zorua or zoroark to my pokedex
May 19, 2014 at 3:21 AM - Ryuh: for trade..belsprout..abra..klink..lanturn..dratini
 

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May 19, 2014 at 3:22 AM - pokemonia: k
May 19, 2014 at 3:22 AM - pokemonia: anything else
May 19, 2014 at 3:22 AM - Ryuh: sry..atm only those
May 19, 2014 at 3:22 AM - pokemonia: ok
May 19, 2014 at 3:22 AM - pokemonia: uummmmmm
May 19, 2014 at 3:23 AM - pokemonia: ill just give it to u
May 19, 2014 at 3:23 AM - pokemonia: for ummmm
May 19, 2014 at 3:23 AM - pokemonia: ill give it to u for klink
May 19, 2014 at 3:23 AM - pokemonia: im gonna go breed one
May 19, 2014 at 3:24 AM - Ryuh: oh ty !
May 19, 2014 at 3:24 AM - Ryuh: :D
May 19, 2014 at 3:24 AM - pokemonia: k
May 19, 2014 at 3:24 AM - pokemonia: welcome
May 19, 2014 at 3:24 AM - pokemonia: bye
May 19, 2014 at 3:24 AM - Ryuh: cya online!
May 19, 2014 at 3:24 AM - Ryuh: :D
May 19, 2014 at 3:24 AM - pokemonia: k
May 19, 2014 at 5:07 AM - Gypsii: Hehe, Hello everyone.
May 19, 2014 at 5:07 AM - fantasticx.1991: Well......there's only me btw :p
May 19, 2014 at 5:07 AM - fantasticx.1991: But hey to yourself too. :)
May 19, 2014 at 5:07 AM - Gypsii: What's up? :p
May 19, 2014 at 5:08 AM - fantasticx.1991: Yawning.
May 19, 2014 at 5:09 AM - Gypsii: I'm suprised that I'm not yawning, lol.
May 19, 2014 at 5:10 AM - fantasticx.1991: 11pm right?
May 19, 2014 at 5:10 AM - Gypsii: Yup.
May 19, 2014 at 5:10 AM - fantasticx.1991: Well...i woke up an hour ago, only slept like 4 hours, hence the yawning!
May 19, 2014 at 5:12 AM - Gypsii: I was actually in bed early for myself last night, I think it was 2:30. :p
May 19, 2014 at 5:13 AM - fantasticx.1991: :shifty:
May 19, 2014 at 5:14 AM - fantasticx.1991: you call that early?
May 19, 2014 at 5:14 AM - Gypsii: Yup, usually. ^.^
May 19, 2014 at 5:15 AM - fantasticx.1991: So, how are you today?
May 19, 2014 at 5:15 AM - fantasticx.1991: Tonight*
May 19, 2014 at 5:15 AM - fantasticx.1991: ...
May 19, 2014 at 5:16 AM - Gypsii: Good, and you?
May 19, 2014 at 5:17 AM - fantasticx.1991: Same.
 

DanielRTRD

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May 19, 2014 at 5:18 AM - fantasticx.1991: So...about that sprite...
May 19, 2014 at 5:18 AM - Gypsii: Does it need fixing? xD
May 19, 2014 at 5:19 AM - fantasticx.1991: it couldn't be any perfect, lol
May 19, 2014 at 5:19 AM - fantasticx.1991: that's what i was about to say, before my eyes rolled away from the screen :p
May 19, 2014 at 5:20 AM - Gypsii: lol :p
May 19, 2014 at 5:20 AM - fantasticx.1991: and i think that sentence was wrong somehow.....not sure tho
May 19, 2014 at 5:20 AM - Gypsii: Ah well, I knew what you meant. :p
May 19, 2014 at 5:20 AM - fantasticx.1991: "it couldn't be any perfect" this one means it's not good, right?
May 19, 2014 at 5:21 AM - Gypsii: yup. xD
May 19, 2014 at 5:22 AM - fantasticx.1991: ...
May 19, 2014 at 5:22 AM - Gypsii: I knew what you meant though. :)
May 19, 2014 at 5:22 AM - fantasticx.1991: I've never failed this hard before, at least i knew it was wrong :p
May 19, 2014 at 5:22 AM - Gypsii: :p
May 19, 2014 at 5:24 AM - Darkfire: hello
May 19, 2014 at 5:24 AM - fantasticx.1991: Hey dark!
May 19, 2014 at 5:24 AM - Gypsii: Hi dark.
May 19, 2014 at 5:25 AM - fantasticx.1991: What's cookin?
May 19, 2014 at 5:30 AM - Darkfire: not much :p
May 19, 2014 at 5:30 AM - fantasticx.1991: So, anyways, i went to brag about the sprite, but either the sprite system was not working or the server crashed :/
May 19, 2014 at 5:31 AM - Gypsii: lol :p
May 19, 2014 at 5:32 AM - fantasticx.1991: Btw, What's your time now dark?
May 19, 2014 at 5:34 AM - Darkfire: hrm?
May 19, 2014 at 5:34 AM - Darkfire: like what time is it here?
May 19, 2014 at 5:34 AM - Darkfire: 22:30
May 19, 2014 at 5:34 AM - fantasticx.1991: yea i want to know your time zone
May 19, 2014 at 5:35 AM - fantasticx.1991: cool
May 19, 2014 at 5:36 AM - Darkfire: GMT - 6
May 19, 2014 at 5:36 AM - Darkfire: Chicago :p
May 19, 2014 at 5:37 AM - Gypsii: An hour behind me. :p
May 19, 2014 at 5:37 AM - fantasticx.1991: Yea....that's 8 hours behind me :) but it should be 9!?
May 19, 2014 at 5:37 AM - fantasticx.1991: i'm :confused:
May 19, 2014 at 5:38 AM - fantasticx.1991: from GMT+3 to GMT-6 that's 9 hours, are you sure about your time zone? :p
May 19, 2014 at 5:38 AM - fantasticx.1991: nvm
May 19, 2014 at 5:39 AM - Darkfire: :p
May 19, 2014 at 5:39 AM - fantasticx.1991: Mine is +2 not +3, lol.
 

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May 19, 2014 at 5:39 AM - Darkfire: what country are you?
May 19, 2014 at 5:39 AM - Darkfire: European of somesort I presume?
May 19, 2014 at 5:39 AM - fantasticx.1991: It's called Jordan,(not the player :p)
May 19, 2014 at 5:39 AM - fantasticx.1991: and nope, it's in asia
May 19, 2014 at 5:40 AM - Darkfire: ah
May 19, 2014 at 5:40 AM - Darkfire: Jordan
May 19, 2014 at 5:40 AM - Darkfire: middle eastern
May 19, 2014 at 5:40 AM - fantasticx.1991: Yea.
May 19, 2014 at 5:40 AM - Darkfire: how much is the syrian shit effecting you guys?
May 19, 2014 at 5:40 AM - fantasticx.1991: not by a single bit
May 19, 2014 at 5:40 AM - Darkfire: :p
May 19, 2014 at 5:41 AM - Darkfire: I forget how despotic is the Jordinian King?
May 19, 2014 at 5:41 AM - fantasticx.1991: despotic?
May 19, 2014 at 5:41 AM - fantasticx.1991: like tyrant?
May 19, 2014 at 5:43 AM - fantasticx.1991: let's just say.....we see queen of England more than we see him. lol
May 19, 2014 at 5:43 AM - Darkfire: :p
May 19, 2014 at 5:43 AM - Darkfire: sounds good
May 19, 2014 at 5:44 AM - fantasticx.1991: yea, the government does all the job, tho he can be tyrant if he wants, the law gives him the right to ;)
May 19, 2014 at 6:51 AM - Gypsii: Hehe, It's quiet today. xD
May 19, 2014 at 7:01 AM - fantasticx.1991: it's a time-zone thingy
May 19, 2014 at 7:02 AM - fantasticx.1991: late in the Americas, early in Europe
May 19, 2014 at 7:02 AM - Gypsii: Makes sense.
May 19, 2014 at 7:02 AM - Darkfire: just passed midnight here
May 19, 2014 at 7:02 AM - fantasticx.1991: Ok, for normal people 10PM is late :p
May 19, 2014 at 7:03 AM - Gypsii: It's 1am here.
May 19, 2014 at 7:03 AM - fantasticx.1991: not 4AM
May 19, 2014 at 7:03 AM - Gypsii: :p
May 19, 2014 at 7:03 AM - Darkfire: for normal people midnight is late
May 19, 2014 at 7:03 AM - Darkfire: 10 PM is watching a movie or a TV show
May 19, 2014 at 7:04 AM - Darkfire: or derping on the computer
May 19, 2014 at 7:04 AM - fantasticx.1991: True.
May 19, 2014 at 7:06 AM - Gypsii: I have a screwed up sleep schedule because I wait to go to sleep with my bf who works nights. :p
May 19, 2014 at 7:07 AM - fantasticx.1991: That make sense, I have a screwed up waking schedule. :p
May 19, 2014 at 7:07 AM - fantasticx.1991: waking up or w/e
May 19, 2014 at 7:08 AM - fantasticx.1991: my engrish sux
 

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May 19, 2014 at 7:08 AM - Gypsii: :p
May 19, 2014 at 7:09 AM - Darkfire: I work nights so.....
May 19, 2014 at 7:09 AM - Darkfire: 11 PM til 7 AM
May 19, 2014 at 7:09 AM - fantasticx.1991: Now i see...
May 19, 2014 at 7:10 AM - Gypsii: My bf does too most nights, Dark.
May 19, 2014 at 7:12 AM - Gypsii: Except for Friday, then he works a nine hour shift from 3pm until midnight.
May 19, 2014 at 7:14 AM - fantasticx.1991: What does he do, f i may ask?
May 19, 2014 at 7:16 AM - fantasticx.1991: I just want to know what types of jobs has night shift
May 19, 2014 at 7:16 AM - fantasticx.1991: i'm not even gonna fix that :p
May 19, 2014 at 7:16 AM - Gypsii: Mechanic, services trucks and equipment, tractors, whatever businesses drop machines off.
May 19, 2014 at 7:17 AM - Gypsii: :p
May 19, 2014 at 7:17 AM - Darkfire: McDonalds ;)
May 19, 2014 at 7:17 AM - Gypsii: whatever machines businesses drop off*, guess I worded myself wrong, lol.
May 19, 2014 at 7:18 AM - fantasticx.1991: ahh dat too, it slipped off my mind :p
May 19, 2014 at 7:18 AM - Darkfire: its what I do so it cant slip my mind :p
May 19, 2014 at 7:18 AM - Gypsii: :p
May 19, 2014 at 7:19 AM - fantasticx.1991: You are not in school, i presume?
May 19, 2014 at 7:20 AM - Darkfire: might goto community college starting this summer
May 19, 2014 at 7:21 AM - Gypsii: I'd probably be in college right now if I didn't get pregnant as young as I did.
May 19, 2014 at 7:21 AM - fantasticx.1991: i was asking cause, you go home at 7am...
May 19, 2014 at 7:21 AM - Darkfire: night classes ;)
May 19, 2014 at 7:21 AM - fantasticx.1991: Ahh...there's that too :p
May 19, 2014 at 7:22 AM - fantasticx.1991: God! I need to sleep!!
May 19, 2014 at 8:01 AM - fantasticx.1991:

May 19, 2014 at 8:02 AM - Darkfire: and here I was thinking he would actually sleep
May 19, 2014 at 8:09 AM - fantasticx.1991: lol, i only say i need to sleep when i don't want to sleep :p
May 19, 2014 at 8:09 AM - nilllzz:

May 19, 2014 at 8:09 AM - fantasticx.1991: I meant my brain was not working correctly!
May 19, 2014 at 8:10 AM - fantasticx.1991: o_O
May 19, 2014 at 8:10 AM - nilllzz: result of me testing random stuff
May 19, 2014 at 8:11 AM - fantasticx.1991: w-w-wut were you testin??
May 19, 2014 at 8:11 AM - nilllzz: updating less entities
May 19, 2014 at 8:11 AM - nilllzz: so I checked if entities get updated once they walk into the frame
May 19, 2014 at 8:11 AM - nilllzz: so I typed @npc.move(1,10)
May 19, 2014 at 8:11 AM - nilllzz: on route 36
 

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May 19, 2014 at 8:12 AM - nilllzz: that is the result
May 19, 2014 at 8:13 AM - fantasticx.1991: I don't understand the programing stuff, but that suduwoodo looks funny :p
May 19, 2014 at 8:13 AM - fantasticx.1991: and fast too
May 19, 2014 at 8:13 AM - nilllzz: basically, entities are all the things you see on a map
May 19, 2014 at 8:13 AM - nilllzz: I tried to enhance the performance of the game
May 19, 2014 at 8:14 AM - nilllzz: by not checking so much stuff for the entities
May 19, 2014 at 8:14 AM - nilllzz: and I was testing if entities that move in the frame get updated again
May 19, 2014 at 8:14 AM - nilllzz: because I removed the updates from entities the player cannot see
May 19, 2014 at 8:15 AM - fantasticx.1991: ah i c
May 19, 2014 at 8:15 AM - fantasticx.1991: and the results?
May 19, 2014 at 8:15 AM - nilllzz: it works, as you can see :D
May 19, 2014 at 8:15 AM - nilllzz: if it wouldnt work, you wouldnt be able to see the sudowoodo
May 19, 2014 at 8:16 AM - fantasticx.1991: Wow, the performance enhancement will be great for the game..
May 19, 2014 at 8:16 AM - fantasticx.1991: so does running sudowoodo's :p
May 19, 2014 at 8:16 AM - nilllzz: it wont do much
May 19, 2014 at 8:17 AM - nilllzz: I will also need to test it a little more
May 19, 2014 at 8:18 AM - fantasticx.1991: A running snorlax would be cool ;), jk
May 19, 2014 at 8:23 AM - TorbenC: Ah, good to see you are on nilllzz. I wanted to ask, why is .NET 4.5 required when XNA 4.0 only requires .NET 4.0?
May 19, 2014 at 8:24 AM - TorbenC: I installed P3D + XNA 4.0 + .NET 4.0 and P3D runs (tells me my graphics card isn't good enough on this crummy temp computer).
May 19, 2014 at 8:26 AM - nilllzz: .net 4.0 client profile doesnt contain the system.web namespace whereas 4.5 does
May 19, 2014 at 8:26 AM - nilllzz: most people would download 4.0 client
May 19, 2014 at 8:26 AM - TorbenC: Ah, this makes sense :)
May 19, 2014 at 8:26 AM - nilllzz: and the game would not run because it requires system.web
May 19, 2014 at 8:26 AM - TorbenC: By the way, great to see you are working with the performance side of things.
May 19, 2014 at 8:27 AM - nilllzz: I COULD remove the system.web namespace if there would be another way to escape the URL characters
May 19, 2014 at 8:27 AM - TorbenC: URL characters?
May 19, 2014 at 8:27 AM - nilllzz: stuff like &
May 19, 2014 at 8:27 AM - nilllzz: or space
May 19, 2014 at 8:27 AM - nilllzz: will be replaced with %21
May 19, 2014 at 8:28 AM - nilllzz: or other %something respectively
May 19, 2014 at 8:28 AM - TorbenC: Interesting
May 19, 2014 at 8:28 AM - nilllzz: and the system.web has a function that does that
May 19, 2014 at 8:28 AM - TorbenC: What function? (so I can google)
May 19, 2014 at 8:28 AM - nilllzz: System.Web.HttpUtility.UrlEncode
May 19, 2014 at 8:29 AM - nilllzz: http://msdn.microsoft.com/en-us/library/system.web.httputility(v=vs.110).aspx
 

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May 19, 2014 at 8:30 AM - TorbenC: Have you attempted rolling your own?
May 19, 2014 at 8:31 AM - nilllzz: nope
May 19, 2014 at 8:31 AM - nilllzz: could do that
May 19, 2014 at 8:31 AM - nilllzz: http://msdn.microsoft.com/en-us/library/system.net.webutility(v=vs.110).aspx
May 19, 2014 at 8:31 AM - nilllzz: this might have the same things
May 19, 2014 at 8:32 AM - nilllzz: but also only in 4.5
May 19, 2014 at 8:32 AM - nilllzz: but theres no real reason not to use 4.5
May 19, 2014 at 8:33 AM - TorbenC: How difficult woult it be to roll your own though, it seems like these functions only check each index for a char space and changes them into %40, +, etc.
May 19, 2014 at 8:33 AM - nilllzz: not too difficult
May 19, 2014 at 8:33 AM - nilllzz: but since there is a .net function
May 19, 2014 at 8:33 AM - TorbenC: Well, .NET 4.5 isn't supported by Windows XP
May 19, 2014 at 8:33 AM - nilllzz: I didnt bother making my own
May 19, 2014 at 8:33 AM - nilllzz: windows xp though
May 19, 2014 at 8:33 AM - TorbenC: 4.0 is supported by Windows XP though
May 19, 2014 at 8:34 AM - TorbenC: (the latest that is in fact
May 19, 2014 at 8:34 AM - TorbenC: )
May 19, 2014 at 8:34 AM - nilllzz: yeah... windows xp... great...
May 19, 2014 at 8:34 AM - nilllzz: supporting a 13 years old OS is kinda...
May 19, 2014 at 8:34 AM - nilllzz: it grows more and more rediculous each year
May 19, 2014 at 8:35 AM - TorbenC: Well, many people still use it for many reasons. :) I personally like it quite a lot, though I have Win7 on my normal PCs for modern games as well
May 19, 2014 at 8:35 AM - nilllzz: and you can still use 4.0 full
May 19, 2014 at 8:35 AM - nilllzz: that has system.web
May 19, 2014 at 8:35 AM - TorbenC: Wen it comes to a simple encoding function, might as well support an extra platform until something bigger comes up that does require 4.5
May 19, 2014 at 8:35 AM - nilllzz: since I am building P3D on 4.0 full
May 19, 2014 at 8:36 AM - nilllzz: http://www.microsoft.com/en-us/download/details.aspx?id=17851
May 19, 2014 at 8:36 AM - nilllzz: this thing
May 19, 2014 at 8:36 AM - TorbenC: Huh
May 19, 2014 at 8:37 AM - TorbenC: Yes, that is what I installed.
May 19, 2014 at 8:37 AM - TorbenC: That's why I said it works
May 19, 2014 at 8:37 AM - nilllzz: yeah, some people install the client profile though
May 19, 2014 at 8:37 AM - nilllzz: http://www.microsoft.com/en-us/download/details.aspx?id=24872
May 19, 2014 at 8:37 AM - TorbenC: I was primarily talking about how the webpage states you *must* have 4.5+
May 19, 2014 at 8:37 AM - nilllzz: you know
May 19, 2014 at 8:38 AM - nilllzz: I dont want to explain this to everyone
May 19, 2014 at 8:38 AM - nilllzz: so its easier to just say
 

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May 19, 2014 at 8:38 AM - nilllzz: install 4.5
May 19, 2014 at 8:38 AM - TorbenC: Ahhhh, this makes sense
May 19, 2014 at 8:38 AM - nilllzz: done
May 19, 2014 at 8:38 AM - TorbenC: Definitely. I see your reasoning
May 19, 2014 at 8:38 AM - nilllzz: I might change it for (if you have XP, click here)
May 19, 2014 at 8:38 AM - nilllzz: and it links to 4.0 full
May 19, 2014 at 8:39 AM - TorbenC: That may be a good idea. Have you checked to see how many hits the site gets from WinXP users?
May 19, 2014 at 8:39 AM - nilllzz: let me see if that is a thing I can do
May 19, 2014 at 8:40 AM - nilllzz: nah I cant
May 19, 2014 at 8:40 AM - nilllzz: but I will tell Daniel to add that
May 19, 2014 at 8:40 AM - nilllzz: the Launcher downloads 4.0 Full btw
May 19, 2014 at 8:41 AM - TorbenC: Oh cool :)
May 19, 2014 at 8:44 AM - TorbenC: Hey nilllzz, I was wondering, how would you feel if (in the future) I were to create a separate engine that runs P3D (without online capabilities, clearly wouldn't be able to connect to GJ)?
May 19, 2014 at 8:45 AM - TorbenC: More for personal learning experience than anything.
May 19, 2014 at 8:45 AM - nilllzz: As long as you dont use any of our code and sell it as yours...
May 19, 2014 at 8:46 AM - TorbenC: Nah, wouldn't sell it anyway (and of course I wouldn't use your code :p).
May 19, 2014 at 8:46 AM - nilllzz: I dont mean sell as getting money for it
May 19, 2014 at 8:47 AM - nilllzz: more like you know
May 19, 2014 at 8:47 AM - nilllzz: taking credit for code that you didnt write
May 19, 2014 at 8:47 AM - nilllzz: but yeah
May 19, 2014 at 8:47 AM - TorbenC: Oh, saying it's my code but it's yours
May 19, 2014 at 8:47 AM - nilllzz: but if you want to make a Pokémon fangame
May 19, 2014 at 8:47 AM - TorbenC: Oh of course not! I always give credit where do, but in this case code wouldn't be copied at all.
May 19, 2014 at 8:47 AM - nilllzz: I mean, everyone can do that
May 19, 2014 at 8:48 AM - nilllzz: by can I mean
May 19, 2014 at 8:48 AM - nilllzz: I dont have any saying in if you should or should not do that
May 19, 2014 at 8:48 AM - TorbenC: Nah, more about remaking the P3D engine than making a pokemon fan-game. If I wanted to make a fan-game I'd just make a game mode.
May 19, 2014 at 8:48 AM - nilllzz: well go ahead
May 19, 2014 at 8:48 AM - TorbenC: Cool beans :)
May 19, 2014 at 8:49 AM - nilllzz: well I mean
May 19, 2014 at 8:49 AM - nilllzz: it wont have anything to do with P3D
May 19, 2014 at 8:49 AM - nilllzz: so you are pretty much free to do whatever you want
May 19, 2014 at 8:49 AM - TorbenC: Definitely, it will just be an engine that "happens" to run P3D :p
May 19, 2014 at 8:49 AM - nilllzz: if you want to code everything from the ground up...
May 19, 2014 at 8:49 AM - nilllzz: that takes a while
 

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May 19, 2014 at 8:50 AM - TorbenC: Definitely, but I really want to do some coding with an engine like P3D and remaking the engine is basically the only option to do so, so why not? Great learning experience.
May 19, 2014 at 8:51 AM - nilllzz: well I dont really know what you mean with "remaking the engine"
May 19, 2014 at 8:51 AM - nilllzz: since theres not really a separate engine
May 19, 2014 at 8:51 AM - nilllzz: and when you dont use any of our code, then you are pretty much at 0
May 19, 2014 at 8:52 AM - TorbenC: Certainly there is, you've made a game engine that loads files and builds the world based on those files.
May 19, 2014 at 8:52 AM - nilllzz: so you mean level and script interpreters?
May 19, 2014 at 8:53 AM - TorbenC: Even logic (AI, the battle system, how sprites are displayed, etc) they are all parts of your engine.
May 19, 2014 at 8:53 AM - nilllzz: well, theres not more than that
May 19, 2014 at 8:53 AM - nilllzz: thats pretty much a game
May 19, 2014 at 8:53 AM - nilllzz: the engine is the back end of a game
May 19, 2014 at 8:53 AM - nilllzz: so what you named so far, levelloader, script interpreter, render and update logic
May 19, 2014 at 8:53 AM - TorbenC: I think the line between engine and game is very gradiant.
May 19, 2014 at 8:54 AM - nilllzz: theres no line in P3D
May 19, 2014 at 8:54 AM - nilllzz: since theres no separate engine
May 19, 2014 at 8:54 AM - nilllzz: its all one thing
May 19, 2014 at 8:54 AM - TorbenC: As with all games
May 19, 2014 at 8:54 AM - nilllzz: not really
May 19, 2014 at 8:54 AM - TorbenC: But all games are working on a game engine
May 19, 2014 at 8:54 AM - nilllzz: unity for example
May 19, 2014 at 8:54 AM - nilllzz: you have a clear game engine
May 19, 2014 at 8:54 AM - nilllzz: or Unreal
May 19, 2014 at 8:54 AM - nilllzz: you add your game code on top of the engine middleware
May 19, 2014 at 8:55 AM - TorbenC: Of course, but once you code logic into the engine, it is still part of the engine
May 19, 2014 at 8:55 AM - nilllzz: but for P3D
May 19, 2014 at 8:55 AM - nilllzz: the engine isnt middleware
May 19, 2014 at 8:55 AM - TorbenC: An engine doesn't have to be middleware
May 19, 2014 at 8:55 AM - nilllzz: that was examples
May 19, 2014 at 8:55 AM - TorbenC: Indeed.
May 19, 2014 at 8:56 AM - TorbenC: But in this case, how you interpret scripts is an engine feature.
May 19, 2014 at 8:56 AM - nilllzz: what I was trying to tell you is that when you look at a class in p3D you dont know if its engine or not
May 19, 2014 at 8:56 AM - nilllzz: and you cant say that a script interpreter is an engine feature
May 19, 2014 at 8:56 AM - TorbenC: Right, they aren't decoupled from each other
May 19, 2014 at 8:56 AM - nilllzz: because an engine is a pretty loose term
May 19, 2014 at 8:57 AM - nilllzz: if you have unity as your engine
May 19, 2014 at 8:57 AM - nilllzz: and you code a script interpreter yourself
 

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May 19, 2014 at 8:57 AM - nilllzz: then that is not part of the engine you are using
May 19, 2014 at 8:57 AM - TorbenC: True, it is a loose term. However I wouldn't say that a script enterpreter would be considered a logic rule.
May 19, 2014 at 8:57 AM - nilllzz: since the engine is unity
May 19, 2014 at 8:57 AM - TorbenC: How the scripts control things I would say is not part of the engine
May 19, 2014 at 8:58 AM - TorbenC: But the actual interpretation of scripts, I would say is part of the engine.
May 19, 2014 at 8:58 AM - TorbenC: Like I said, I think it is a gradiant.
May 19, 2014 at 8:58 AM - nilllzz: I would say P3D is a giant engine
May 19, 2014 at 8:58 AM - TorbenC: With Unity you have a clear definition
May 19, 2014 at 8:58 AM - nilllzz: only content files outside of the exe are not part of the engine
May 19, 2014 at 8:58 AM - TorbenC: With Pong, you have no definition bebtween the engine and game
May 19, 2014 at 8:59 AM - TorbenC: between*
May 19, 2014 at 8:59 AM - nilllzz: I mean, why not consider some random screen display code as part of the engine
May 19, 2014 at 8:59 AM - TorbenC: Definitely
May 19, 2014 at 8:59 AM - nilllzz: you could say
May 19, 2014 at 8:59 AM - nilllzz: I made an engine that lets users create their own Pokémo games and play them in 3D
May 19, 2014 at 9:00 AM - TorbenC: Not saying that P3D is not a giant engine, in fact that is the opposite of what I am saying. I am saying that P3D has/is a game engine, so saying you are "Recreating the P3D game engine" is a valid statement imo.
May 19, 2014 at 9:00 AM - nilllzz: I wasnt sure what you actually wanted to create
May 19, 2014 at 9:00 AM - nilllzz: since recreating P3D
May 19, 2014 at 9:00 AM - nilllzz: is nothing you do for fun over the summer
May 19, 2014 at 9:00 AM - TorbenC: Oh I know :)
May 19, 2014 at 9:00 AM - nilllzz: right now, I reached around 75k lines of code
May 19, 2014 at 9:01 AM - TorbenC: Not saying it is a short project, just something interesting.
May 19, 2014 at 9:01 AM - TorbenC: May never finish.
May 19, 2014 at 9:01 AM - nilllzz: lots of work also goes into maintaining content files, the community infrastructure, and managing online features
May 19, 2014 at 9:01 AM - TorbenC: May do a different thing entirely, just an idea I've had since I want to program something P3D related.
May 19, 2014 at 9:01 AM - nilllzz: well the thing is
May 19, 2014 at 9:02 AM - nilllzz: P3D exists already
May 19, 2014 at 9:02 AM - TorbenC: Indeed, but so does Morrowind
May 19, 2014 at 9:02 AM - nilllzz: If you want to do more than a test-my-skills engine thing, I would suggest making a new game
May 19, 2014 at 9:02 AM - TorbenC: OpenMW is an engine reimplementation project.
May 19, 2014 at 9:02 AM - TorbenC: I could just make an editor for P3D
May 19, 2014 at 9:03 AM - TorbenC: That's an idea.
May 19, 2014 at 9:03 AM - nilllzz: if you want to, that would be greatly appreciated
May 19, 2014 at 9:03 AM - nilllzz: thing is, P3D is in indev
May 19, 2014 at 9:03 AM - nilllzz: so lots of things can change
 

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May 19, 2014 at 9:03 AM - TorbenC: Okay, I'll heavily consider it.
May 19, 2014 at 9:04 AM - nilllzz: I am working on a new map format and entity handling system that will be based on XML
May 19, 2014 at 9:04 AM - TorbenC: Yes indeed, you recently did a full format conversion.
May 19, 2014 at 9:04 AM - TorbenC: Yeah
May 19, 2014 at 9:04 AM - nilllzz: so everything prior to that can be thrown in the dumbster
May 19, 2014 at 9:04 AM - nilllzz: we have over 1000 map files
May 19, 2014 at 9:04 AM - TorbenC: Yes indeed, however do you still *support* the old format?
May 19, 2014 at 9:04 AM - nilllzz: yeah I will do that
May 19, 2014 at 9:04 AM - nilllzz: the old format will be loaded and then converted the new format
May 19, 2014 at 9:05 AM - TorbenC: Okay, if that's the case updating the editor every now and then wouldn't be a problem.
May 19, 2014 at 9:05 AM - nilllzz: so I actually dont need to support two formats
May 19, 2014 at 9:05 AM - nilllzz: yeah, I am just saying that stuff may change
May 19, 2014 at 9:05 AM - TorbenC: Definitely
May 19, 2014 at 9:05 AM - nilllzz: so that an editor would need to get updates as well
May 19, 2014 at 9:05 AM - TorbenC: If that happens, oh well. It may even help you guys make maps easier.
May 19, 2014 at 9:06 AM - TorbenC: And if it gets to the point where it is used in-dev, I could support it as needed.
May 19, 2014 at 9:06 AM - nilllzz: Also, I think for a game like p3D you either need a really advanced 3D editor or a layer based 2D editor
May 19, 2014 at 9:06 AM - TorbenC: 3D would be the way to go I believe.
May 19, 2014 at 9:06 AM - nilllzz: because if the 3D editor is not efficient enough, it would more hinder progress
May 19, 2014 at 9:07 AM - nilllzz: it would need to support easy entity grouping
May 19, 2014 at 9:07 AM - TorbenC: Yes, pre-assemblies in a sense
May 19, 2014 at 9:07 AM - nilllzz: draging free and grid based
May 19, 2014 at 9:07 AM - nilllzz: rotating entities
May 19, 2014 at 9:07 AM - TorbenC: Yup, all of that
May 19, 2014 at 9:07 AM - nilllzz: in XYZ rotation tag style
May 19, 2014 at 9:07 AM - nilllzz: its not easy to do all that
May 19, 2014 at 9:07 AM - TorbenC: It isn't
May 19, 2014 at 9:07 AM - nilllzz: mostly the entity group handling
May 19, 2014 at 9:08 AM - nilllzz: and it needs to be easy to use
May 19, 2014 at 9:08 AM - nilllzz: a 3D editor on a 2D screen is a "bad" idea to start with
May 19, 2014 at 9:08 AM - nilllzz: so you need tricks to make it useable
May 19, 2014 at 9:08 AM - TorbenC: Ha ha :)
May 19, 2014 at 9:08 AM - TorbenC: I've worked with a few 3D editors in my time, I know quite a few good features they should have.
May 19, 2014 at 9:09 AM - nilllzz: tabs :p
May 19, 2014 at 9:09 AM - TorbenC: :p
 

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May 19, 2014 at 9:09 AM - nilllzz: so you can have a "follow-warp" feature
May 19, 2014 at 9:09 AM - nilllzz: without unloading the current map
May 19, 2014 at 9:09 AM - TorbenC: That's a good idea
May 19, 2014 at 9:09 AM - TorbenC: Maps are pretty small anyway
May 19, 2014 at 9:09 AM - nilllzz: most of them are
May 19, 2014 at 9:09 AM - TorbenC: An option to "see offset maps" would have to be made available as well
May 19, 2014 at 9:10 AM - TorbenC: But default off for performance
May 19, 2014 at 9:10 AM - nilllzz: well
May 19, 2014 at 9:10 AM - nilllzz: I would make 3 parts for each map
May 19, 2014 at 9:10 AM - nilllzz: 1. editing map in 3D
May 19, 2014 at 9:10 AM - nilllzz: 2. editing the map text
May 19, 2014 at 9:10 AM - nilllzz: 3. viewing the map as it would appear in the game
May 19, 2014 at 9:10 AM - nilllzz: so without all grid boxes, interfaces and with offset maps
May 19, 2014 at 9:11 AM - nilllzz: since offset maps would hinder building processes
May 19, 2014 at 9:11 AM - TorbenC: Well, the third option I believe would need to just invoke the game engine and load into the map with a test character for viewing.
May 19, 2014 at 9:11 AM - nilllzz: so, are you really considering doing such a thing?
May 19, 2014 at 9:11 AM - TorbenC: Yes
May 19, 2014 at 9:12 AM - Darkfire: good luck with that :p
May 19, 2014 at 9:12 AM - nilllzz: (I could make an option for the game to load up a map and nothing else)
May 19, 2014 at 9:12 AM - nilllzz: so basically a command arg
May 19, 2014 at 9:12 AM - TorbenC: That would be perfect.
May 19, 2014 at 9:12 AM - nilllzz: what kind of engine/language are you planning to use?
May 19, 2014 at 9:12 AM - TorbenC: C++
May 19, 2014 at 9:13 AM - TorbenC: Custom built, may use a third party lib for rendering though.
May 19, 2014 at 9:13 AM - nilllzz: self made engine?
May 19, 2014 at 9:13 AM - nilllzz: direct X ?
May 19, 2014 at 9:13 AM - TorbenC: Possibly, more likely OpenGL.
May 19, 2014 at 9:13 AM - nilllzz: ah ok
May 19, 2014 at 9:13 AM - TorbenC: Would DirectX be preferably for any reason?
May 19, 2014 at 9:14 AM - nilllzz: I dont know
May 19, 2014 at 9:14 AM - nilllzz: thats up to you
May 19, 2014 at 9:14 AM - TorbenC: :p
May 19, 2014 at 9:14 AM - TorbenC: Yeah, I'm liking this idea.
May 19, 2014 at 9:14 AM - nilllzz: the (Direct)Xbox uses it
May 19, 2014 at 9:15 AM - TorbenC: Indeed, but it is difficult to program with imo, OpenGL is quite a bit easier.
 
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