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i have offset maps on 75, debugger attached, in debug build, with batch drawingI am not back to 60 yet but i got marked improvements in my average this week(and back to 60 at the battle screen)
oh, im just showing that its not horribly broken anymore, and rendering smoothly. next big update should help a lot with Violet City LagI'm a bit confused about what I'm supposed to look at.
Woah.. xD That first image.here's a cooler set of pics to look at
Which part.. of the last image is supposed to look.. better(?) than the original game? I see quite a bit of fuzziness which.. would be the opposite of high res.i think we gotta let ppl turn this on though so they have nice filtering on high res texture packs
it filters the texture, which blurs it, yeah, but without it high res textures look bad. you turn it off for art like ours that is really low res. the point of that shot isnt that it looks better, it just looks really funny. it looks like someone turned on filters in an emulatorWoah.. xD That first image.here's a cooler set of pics to look at
Which part.. of the last image is supposed to look.. better(?) than the original game? I see quite a bit of fuzziness which.. would be the opposite of high res.i think we gotta let ppl turn this on though so they have nice filtering on high res texture packs
Is it supposed to be doing that or is it just blending the colors together? Maybe I'm missing something lol.
thats it without filtering. sorry if this was confusingWow. Alright, that looks much better. Do you have a comparison of that texture set without it being filtered? Wondering what the difference is on a high res texture pack.
Also, do you plan to use anything stupidly advanced like PhysX? Just curious.