HighTechnocrat
Starting Trainer
I was recently introduced to the "Nuzlocke" challenge, and I have been playing it in an emulator while I waited for Pokemon 3D to be built up a bit. It occurred to me that Pokemon 3D is perfectly situated to implement cool challenges like this.
For those unfamiliar with the Nuzlocke challenge, it has two simple rules:
The code to implement this seems conceptually simple. A boolean value mapped to each region in the game which gets flipped when you encounter your first capturable pokemon. Then just add a little script to move unconscious pokemon into a graveyard box.
For those unfamiliar with the Nuzlocke challenge, it has two simple rules:
- You may only catch the FIRST wild pokemon encountered in any given area. If you do not catch the pokemon, you may not catch another pokemon in that area. If you encounter a pokemon by fishing (or other means besides walking around), that counts as your pokemon for that area.
- If your pokemon faints, you must release it or permanently box it. It is effectively "dead".
The code to implement this seems conceptually simple. A boolean value mapped to each region in the game which gets flipped when you encounter your first capturable pokemon. Then just add a little script to move unconscious pokemon into a graveyard box.