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Not a bug ghost pokemon bug

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izy

Trainer
pretty sure this is a bug anyway. when fighting ghost pokemon, specifically ghastly, physical attacks such as tackle still do damage when they aren't supposed to have any effect.
 

DracoHouston

Kolben Developer
Contributor
lots of stuff under the hood in the pokemon system aren't done unfortunately. we're working on it :oops: afaik all attacks hit too
 

JojoP

Pokémon Ranger
The fighting system isn't really done yet so I wouldn't consider that a bug, it will surely be added when Nilllzz works on the system.
(Status BRN appears but has no effect, Moves never miss, there are about 5 moves implemented...)
 

izy

Trainer
fair enough thanks, as a side note to this i tried fighting another gastly and the game crashed on me for a third time in the middle of a battle.

thank you guys.
 

DracoHouston

Kolben Developer
Contributor
fair enough thanks, as a side note to this i tried fighting another gastly and the game crashed on me for a third time in the middle of a battle.

thank you guys.
to be frank we exposed the system that had been tested with about 24 pokemon and auto generated 251 pokemon definitions based on the database a pokemon wiki uses that they released as CSVs, so there's gunna be some bugs in there when pokemon do things nilllzz hasn't supported yet. the whole pokemon system is going to get a lot of attention but if your client chokes on a pokeman try and post as many details you can remember, nothing is too trivial. full screen, what pokemon it was, maybe a copy of the pokemon you were using at the time as line in your party.dat (its just text) and what you were doing at the time. if you can remember enough nilllzz can try and reproduce it and maybe catch the bug. bugs are like pokemon, you know how it goes

oh and if you find changes to the pokemon data files fix something let us know so we can fix up the database/pokemon generator to fix it when we regen pokemon in a batch (only way to really do it with hundreds of them)
 

DracoHouston

Kolben Developer
Contributor
I noticed all pokemon have
canfly|0
canswim|0
those are flags for the engine, they're not anything to do with abilities.

if a pokemon sprite is clearly flying the whole time it looks stupid on the ground where the sprite usually goes, especially if its snowing, so you can set canfly to 1 and make their billboard be a bit higher, off the ground

likewise, if the pokemon is always swimming you can set canswim and it will go down into the ground more

we don't have a way to auto generate those values (we'll have to make data for the pokemon generator to query, not hard, but it requires someone to look at a bunch of gifs of b&w2 idle animations and determine if they need canfly or canswim on
 

supallama

Dragon Tamer
I noticed all pokemon have
canfly|0
canswim|0
those are flags for the engine, they're not anything to do with abilities.

if a pokemon sprite is clearly flying the whole time it looks stupid on the ground where the sprite usually goes, especially if its snowing, so you can set canfly to 1 and make their billboard be a bit higher, off the ground

likewise, if the pokemon is always swimming you can set canswim and it will go down into the ground more

we don't have a way to auto generate those values (we'll have to make data for the pokemon generator to query, not hard, but it requires someone to look at a bunch of gifs of b&w2 idle animations and determine if they need canfly or canswim on

ahh, I figured it had to do with learning those certain HM moves
 
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