I'm trying to hunt for a marill in Mt.Mortar because the poke file says it's possible. The game crashes occasionally while surfing around, I have seen a seaking and goldeen but never a marill before the game crashes. That is why I think Marill is the reason for the crash.
Also game does not crash while on land. I will test it later when my game time cycle switches to night to know for sure if it is Marill causing the crash.
Also game does not crash while on land. I will test it later when my game time cycle switches to night to know for sure if it is Marill causing the crash.
Code:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.32
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
InnerException: NOTHING
BaseException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: Next [
Attributes: PrivateScope, Public, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.Random
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100666974
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.Random
]
StackTrace: at System.Random.Next(Int32 minValue, Int32 maxValue)
at _2._5DHero.Spawner.CalculatePokemon(List`1 Pokemons, List`1 Chances, List`1 LevelCaps)
at _2._5DHero.Spawner.GetPokemon(String LevelFile, Int32 Method)
at _2._5DHero.Level.PokemonEncounter()
at _2._5DHero.Level.Update()
at _2._5DHerverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.