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Fixed [0.32.1] Patch Warp Bug & Door Warp Bug

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Tornado9797

Content Developer
P3D Developer
Global Moderator
Warps can be slightly buggy. In this video, I demonstrate two bugs I found in regards to warps:

The first bug I deem the Patch Warp Bug. By saving where a new location will be introduced, updating the game, then reloading the save, the game places you on top of a warp zone, without warping. By moving on top of the other adjacent warp tile, it's possible to get stuck in a solid object (such as a tree), re-entering the warp, and then walking out of it can easily fix this. In the video, I use the loading zone between Ecuteak City (I saved this game prior to 0.29).

The second bug, and much more universal at best, is the Door Warp Bug. By standing at a 44 degree angle (facing the door diagonally, but just so much that you can still go in by pressing forward), and upon pressing forward, sharply look in the direction away from the door, the player will enter the area, but on the wrong side of the door. This is known to work for both sides, but it may take a few attempts to actually get it. It's possible to talk to your leading Pokemon while exiting through the wrong warp. In this video, I use the Dance Theatre in Ecuteak City, both entrance and exit.

Note: This is NOT online mode.

 

Darkfire

Administrator
Administrator
P3D Developer
for the first one I believe there are no locations that work that way atm
we can keep that from happening in future versions

the other one is really hard to pull off and really specific
can you do anything about that nilllzz?
 

nilllzz

Original Developer
Administrator
P3D Developer
Yeah the first one isn't happening anymore :D

And I am trying to fix the other one.
 
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