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Fixed [0.33.1] Some Bugs

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Fedde Tinga

Pokémon Ranger
I have found a good amount of bugs, mostly typos, in this new version:

1. The following NPC doesn't say her correct dialogue.
.

2. The following NPC doesn't say her correct dialogue.
.

3.The following Team Rocket Grunt has a small symbol in his dialogue that is not supposed to be there.

4. The following Team Rocket Grunt has a capitalization error in his dialogue.

5. The following Scientist has a capitalization error in his dialogue.

6. The Team Rocket Grunt highlighted in the red circle on the map kills the music during battle.

7. The Team Rocket Grunt highlighted in the red circle on the map doesn't have any dialogue before battle.

8. The following Team Rocket Grunt has a blank dialogue after battle.

9. The Card Key slot (once the Card Key is obtained) says "1" twice after normal dialogue before opening the sliding door.

10. The following Team Rocket Grunt has a sentence error.

11. Mary will crash the game upon speaking to her. Here's the error log:
Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.33
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Could not find file 'C:\Users\Cody\Desktop\Internet Explorer\Pokémon 3D\Pokemon\Scripts\radiotower\mary.dat'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\Cody\Desktop\Internet Explorer\Pokémon 3D\Pokemon\Scripts\radiotower\mary.dat'.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: WinIOError [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.IO.__Error
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100679642
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.IO.__Error
  ]
 
StackTrace:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
  at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
  at System.IO.StreamReader..ctor(String path, Encoding encoding)
  at System.IO.File.InternalReadAllText(String path, Encoding encoding)
  at System.IO.File.ReadAllText(String path)
  at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
  at _2._5DHero.NPC.ActivateScript()
  at _2._5DHero.NPC.ClickFunction()
  at _2._5DHero.OverworldCamera.CheckEntity()
  at _2._5DHero.OverworldCamera.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
You should report this error.
 
Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
12. It is possible to encounter a Wild Pokemon on a stair case (Likely places: Dark Cave, Burnt Tower), after exiting the battle you'll be on top of the middle of the stairs (would place image but out of image space)

That's all I know of right now, will find more once I recover my process (as Mary caused my file to revert back to my 0.32 save).

That pink haired girl next to the meowth also causes a crash.
 

Mattyjames22

Dragon Tamer
i have found another one (maybe) the girls that fight you in the alcove that you have to surf to in route 34 don't walk up to you so you can battle them out of order Darkfire is it meant to be this way or not.
 

Darkfire

Administrator
Administrator
P3D Developer
i have found another one (maybe) the girls that fight you in the alcove that you have to surf to in route 34 don't walk up to you so you can battle them out of order Darkfire is it meant to be this way or not.
Oh!
we never truelly implemented those
I will fix that for next version
 

Mattyjames22

Dragon Tamer
i have found another one (maybe) the girls that fight you in the alcove that you have to surf to in route 34 don't walk up to you so you can battle them out of order Darkfire is it meant to be this way or not.
Oh!
we never truelly implemented those
I will fix that for next version
Ok and what about the earier post I made about the sky in the ilex battle screen and the violet city intro.
 

Mattyjames22

Dragon Tamer
Darkfire I have a problem on my offline save (my online one hasn't got to this point) in the inside of Mt.Mortar I can't pass onto the row of tiles that lead to the door leading further in on the ectuteak side.
 

Mattyjames22

Dragon Tamer
hrm
I will look into it
Uh I started the save up again today to do something else while I wait and I heard a lapras cry and the message to do with hearing a cry from the depths appear. I know for a fact that it should appear in the other cave I can't remember if this happened in the games or when in the approach it dose but I thought you should know in-case it helps. Also I'm still having issues with the music sometimes cutting out and needing to press m once to turn it off and then once to to back on before it works again.
 
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