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Fixed (0.33) game chrashes after sudowoodo fight

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Cropilot

Trainer
here is the crash log

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows XP Professional [5.1.2600.131072]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663824
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]

StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at _2._5DHero.ActionScript.Switch(Object Answer)
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Could you put this crash report in a [code.] and a [/code.] without the full stops next time. Have you been messing around with any of the files? If not, I will go ask Dark or someone else to access this report. I am just learning crash reports and it seems like you may have a certain issue with one of the Sudo files.
 

Prince Vade

Champion
Trusted Support
Retired Mod
1. Post your log file
2. Did you catch it?
3. If 2 is true, what ball did you catch it with?
4. Did it crash right after exiting the battle? Right before the battle ended? Please be specific :D
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
1. Post your log file
2. Did you catch it?
3. If 2 is true, what ball did you catch it with?
4. Did it crash right after exiting the battle? Right before the battle ended? Please be specific :D
In the title it did say after battle, so that would make it after exiting the battle.
 

Cropilot

Trainer
I caught it with a regular pokeball, gave it a nickname and the crash occured as the battle ended and the walking around part of the game was supposed to start, for some reason I was not able to upload the file bit I copy pated it from notepad, when I restarted everything went normally I just didn't give it a nickname, I just posted because I thought that any crash might be of interest to programmers
 

Prince Vade

Champion
Trusted Support
Retired Mod
I caught it with a regular pokeball, gave it a nickname and the crash occured as the battle ended and the walking around part of the game was supposed to start, for some reason I was not able to upload the file bit I copy pated it from notepad, when I restarted everything went normally I just didn't give it a nickname, I just posted because I thought that any crash might be of interest to programmers
Sounds like it was just a random error. If you were playing with Online save, a file not getting sent properly could cause this.
 

Leeland

Trainer
I got this exact same crash just now. I started a new game online. Made my way up to the Sudowoodo fight, caught it with a Great Ball, clicked 'Cancel' on the rename screen, and it crashed right there.

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.ThrowHelper
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663842
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.ThrowHelper
  ]
 
StackTrace:    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
  at System.Collections.Generic.List`1.get_Item(Int32 index)
  at _2._5DHero.ActionScript.Switch(Object Answer)
  at _2._5DHero.ScriptV1.Update()
  at _2._5DHero.Script.Update()
  at _2._5DHero.ActionScript.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
You should report this error.
 
Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I got this exact same crash just now. I started a new game online. Made my way up to the Sudowoodo fight, caught it with a Great Ball, clicked 'Cancel' on the rename screen, and it crashed right there.

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.ThrowHelper
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663842
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.ThrowHelper
  ]
 
StackTrace:    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
  at System.Collections.Generic.List`1.get_Item(Int32 index)
  at _2._5DHero.ActionScript.Switch(Object Answer)
  at _2._5DHero.ScriptV1.Update()
  at _2._5DHero.Script.Update()
  at _2._5DHero.ActionScript.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
You should report this error.
 
Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
From what I remember when I was talking with Vade, it either is a texture error or a item error, the texture error seems to be most likely. I personally don't know what to do about it, but I am still learning.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
That's cool, are you by any chance Spanish? B/c that is what they call great balls over there. Because not only have I seen this before, I have had this once or twice before.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Well, it is either a texture glitch, or it an error with the Pokeballs in this battle. Because this battle is scripted, it is most likely an error with the Pokeballs. I personally don't know how to fix it at the moment, but I am learning.
 
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