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Trainer Sprites

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Shaquille

Starting Trainer
Customizable sprites would be better, use a base sprite and then just add various options for hair,shirt,pants and shoes.
 

DracoHouston

Kolben Developer
Contributor
Customizable sprites would be better, use a base sprite and then just add various options for hair,shirt,pants and shoes.
perhaps, but if nilllzz wants to use trainers from games that'd be hard to fit in. down the road it'd be a nice system to have in parrallel with what we got but i think in the end the easiest option would be to let people use custom skins in multiplayer, either making it default to a known sprite on clients that are playing with them or having the custom skin replicate across the network. though it'd be even easier if we had a server for providing that service, perhaps when/if we do a friends list ingame minecraft style custom skins uploaded to your profile could be done. that way when you join someone's game their client can ask the master server for that account's skin and use a fallback one until its donwloaded then swap the skin when a copy is available locally
 
I've always loved user created content, Neverwinter Nights was an amazing example of what a community could produce. The unfortunate side effect is that eventually, no matter what game, you get crude sprites with dirty bits downloaded into your game before you know it. I don't mind the custom skin thing, but the replication thing is a bad idea, especially in a game for ages 6 and up. Just my two cents...

-Rabbit
 

Shou Liengod

Active Member
Trusted Support
heres an idea! Im currently making skin packs that you guys can use, iv already made 3 as playable characters! for each pack i post will have 8 Playable characters.
an example i can show you is My Skin- Shou.png
these skins i will post in a seperate section of the forums to be used by people around the PK3D Community! ^ ^
 

DracoHouston

Kolben Developer
Contributor
heres an idea! Im currently making skin packs that you guys can use, iv already made 3 as playable characters! for each pack i post will have 8 Playable characters.
an example i can show you is My Skin- View attachment 250
these skins i will post in a seperate section of the forums to be used by people around the PK3D Community! ^ ^
make a thread in unofficial dev about it, mate
 

Shou Liengod

Active Member
Trusted Support
heres an idea! Im currently making skin packs that you guys can use, iv already made 3 as playable characters! for each pack i post will have 8 Playable characters.
an example i can show you is My Skin- View attachment 250
these skins i will post in a seperate section of the forums to be used by people around the PK3D Community! ^ ^
make a thread in unofficial dev about it, mate
Haha Will do Good Sir ^ ^
 
W

Whitney

Guest
Hey guys! I'm really new when it comes to sprites and actually know little to nothing about them.

I've obtained a sheet of Whitney's overworld sprites from HG/SS... but the order in which she's facing isn't correct. (In-game, when I move forward, instead of it being the other walking-forward sprite, Whitney faces to the right lol).

Here's the sheet:


How exactly do I face her correctly? Or rather, correctly order her sprites. Again, I'm new to this ^.^;
 

Splint

Champion
Step 1:
Trainer sprites sheets are 96 x 128 so 32 pixels big per sprite and will look like this
View attachment 115

I'd love it if there was a coherent tutorial for putting custom Trainer sprites in the game, since I have the spriting knowledge to make them, buuut I lack the technical knowhow to do so. ^^;
Step 1:
Trainer sprites sheets are 96 x 128 so 32 pixels big per sprite and will look like this
View attachment 115

U can edit this one if u want and save it.

Step 2:
To convert the sprite to a usable format for the game u can use a program called XNA Formatter this will convert it to xnb

Available from here:
http://sourceforge.net/projects/xnbbuilder/

Step 3:
Name your file to something u like and place it in the following folder:
Pokemon3D\Pokemon\Content\Textures\NPC\

Step 4:
Go to your save folder located at Pokemon3D\Pokemon\Save\<Your Ingame Name>
open up the file named Player.dat in notepad or wordpad or any text editing program.

Inside it will look something like this

Code:
Name|Test
Position|2,0.1,2
MapFile|yourroom.dat
Rotation|4.767895
RivalName|???
Money|3000
Badges|0
Gender|Male
PlayTime|0,2,55
OT|18147
Points|0
hasPokedex|0
freeCamera|1
thirdPerson|0
skin|Red
location|Your Room
battleAnimations|1
BoxAmount|5
LastRestPlace|yourroom.dat
LastRestPlacePosition|1,0.1,3
DiagonalMovement|0
RepelSteps|0
LastSavePlace|barktown0.dat
LastSavePlacePosition|8,0.09602252,-1
The part we are interested in is this

Code:
skin|Red
All you need to do is replace "Red" with the name u have given to your xnb file.
Save it and you are done.

Note:
If u tend on using this on multiplayer the person whom you are playing co-op with needs to have this file as well before connecting to your session.
What i like to do is create a grid on a separate layer i use paint.net with gridmaker plugin for this.

iTlJItk.png


Then all i have to do is just cut and paste each image into the correct position so they look the same as the picture below

 

DracoHouston

Kolben Developer
Contributor
Hey guys! I'm really new when it comes to sprites and actually know little to nothing about them.

I've obtained a sheet of Whitney's overworld sprites from HG/SS... but the order in which she's facing isn't correct. (In-game, when I move forward, instead of it being the other walking-forward sprite, Whitney faces to the right lol).

Here's the sheet:


How exactly do I face her correctly? Or rather, correctly order her sprites. Again, I'm new to this ^.^;
here's what i do, i take an existing p3d sprite sheet that is close to the shape of the character you're doing. like for whitney i'd use nurse joy.

make a new layer in paint.net, gimp, paintshop pro or w/e and order it over the original layer

find the correct sprite for each place, copy it from the sheet you posted onto the new layer you made, line them up so they're in the same place as the character you're using as a template. i like to line the feet and hands up, they match easily.

once all the frames are in the correct place delete the original layer, so only your whitney sprite frames remain

save it to a new png file and compile it to xnb, place it in /Pokemon/Content/Textures/NPC/
 

Shou Liengod

Active Member
Trusted Support
yeah, it was confusing until i saw Draco's Red sprite. hopefully you'll be happy with your Whitney :']
 
W

Whitney

Guest


I think I got it to work! Keyword "think". :p

And thanks for the welcome. :3
 
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