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Crash report

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Filympe

Bug Catcher
i defeated the kimono dancer girls and the game crashed giving me this: 60531445717_crash.dat
which says:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: ,
---------------------------

Here is further information:
Message: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Όνομα παραμέτρου: character
InnerException: NOTHING
BaseException: The character '�' (0xfffd) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Όνομα παραμέτρου: character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

StackTrace: σε Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
σε Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy& text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
σε Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont spriteFont, String text, Vector2 position, Color color)
σε _2._5DHero.TextBox.Draw()
σε _2._5DHero_OverworldScreen.Draw()
σε _2._5DHero.Basic.Draw()
σε _2._5DHero.DGame.Draw(GameTime gameTime)
σε Microsoft.Xna.Framework.Game.DrawFrame()
σε Microsoft.Xna.Framework.Game.Tick()
σε Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
σε Microsoft.Xna.Framework.GameHost.OnIdle()
σε Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
σε Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
σε System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
σε System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
σε System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
σε System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
σε System.Windows.Forms.Application.Run(Form mainForm)
σε Microsoft.Xna.Framework.WindowsGameHost.Run()
σε Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
σε Microsoft.Xna.Framework.Game.Run()
σε _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.


why did my game crash? (i noticed some lag and a very brief black screen during the last battle, against jolteon, during which i used my new eevee for the first time, it's the one i got from Bill; don't know if it's related just thought it might be worth mentioning)
 
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