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spicytacos

Starting Trainer
It crashes when my magneton tries to evolve.
2013-06-18_21.55.24.png






This is the crash report

Here is further information:
Message: La conversion de la chaîne "Mt. Mortar" en type 'Integer' n'est pas valide.
InnerException: Le format de la chaîne d'entrée est incorrect.
BaseException: Le format de la chaîne d'entrée est incorrect.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]

StackTrace: à Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
à _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
à _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
à _2._5DHero.BattleScreen.EndBattle()
à _2._5DHero.Battle.UpdateFainted()
à _2._5DHero.Battle.Update()
à _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
à _2._5DHero.BattleScreen.Update()
à _2._5DHero.Basic.Update(GameTime gameTime)
à _2._5DHero.DGame.Update(GameTime gameTime)
à Microsoft.Xna.Framework.Game.Tick()
à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
à Microsoft.Xna.Framework.GameHost.OnIdle()
à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.Run(Form mainForm)
à Microsoft.Xna.Framework.WindowsGameHost.Run()
à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
à Microsoft.Xna.Framework.Game.Run()
à _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 
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