Player sprite has a slow flicker when moving through grass
npcs flicker with grass or other wallbills
Fly and surf cause a D/C while in co-op
people are "falling through" raised floors-cannot confirm however have fixed peoples saves and seen screenshots
eternal rain is not on r33
r32-33 have r46 music not r30 music
man in the house at the end of the maze gives pokeball(is a placeholder) not hiddenpower(tm 10)
HM 06 does not teach whirlpool(assuming its a placeholder atm)
the signblock that triggers the "welcome to the goldenrod dept store on the ground floor is not being made(no crash)
has to do with the barktown texture nolonger having the signblock textures
points to next rank display as negatives at times(also mine doesn't display is that a dev feature?)
also while we are on that note the text on the cards would be better generally darker(especially for the first three gyms) the white text doesn't match well
npcs flicker with grass or other wallbills
Fly and surf cause a D/C while in co-op
people are "falling through" raised floors-cannot confirm however have fixed peoples saves and seen screenshots
eternal rain is not on r33
r32-33 have r46 music not r30 music
man in the house at the end of the maze gives pokeball(is a placeholder) not hiddenpower(tm 10)
HM 06 does not teach whirlpool(assuming its a placeholder atm)
the signblock that triggers the "welcome to the goldenrod dept store on the ground floor is not being made(no crash)
has to do with the barktown texture nolonger having the signblock textures
points to next rank display as negatives at times(also mine doesn't display is that a dev feature?)
also while we are on that note the text on the cards would be better generally darker(especially for the first three gyms) the white text doesn't match well