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Fixed 0.34 Crash after battle with pryce

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Ernstein0

Trainer
Soooo, i won the battle and before going back to the overworld the game crashes

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: La conversión de la cadena "Mt. Mortar" en el tipo 'Integer' no es válida.
InnerException: La cadena de entrada no tiene el formato correcto.
BaseException: La cadena de entrada no tiene el formato correcto.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: False
  IsSecuritySafeCritical: False
  IsSecurityTransparent: True
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664087
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.VisualBasic.dll
  ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
  ]
 
StackTrace:    en Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
  en _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
  en _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
  en _2._5DHero.BattleScreen.EndBattle()
  en _2._5DHero.Battle.UpdateFainted()
  en _2._5DHero.Battle.Update()
  en _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
  en _2._5DHero.BattleScreen.Update()
  en _2._5DHero.Basic.Update(GameTime gameTime)
  en _2._5DHero.DGame.Update(GameTime gameTime)
  en Microsoft.Xna.Framework.Game.Tick()
  en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  en Microsoft.Xna.Framework.GameHost.OnIdle()
  en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  en System.Windows.Forms.Application.Run(Form mainForm)
  en Microsoft.Xna.Framework.WindowsGameHost.Run()
  en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  en Microsoft.Xna.Framework.Game.Run()
  en _2._5DHero.Program.Main(String[] args)
oh yeah, since i speak spanish the freakin system throws the error in spanish, sorry about that?
i can tranlate them though.

EDIT: I tried again and it didn't crash, but on the battle with the rival at the underground in goldenrod, it crashed again, i finished the battle with magneton, that time with price i finished with magneton too.
it has something to do with the evolving magneton bug??
 

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