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Fixed [0.31.1 Version] Game crash at Poke Center

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Darkfire

Administrator
Administrator
P3D Developer
Well all i really want to know is why my game didn't save in the in game menu, because i pressed E and i clicked on save, and it said it successfully saved the game, but apparently it didn't.
did you maybe make the save while logged into gamejolt
and then try to start it later while not logged in?
 

SethiSinSane

Trainer
No, I saw that there was an option for gamejolt but i didn't bother with it, I just started my first game, saved it in the in game menu, exited the game for about an hour, came back on, and found out it didn't save.
 

Darkfire

Administrator
Administrator
P3D Developer
No, I saw that there was an option for gamejolt but i didn't bother with it, I just started my first game, saved it in the in game menu, exited the game for about an hour, came back on, and found out it didn't save.
can you goto the launcher(in the file system)
click the folder named /Pokemon/
then the one called /Save/
then the one named for your save(if it is there- if not screen shot that folder) and then screen shot that folder
 

PokeMango

Bug Catcher
@ Darkfire NOw im having a problem with entering Ecruteak city, whenever i go in it says rectangle to large, IDK what that means????
 

PokeMango

Bug Catcher
System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]

StackTrace: at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
at _2._5DHero.LevelLoader.AddEntity(Dictionary`2 Tags, Size Size, Int32 SizeY, Boolean Fill, Vector3 Steps)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.LevelLoader.AddOffsetMap(Dictionary`2 Tags)
at _2._5DHero.LevelLoader.LoadLevel(Object[] Params)
at _2._5DHero.Level.Warp()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

This is the error!!
 
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