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Fixed Large list of bugs

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Darkfire

Administrator
Administrator
P3D Developer
Player sprite has a slow flicker when moving through grass

npcs flicker with grass or other wallbills

Fly and surf cause a D/C while in co-op

people are "falling through" raised floors-cannot confirm however have fixed peoples saves and seen screenshots

eternal rain is not on r33

r32-33 have r46 music not r30 music

man in the house at the end of the maze gives pokeball(is a placeholder) not hiddenpower(tm 10)

HM 06 does not teach whirlpool(assuming its a placeholder atm)

the signblock that triggers the "welcome to the goldenrod dept store on the ground floor is not being made(no crash)
has to do with the barktown texture nolonger having the signblock textures

points to next rank display as negatives at times(also mine doesn't display is that a dev feature?)

also while we are on that note the text on the cards would be better generally darker(especially for the first three gyms) the white text doesn't match well
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
I got a few more, Game crashes when you speak with the guide in the pokemon gym. The music pattern in the hideout is really strange & when battling a team rocket member inside the hideout, there is no music at all. (I don't remember which one)
 

Darkfire

Administrator
Administrator
P3D Developer
I got a few more, Game crashes when you speak with the guide in the pokemon gym. The music pattern in the hideout is really strange & when battling a team rocket member inside the hideout, there is no music at all. (I don't remember which one)
which gym?
Mahogany?
try opening the /scripts/mahogany/gymguy.dat
and ':end' on a new line at the end of the file
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
Yes mahogany town, sorry xD
Also, it seems like you crash a lot in the lower parts of Mt. Mortar aswell.
 

Fedde Tinga

Pokémon Ranger
I don't know if anyone mentioned it yet, but the first trainer you meet when going to Lake Rage causes a crash.

Also, is the tyrogue event implemented yet?
 

Darkfire

Administrator
Administrator
P3D Developer
I don't know if anyone mentioned it yet, but the first trainer you meet when going to Lake Rage causes a crash.

Also, is the tyrogue event implemented yet?
Even if we had implemented it you need waterfall to get there.....
so we left it out for a reason
 

Maria

Dragon Tamer
Contributor
I'm not sure if it's intentional, but before battling Sudowoodo I saved in front of it, and when he died because of a crit-hit, I reloaded my save and he wasn't there anymore. I though perhaps the game had autosaved, but my pokemon team were in the same unhurt state as when I saved, as if the battle hadn't happened. But Sudowoodo was missing. I'm using my online save.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
I'm not sure if it's intentional, but before battling Sudowoodo I saved in front of it, and when he died because of a crit-hit, I reloaded my save and he wasn't there anymore. I though perhaps the game had autosaved, but my pokemon team were in the same unhurt state as when I saved, as if the battle hadn't happened. But Sudowoodo was missing. I'm using my online save.
I can confirm this happening. Happend to me too.
 

Darkfire

Administrator
Administrator
P3D Developer
I'm not sure if it's intentional, but before battling Sudowoodo I saved in front of it, and when he died because of a crit-hit, I reloaded my save and he wasn't there anymore. I though perhaps the game had autosaved, but my pokemon team were in the same unhurt state as when I saved, as if the battle hadn't happened. But Sudowoodo was missing. I'm using my online save.
I was wondering about that since the same sort of issue was happening with the crash
sudowwodo was disappearing
nilllzz what do you know?
 

Maria

Dragon Tamer
Contributor
I also found a small "bug" at route 42. When I try to leave route 42 through the gate that goes to Ecruteak, it takes me to a bugged out map with nothing but blue sky and a door, and if I go through the door I get to another buggy place with a door. The last door however takes me back to the normal gate, so it doesn't mess up anything, but I just thought I'd let you know. :p
 
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