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Trainer Sprites

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PikaTopher

Starting Trainer
Hey Nilllzz!

I have really high hopes for this game it looks so promising! One thing that I was hoping for was a larger selection of trainer sprites. One thing that pokemon has always lacked and failed to do for me was customization. I'm really hoping to see a Trainer Gold sprite.

Thanks! Keep up the good work my friend. :)
 

Haddez

Dragon Tamer
I would like this aswell, when online gets up and going having more sprites would be better so you can tell who is who a little easier.
maybe have some that unlock by getting achievements? Or a sprite editor so you can have your own?
 

Trangar

Bug Catcher
Or maybe you can do it like MineCraft and have everyone be able to upload their own skin. That'd require you to log in to the client though, because it needs to know who you are.
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Or maybe you can do it like MineCraft and have everyone be able to upload their own skin. That'd require you to log in to the client though, because it needs to know who you are.
Or he could add support for texture packs :)
 

DracoHouston

Kolben Developer
Contributor
Or he could add support for texture packs :)
The way maps are made would make it hard to do unless the texture packs were forced to be the same resolution, if someone is going to do things like heartgold/soulsilver texture packs they'd have to go through and realign all the textures in the maps, which would have to be done as a mod or something.
I've been messing around and have made a few sprites. Put them into Pokemon/Content/Textures/NPC
If you want to play as them change your Player.dat in your save.

You can get them here:
http://www.mediafire.com/?ylippdf4s0ptf
Did you ever test this with coop? What happens if you join a game with a character using a sprite that isn't in the other player's local files? If the game doesn't handle this for people already the ability to use a custom character sprite and have it show up in coop games would be kinda cool.

Also, I'd really like to see more character sprites, a new one was added this patch so things are looking up :)
prehaps we should make sprites from every game, including hack roms and the pokemon card game for the gba.
Add everyone, including the Badarse from your avatar. I'm a huge fan of letting players express themselves through their player character and don't mind sacrificing purity for it.
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Or he could add support for texture packs :)
The way maps are made would make it hard to do unless the texture packs were forced to be the same resolution, if someone is going to do things like heartgold/soulsilver texture packs they'd have to go through and realign all the textures in the maps, which would have to be done as a mod or something.
Yeah, that's gonna be a problem. Or he could add a hard coded texture pack that you can change in settings.
 

BakaOnibi

Trainer
Donator
I've been messing around and have made a few sprites. Put them into Pokemon/Content/Textures/NPC
If you want to play as them change your Player.dat in your save.

You can get them here:
http://www.mediafire.com/?ylippdf4s0ptf
Did you ever test this with coop? What happens if you join a game with a character using a sprite that isn't in the other player's local files? If the game doesn't handle this for people already the ability to use a custom character sprite and have it show up in coop games would be kinda cool.
I haven't used co-op at all yet, but there would probably be a problem. I have no idea how the multiplayer works so I don't know how it would handle it. Setting your skin to something invalid will crash the game when you attempt to load, so I doubt you would be able to play co-op with custom skins. Maybe an error exception could be implemented to make the player invisible/have no skin if this kind of thing happens, that way on multiplayer if someone doesn't have the file the player just appears invisible to them; not entirely convenient but at least it would help.
 

DracoHouston

Kolben Developer
Contributor
Yeah, that's gonna be a problem. Or he could add a hard coded texture pack that you can change in settings.
if the aspect ratio is constant, the texture coordinates could possibly scale to fit the new textures.By this I mean the length and width are the same ratio, like how 640x480 and 800x600 are both 4:3 aspect ratio resolutions. Lets say the routes.xnb is exactly 640x480, and the replacement texture is 1024x768 the texture coords have to be scaled to correspond to the same type of sheet but scaled up by 1.6.If the game knew what the multiplier is, and can change the texture info that comes from the map .dat files after they are read, it could handle this sort of automated texture swapping, probably. Only nilllzz can tell us for sure.
 

DracoHouston

Kolben Developer
Contributor
I haven't used co-op at all yet, but there would probably be a problem. I have no idea how the multiplayer works so I don't know how it would handle it. Setting your skin to something invalid will crash the game when you attempt to load, so I doubt you would be able to play co-op with custom skins. Maybe an error exception could be implemented to make the player invisible/have no skin if this kind of thing happens, that way on multiplayer if someone doesn't have the file the player just appears invisible to them; not entirely convenient but at least it would help.
I didn't screenshot it when I tried it but the other player appears in the game and they walk around with you.

To support custom characters the game would need to copy over the textures when a player using a character you don't have joins a game with you. if they weren't supported, in coop if you are using a custom skin it could just fall back to one of the defaults, depending on what you set your gender to when you started.
 

BakaOnibi

Trainer
Donator
I haven't used co-op at all yet, but there would probably be a problem. I have no idea how the multiplayer works so I don't know how it would handle it. Setting your skin to something invalid will crash the game when you attempt to load, so I doubt you would be able to play co-op with custom skins. Maybe an error exception could be implemented to make the player invisible/have no skin if this kind of thing happens, that way on multiplayer if someone doesn't have the file the player just appears invisible to them; not entirely convenient but at least it would help.
I didn't screenshot it when I tried it but the other player appears in the game and they walk around with you.

To support custom characters the game would need to copy over the textures when a player using a character you don't have joins a game with you. if they weren't supported, in coop if you are using a custom skin it could just fall back to one of the defaults, depending on what you set your gender to when you started.

Yes, that would be a good idea. A simple check to see if it is one of the defaults and possibly store a temporary value so that it can change you back to your custom skin when you finish co-op.
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Yeah, that's gonna be a problem. Or he could add a hard coded texture pack that you can change in settings.
if the aspect ratio is constant, the texture coordinates could possibly scale to fit the new textures.By this I mean the length and width are the same ratio, like how 640x480 and 800x600 are both 4:3 aspect ratio resolutions. Lets say the routes.xnb is exactly 640x480, and the replacement texture is 1024x768 the texture coords have to be scaled to correspond to the same type of sheet but scaled up by 1.6.If the game knew what the multiplier is, and can change the texture info that comes from the map .dat files after they are read, it could handle this sort of automated texture swapping, probably. Only nilllzz can tell us for sure.
Yeah. And the screen resolution the game is running on now is 1280x960 if I am correct. And he should change it to 1280x720, because of recording gameplay and fitting to the screen.
 
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