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Fixed (0.33) Crash during battle on route 44

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Maria

Dragon Tamer
Contributor
Hello, I experienced a crash while battling a bellsprout on route 44. Not sure what happened though. :) Here's the crash.dat:

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Objektreferanse er ikke satt til en objektforekomst.
InnerException: NOTHING
BaseException: Objektreferanse er ikke satt til en objektforekomst.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: RunBattleSteps [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Battle
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663360
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Battle
]

StackTrace: ved _2._5DHero.Battle.RunBattleSteps(String BattleStep, String Argument)
ved _2._5DHero.Battle.UpdateMoves()
ved _2._5DHero.Battle.Update()
ved _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
ved _2._5DHero.BattleScreen.Update()
ved _2._5DHero.Basic.Update(GameTime gameTime)
ved _2._5DHero.DGame.Update(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
*ps; some parts are in Norwegian in case you need to translate it or something.
I'll let you know if it happens again. :)
 

Maria

Dragon Tamer
Contributor
Got another crash while battling a lickitung on the same route
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Objektreferanse er ikke satt til en objektforekomst.
InnerException: NOTHING
BaseException: Objektreferanse er ikke satt til en objektforekomst.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: RunBattleSteps [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Battle
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663360
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Battle
]

StackTrace: ved _2._5DHero.Battle.RunBattleSteps(String BattleStep, String Argument)
ved _2._5DHero.Battle.UpdateMoves()
ved _2._5DHero.Battle.Update()
ved _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
ved _2._5DHero.BattleScreen.Update()
ved _2._5DHero.Basic.Update(GameTime gameTime)
ved _2._5DHero.DGame.Update(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I would love to help, I just don't understand your language, really sorry. I may though, be able to translate it. Could you just send the file through and I'll see what I can do?
 

Darkfire

Administrator
Administrator
P3D Developer
From what i see this is one of those Reference of Object is not set to an instace of an object or somethin like that
does this happen with all lickitungs?
 

Maria

Dragon Tamer
Contributor
From what i see this is one of those Reference of Object is not set to an instace of an object or somethin like that
does this happen with all lickitungs?
Yeah, my translation of it is that it says that object reference (or reference of object) doesn't have (or isn't set to) an incidence/occurunce. :)
It doesn't happen with all lickitungs. It has also crashed with a Bellsprout, a Lickitung and a Weepinbell so far. From what I've seen, nothing special initiates the crash. :p It just happens, regardless of which pokemon I encounter and use. However, all the times I crashed, I have gotten a status effect like poison or paralyze, if that helps? And twice the crash has happened when the enemy pokemon tried using another status effect move on my already poisoned/paralyzed pokemon (like lick, stune spure, poison powder etc.).
 
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