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Fixed (0.34) Move deleter crash

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Mitchmack

Pokémon Ranger
Donator
Going into the move deleter's house and asking him to delete a move then canceling out doesn't make the game crash. but simply saying no to him deleting a move at all makes it crash.
I tried clearing my log.dat file which fixed another bug, but didn't do anything

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: ChooseIf [
Attributes: PrivateScope, Public
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ActionScript
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100665579
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ActionScript
]

StackTrace: at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.


.


Warning (19:3:37): FAILED TO LOAD MAP OBJECT! (Index: 201) (Line: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[2,-0.375,16]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,229]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}) from mapfile: C:\Users\mitch\Desktop\Pokemon11\Pokemon\maps\unioncave\unioncavebf1.dat; Error message: Object reference not set to an instance of an object.
Warning (19:31:25): FAILED TO LOAD MAP OBJECT! (Index: 201) (Line: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[2,-0.375,16]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,229]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}) from mapfile: C:\Users\mitch\Desktop\Pokemon11\Pokemon\maps\unioncave\unioncavebf1.dat; Error message: Object reference not set to an instance of an object.
Warning (19:32:11): FAILED TO LOAD MAP OBJECT! (Index: 201) (Line: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[2,-0.375,16]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,229]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}) from mapfile: C:\Users\mitch\Desktop\Pokemon11\Pokemon\maps\unioncave\unioncavebf1.dat; Error message: Object reference not set to an instance of an object.
Warning (19:46:18): FAILED TO LOAD MAP OBJECT! (Index: 201) (Line: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[2,-0.375,16]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,229]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}) from mapfile: C:\Users\mitch\Desktop\Pokemon11\Pokemon\maps\unioncave\unioncavebf1.dat; Error message: Object reference not set to an instance of an object.
Warning (19:53:36): FAILED TO LOAD MAP OBJECT! (Index: 201) (Line: {"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[2,-0.375,16]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[0,229]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}) from mapfile: C:\Users\mitch\Desktop\Pokemon11\Pokemon\maps\unioncave\unioncavebf1.dat; Error message: Object reference not set to an instance of an object.
Debug (1:35:8): Unregister barbershop_monday
Debug (1:35:8): Unregister barbershop_friday
Debug (1:35:8): Unregister bargainshop_sunday
Debug (2:35:32): Unregister barbershop_monday
Debug (2:35:32): Unregister barbershop_friday
Debug (2:35:32): Unregister bargainshop_sunday
Debug (2:57:49): Unregister barbershop_monday
Debug (2:57:49): Unregister barbershop_friday
Debug (2:57:49): Unregister bargainshop_sunday
Debug (2:59:12): Unregister barbershop_monday
Debug (2:59:12): Unregister barbershop_friday
Debug (2:59:12): Unregister bargainshop_sunday
Debug (3:18:44): Unregister barbershop_monday
Debug (3:18:44): Unregister barbershop_friday
Debug (3:18:44): Unregister bargainshop_sunday
ErrorMessage (17:1:1): Index was outside the bounds of the array.
ErrorMessage (17:2:12): Index was outside the bounds of the array.
ErrorMessage (17:11:3): Index was outside the bounds of the array.
 

Mitchmack

Pokémon Ranger
Donator
Good job there! it works now.
small problem and i will never use the move deleter guy again, or at least maybe on very rare occasions.
but its all fixed and thanks for the post!
you get a like from me
 

Mitchmack

Pokémon Ranger
Donator
Replace /Pokemon/Scripts/blackthorn/movedeleter.dat with this movedeleter.dat.
Hey, since i added this iv never had a chance to battle someone until today, because i just felt like it.
But the game now crashes and i can only think of this as a cause since its the only change iv made.
any solution or ideas?
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Replace /Pokemon/Scripts/blackthorn/movedeleter.dat with this movedeleter.dat.
Hey, since i added this iv never had a chance to battle someone until today, because i just felt like it.
But the game now crashes and i can only think of this as a cause since its the only change iv made.
any solution or ideas?
The game crashes when you talk to the movedeleter now? What causes it to crash? Like, what specific part of the conversation?
 

Mitchmack

Pokémon Ranger
Donator
sorry, i didn't explain fully.
its not the movedeleter anymore, its anyone wanting to battle me.
i walk down the path where trainers are in the grass, and as soon as they spot me, it crashes.
 

Darkfire

Administrator
Administrator
P3D Developer
sorry, i didn't explain fully.
its not the movedeleter anymore, its anyone wanting to battle me.
i walk down the path where trainers are in the grass, and as soon as they spot me, it crashes.
r45 trainers are bugged
 
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