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Morty Crash

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ke1255

Bug Catcher
The game keeps crashing every time I beat Morty, after he gives me the money.

Here is the crash code:

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Enterprise [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Conversion from string "Ilex Forest" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]

StackTrace: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
at _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
at _2._5DHero.BattleScreen.EndBattle()
at _2._5DHero.Battle.UpdateFainted()
at _2._5DHero.Battle.Update()
at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
at _2._5DHero.BattleScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
do you have an eevee that you used?
don't let eevee level up as the game tries to check the location evolution condition.
This was coded wrong and thus crashes the game
this will be fixed for 0.35
 
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