Everytime I level up my Eevee in a figth (wild and trainer) the game crashes
The game also crashes if I try to use a sun stone on it
If I level up it with a rare candy, gain some exp in a figth without reaching next level or I use a Fire/water/thunder stone the game dont crash
Here is the crash log (I translate some parts):
The game also crashes if I try to use a sun stone on it
If I level up it with a rare candy, gain some exp in a figth without reaching next level or I use a Fire/water/thunder stone the game dont crash
Here is the crash log (I translate some parts):
Code:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: ,
---------------------------
Here is further information:
Message: Conversion from string "Ilex Forest" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]
StackTrace: en Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
en _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
en _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
en _2._5DHero.BattleScreen.EndBattle()
en _2._5DHero.Battle.UpdateFainted()
en _2._5DHero.Battle.Update()
en _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
en _2._5DHero.BattleScreen.Update()
en _2._5DHero.Basic.Update(GameTime gameTime)
en _2._5DHero.DGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Microsoft.Xna.Framework.Game.Run()
en _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.